# Avatar Motion Tweaker This mod adds `Upright` parameter for usage in AAS animator and allows disabling legs autostep upon reaching specific `Upright` value. ![](.github/img_01.png) # Installation * Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader) * Get [latest release DLL](../../../releases/latest): * Put `ml_amt.dll` in `Mods` folder of game # Usage Available mod's settings in `Settings - Implementation - Avatar Motion Tweaker`: * **Legs locomotion upright limit:** defines upright limit of legs autostep. If HMD tracking goes below set limit, legs autostep is disabled. Default value - 65. * Limit can be overrided by avatar. For this avatar has to have child gameobject with name `CrouchLimit` and its Y-axis location will be used as limit, should be in range [0.0, 1.0]. Available additional parameters for AAS animator: * **`Upright`:** defines linear coefficient between current viewpoint height and avatar's viewpoint height. Range - [0.0,1.0] (0.0 - floor, 1.0 - full standing). * Note: can be set as local-only (not synced) if starts with `#` character. Additional avatars tweaks: * If avatar has child object with name `LocomotionOffset` its local position will be used for offsetting VRIK locomotion center. ## Example of usage in AAS animator for mixed desktop and VR * To differentiate between desktop and VR players use `CVR Parameter Stream` component on avatar's root gameobject. As example, `InVR` and `InFBT` are boolean typed animator parameters: ![](.github/img_02.png) * Add additional transitions between standing, crouching and proning blend trees: ![](.github/img_03.png) * Add conditions for new VR transitions: * Standing -> Crouching: ![](.github/img_04.png) * Crouching -> Standing: ![](.github/img_05.png) * Crouching -> Proning: ![](.github/img_06.png) * Proning -> Crouching: ![](.github/img_07.png) * Add condition check for all desktop transitions: ![](.github/img_08.png) # Notes * Sometimes after restoring legs autostep avatar's torso shakes, currently investigating solution. * Usage of `Upright` parameter for transition between poses (standing/crouching/proning) in desktop mode is useless, because in this case your animations are updating value of `Upright` parameter, not the other way around.