using ABI.CCK.Components; using ABI_RC.Core.Networking.IO.Social; using ABI_RC.Core.Player; using ABI_RC.Systems.GameEventSystem; using ABI_RC.Systems.IK.SubSystems; using ABI_RC.Systems.InputManagement; using ABI_RC.Systems.Movement; using RootMotion.FinalIK; using UnityEngine; namespace ml_pmc { [DisallowMultipleComponent] class PoseCopycat : MonoBehaviour { public class CopycatEvent { event System.Action m_action; public void AddListener(System.Action p_listener) => m_action += p_listener; public void RemoveListener(System.Action p_listener) => m_action -= p_listener; public void Invoke(T1 p_value) => m_action?.Invoke(p_value); } static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f); static PoseCopycat ms_instance = null; internal static readonly CopycatEvent OnCopycatChanged = new CopycatEvent(); Animator m_animator = null; VRIK m_vrIk = null; float m_ikWeight = 1f; LookAtIK m_lookAtIk = null; float m_lookIkWeight = 1f; bool m_sitting = false; bool m_inVr = false; bool m_active = false; float m_distanceLimit = float.MaxValue; bool m_fingerTracking = false; HumanPoseHandler m_poseHandler = null; HumanPose m_pose; PuppetParser m_puppetParser = null; void Awake() { if(ms_instance != null) { DestroyImmediate(this); return; } ms_instance = this; DontDestroyOnLoad(this); } void Start() { CVRGameEventSystem.Avatar.OnLocalAvatarClear.AddListener(this.OnAvatarClear); CVRGameEventSystem.Avatar.OnLocalAvatarLoad.AddListener(this.OnAvatarSetup); GameEvents.OnAvatarPreReuse.AddListener(this.OnAvatarPreReuse); GameEvents.OnAvatarPostReuse.AddListener(this.OnAvatarPostReuse); GameEvents.OnPostLocalPlayerMovementDataUpdate.AddListener(this.OnMovementDataUpdate); ModUi.OnTargetSelect.AddListener(this.OnTargetSelect); } void OnDestroy() { if(ms_instance == this) ms_instance = null; m_poseHandler?.Dispose(); m_poseHandler = null; if(m_puppetParser != null) Object.Destroy(m_puppetParser); m_puppetParser = null; m_animator = null; m_vrIk = null; m_lookAtIk = null; CVRGameEventSystem.Avatar.OnLocalAvatarClear.RemoveListener(this.OnAvatarClear); CVRGameEventSystem.Avatar.OnLocalAvatarLoad.RemoveListener(this.OnAvatarSetup); GameEvents.OnAvatarPreReuse.RemoveListener(this.OnAvatarPreReuse); GameEvents.OnAvatarPostReuse.RemoveListener(this.OnAvatarPostReuse); GameEvents.OnPostLocalPlayerMovementDataUpdate.RemoveListener(this.OnMovementDataUpdate); ModUi.OnTargetSelect.RemoveListener(this.OnTargetSelect); } // Unity events void Update() { m_sitting = BetterBetterCharacterController.Instance.IsSitting(); if(m_active) { if(m_puppetParser != null) { OverrideIK(); bool l_mirror = Settings.MirrorPose; if(Settings.Gestures) { CVRInputManager.Instance.gestureLeft = (l_mirror ? m_puppetParser.GetRightGesture() : m_puppetParser.GetLeftGesture()); CVRInputManager.Instance.gestureRight = (l_mirror ? m_puppetParser.GetLeftGesture() : m_puppetParser.GetRightGesture()); } m_fingerTracking = m_puppetParser.HasFingerTracking(); Matrix4x4 l_offset = m_puppetParser.GetLastOffset(); Vector3 l_pos = l_offset * ms_pointVector; Quaternion l_rot = l_offset.rotation; l_pos.y = 0f; if(Settings.MirrorPosition) l_pos.x *= -1f; l_pos = Vector3.ClampMagnitude(l_pos, m_distanceLimit); l_rot = Quaternion.Euler(0f, l_rot.eulerAngles.y * (Settings.MirrorRotation ? -1f : 1f), 0f); Matrix4x4 l_result = PlayerSetup.Instance.transform.GetMatrix() * Matrix4x4.TRS(l_pos, l_rot, Vector3.one); if(Settings.Position && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsWorldSafe() && Utils.IsCombatSafe()) PlayerSetup.Instance.transform.position = l_result * ms_pointVector; if(Settings.Rotation && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsCombatSafe()) { if(m_inVr) { Vector3 l_avatarPos = PlayerSetup.Instance.AvatarTransform.position; PlayerSetup.Instance.transform.rotation = l_result.rotation; Vector3 l_dif = l_avatarPos - PlayerSetup.Instance.AvatarTransform.position; PlayerSetup.Instance.transform.position += l_dif; } else PlayerSetup.Instance.transform.rotation = l_result.rotation; } if(Vector3.Distance(PlayerSetup.Instance.GetPlayerPosition(), m_puppetParser.transform.position) > m_distanceLimit) SetTarget(null); } else SetTarget(null); } } void LateUpdate() { if(m_active && (m_animator != null) && (m_puppetParser != null)) { OverrideIK(); m_puppetParser.GetPose().CopyTo(ref m_pose); if(m_fingerTracking) m_puppetParser.GetFingerMuscles(ref m_pose.muscles); if(Settings.MirrorPose) Utils.MirrorPose(ref m_pose); m_poseHandler.SetHumanPose(ref m_pose); } } // Game events void OnAvatarClear(CVRAvatar p_avatar) { try { if(m_active) { RestoreIK(); OnCopycatChanged.Invoke(false); } m_active = false; if(m_puppetParser != null) Object.Destroy(m_puppetParser); m_puppetParser = null; m_animator = null; m_vrIk = null; m_lookAtIk = null; m_poseHandler?.Dispose(); m_poseHandler = null; m_distanceLimit = float.MaxValue; m_fingerTracking = false; m_pose = new HumanPose(); } catch(System.Exception e) { MelonLoader.MelonLogger.Error(e); } } void OnAvatarSetup(CVRAvatar p_avatar) { try { m_inVr = Utils.IsInVR(); m_animator = PlayerSetup.Instance.Animator; m_vrIk = PlayerSetup.Instance.AvatarObject.GetComponent(); m_lookAtIk = PlayerSetup.Instance.AvatarObject.GetComponent(); if((m_animator != null) && m_animator.isHuman) { m_poseHandler = new HumanPoseHandler(m_animator.avatar, m_animator.transform); m_poseHandler.GetHumanPose(ref m_pose); if(m_vrIk != null) { m_vrIk.onPreSolverUpdate.AddListener(this.OnVRIKPreUpdate); m_vrIk.onPostSolverUpdate.AddListener(this.OnVRIKPostUpdate); } if(m_lookAtIk != null) { m_lookAtIk.onPreSolverUpdate.AddListener(this.OnLookAtIKPreUpdate); m_lookAtIk.onPostSolverUpdate.AddListener(this.OnLookAtIKPostUpdate); } } else m_animator = null; } catch(System.Exception e) { MelonLoader.MelonLogger.Error(e); } } void OnAvatarPreReuse() { if(m_active) SetTarget(null); } void OnAvatarPostReuse() { m_inVr = Utils.IsInVR(); // Old VRIK and LookAtIK are destroyed by game m_vrIk = PlayerSetup.Instance.AvatarObject.GetComponent(); m_lookAtIk = PlayerSetup.Instance.AvatarObject.GetComponent(); if(m_vrIk != null) { m_vrIk.onPreSolverUpdate.AddListener(this.OnVRIKPreUpdate); m_vrIk.onPostSolverUpdate.AddListener(this.OnVRIKPostUpdate); } if(m_lookAtIk != null) { m_lookAtIk.onPreSolverUpdate.AddListener(this.OnLookAtIKPreUpdate); m_lookAtIk.onPostSolverUpdate.AddListener(this.OnLookAtIKPostUpdate); } } void OnMovementDataUpdate(PlayerAvatarMovementData p_data) { if(m_active) { p_data.UseIndividualFingers = true; System.Array.Copy(m_pose.muscles, PlayerAvatarMovementData.MuscleGroups.LeftFingersStart, p_data.MuscleValues, PlayerAvatarMovementData.MuscleGroups.LeftFingersStart, PlayerAvatarMovementData.MuscleGroups.LeftFingersCount); System.Array.Copy(m_pose.muscles, PlayerAvatarMovementData.MuscleGroups.RightFingersStart, p_data.MuscleValues, PlayerAvatarMovementData.MuscleGroups.RightFingersStart, PlayerAvatarMovementData.MuscleGroups.RightFingersCount); } } // Ui events void OnTargetSelect(string p_id) { if(m_active) SetTarget(null); else { if(m_animator != null) { if(Friends.FriendsWith(p_id)) { if(CVRPlayerManager.Instance.UserIdToPlayerEntity.TryGetValue(p_id, out CVRPlayerEntity l_playerEntity)) { if(Utils.IsInSight(BetterBetterCharacterController.Instance.KinematicTriggerProxy.Collider, l_playerEntity.PuppetMaster.GetComponent(), Utils.GetWorldMovementLimit())) SetTarget(l_playerEntity.PuppetMaster); else ModUi.ShowAlert("Selected player is too far away or obstructed"); } else ModUi.ShowAlert("Selected player isn't connected or ready yet"); } else ModUi.ShowAlert("Selected player isn't your friend"); } else ModUi.ShowAlert("Local avatar isn't ready yet"); } } // IK updates void OnVRIKPreUpdate() { if(m_active) { m_ikWeight = m_vrIk.solver.IKPositionWeight; m_vrIk.solver.IKPositionWeight = 0f; } } void OnVRIKPostUpdate() { if(m_active) m_vrIk.solver.IKPositionWeight = m_ikWeight; } void OnLookAtIKPreUpdate() { if(m_active && !Settings.LookAtMix) { m_lookIkWeight = m_lookAtIk.solver.IKPositionWeight; m_lookAtIk.solver.IKPositionWeight = 0f; } } void OnLookAtIKPostUpdate() { if(m_active && !Settings.LookAtMix) m_lookAtIk.solver.IKPositionWeight = m_lookIkWeight; } // Arbitrary void SetTarget(PuppetMaster p_target) { if(m_animator != null) { if(!m_active) { if((p_target != null) && (p_target.AnimatorManager != null) && (p_target.Animator != null) && p_target.Animator.isHuman) { m_puppetParser = p_target.Animator.gameObject.AddComponent(); m_puppetParser.m_puppetMaster = p_target; m_distanceLimit = Utils.GetWorldMovementLimit(); m_active = true; OnCopycatChanged.Invoke(m_active); } } else { if(p_target == null) { if(m_puppetParser != null) Object.Destroy(m_puppetParser); m_puppetParser = null; if(!m_sitting) { Quaternion l_rot = PlayerSetup.Instance.transform.rotation; PlayerSetup.Instance.transform.rotation = Quaternion.Euler(0f, l_rot.eulerAngles.y, 0f); } RestoreIK(); m_fingerTracking = false; m_active = false; OnCopycatChanged.Invoke(m_active); } } } } void OverrideIK() { if(!BodySystem.isCalibrating) BodySystem.TrackingPositionWeight = 0f; } void RestoreIK() { if(!BodySystem.isCalibrating) BodySystem.TrackingPositionWeight = 1f; if(m_vrIk != null) m_vrIk.solver.Reset(); } } }