using ABI.CCK.Components; using ABI_RC.Core.Player; using ABI_RC.Systems.IK.SubSystems; using ABI_RC.Systems.MovementSystem; using System.Reflection; using UnityEngine; namespace ml_amt { public class AvatarMotionTweaker : MelonLoader.MelonMod { static readonly MethodInfo[] ms_fbtDetouredMethods = { typeof(PlayerSetup).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance), typeof(PlayerSetup).GetMethod("FixedUpdate", BindingFlags.NonPublic | BindingFlags.Instance), typeof(PlayerSetup).GetMethod("UpdatePlayerAvatarMovementData", BindingFlags.NonPublic | BindingFlags.Instance), typeof(CVRParameterStreamEntry).GetMethod(nameof(CVRParameterStreamEntry.CheckUpdate)) }; static AvatarMotionTweaker ms_instance = null; MotionTweaker m_localTweaker = null; static bool ms_fbtDetour = false; public override void OnInitializeMelon() { if(ms_instance == null) ms_instance = this; Settings.Init(); HarmonyInstance.Patch( typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)), null, new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.NonPublic | BindingFlags.Static)) ); HarmonyInstance.Patch( typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)), null, new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic)) ); HarmonyInstance.Patch( typeof(BodySystem).GetMethod(nameof(BodySystem.Calibrate)), null, new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnCalibrate_Postfix), BindingFlags.Static | BindingFlags.NonPublic)) ); // FBT detour HarmonyInstance.Patch( typeof(BodySystem).GetMethod(nameof(BodySystem.FBTAvailable)), new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnFBTAvailable_Prefix), BindingFlags.Static | BindingFlags.NonPublic)), null ); foreach(MethodInfo l_detoured in ms_fbtDetouredMethods) { HarmonyInstance.Patch( l_detoured, new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Prefix), BindingFlags.Static | BindingFlags.NonPublic)), new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Postfix), BindingFlags.Static | BindingFlags.NonPublic)) ); } // Alternative collider height HarmonyInstance.Patch( typeof(MovementSystem).GetMethod("UpdateCollider", BindingFlags.NonPublic | BindingFlags.Instance), new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnUpdateCollider_Prefix), BindingFlags.Static | BindingFlags.NonPublic)), null ); MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer()); } System.Collections.IEnumerator WaitForLocalPlayer() { while(PlayerSetup.Instance == null) yield return null; m_localTweaker = PlayerSetup.Instance.gameObject.AddComponent(); m_localTweaker.SetIKOverrideCrouch(Settings.IKOverrideCrouch); m_localTweaker.SetCrouchLimit(Settings.CrouchLimit); m_localTweaker.SetIKOverrideCrouch(Settings.IKOverrideProne); m_localTweaker.SetProneLimit(Settings.ProneLimit); m_localTweaker.SetPoseTransitions(Settings.PoseTransitions); m_localTweaker.SetAdjustedMovement(Settings.AdjustedMovement); m_localTweaker.SetIKOverrideFly(Settings.IKOverrideFly); m_localTweaker.SetIKOverrideJump(Settings.IKOverrideJump); m_localTweaker.SetDetectEmotes(Settings.DetectEmotes); m_localTweaker.SetFollowHips(Settings.FollowHips); } public override void OnDeinitializeMelon() { if(ms_instance == this) ms_instance = null; m_localTweaker = null; } static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear(); void OnAvatarClear() { try { if(m_localTweaker != null) m_localTweaker.OnAvatarClear(); } catch(System.Exception l_exception) { MelonLoader.MelonLogger.Error(l_exception); } } static void OnSetupAvatar_Postfix() => ms_instance?.OnSetupAvatar(); void OnSetupAvatar() { try { if(m_localTweaker != null) m_localTweaker.OnSetupAvatar(); } catch(System.Exception l_exception) { MelonLoader.MelonLogger.Error(l_exception); } } static void OnCalibrate_Postfix() => ms_instance?.OnCalibrate(); void OnCalibrate() { try { if(m_localTweaker != null) m_localTweaker.OnCalibrate(); } catch(System.Exception l_exception) { MelonLoader.MelonLogger.Error(l_exception); } } // FBT detection override static void FBTDetour_Prefix() { ms_fbtDetour = true; } static void FBTDetour_Postfix() { ms_fbtDetour = false; } static bool OnFBTAvailable_Prefix(ref bool __result) { if(ms_fbtDetour && !BodySystem.isCalibratedAsFullBody) { __result = false; return false; } return true; } // Alternative collider size static bool OnUpdateCollider_Prefix( ref MovementSystem __instance, bool __0, // updateRadius CharacterController ___controller, float ____avatarHeight, float ____avatarHeightFactor, float ____minimumColliderRadius, Vector3 ____colliderCenter ) { if(!Settings.CollisionScale) return true; try { if(___controller != null) { float l_scaledHeight = ____avatarHeight * ____avatarHeightFactor; float l_newRadius = (__0 ? Mathf.Max(____minimumColliderRadius, l_scaledHeight / 6f) : ___controller.radius); float l_newHeight = Mathf.Max(l_scaledHeight, l_newRadius * 2f); float l_currentHeight = ___controller.height; Vector3 l_newCenter = ____colliderCenter; l_newCenter.y = (l_newHeight + 0.075f * ____avatarHeightFactor) * 0.5f; Vector3 l_currentCenter = ___controller.center; if(__0 || (Mathf.Abs(l_currentHeight - l_newHeight) > (l_currentHeight * 0.05f)) || (Vector3.Distance(l_currentCenter, l_newCenter) > (l_currentHeight * 0.05f))) { bool l_active = ___controller.enabled; if(__0) ___controller.radius = l_newRadius; ___controller.height = l_newHeight; ___controller.center = l_newCenter; __instance.groundDistance = l_newRadius; if(__0) __instance.proxyCollider.radius = l_newRadius; __instance.proxyCollider.height = l_newHeight; __instance.proxyCollider.center = new Vector3(0f, l_newCenter.y, 0f); __instance.forceObject.transform.localScale = new Vector3(l_newRadius + 0.1f, l_newHeight, l_newRadius + 0.1f); __instance.groundCheck.localPosition = ____colliderCenter; ___controller.enabled = l_active; } } } catch(System.Exception l_exception) { MelonLoader.MelonLogger.Error(l_exception); } return false; } } }