using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.Player; using ABI_RC.Core.Savior; using ABI_RC.Systems.IK; using System.Collections; using UnityEngine; namespace ml_lme { [DisallowMultipleComponent] class LeapInput : CVRInputModule { CVRInputManager m_inputManager = null; InputModuleSteamVR m_steamVrModule = null; bool m_inVR = false; bool m_gripToGrab = true; bool m_handVisibleLeft = false; bool m_handVisibleRight = false; ControllerRay m_handRayLeft = null; ControllerRay m_handRayRight = null; LineRenderer m_lineLeft = null; LineRenderer m_lineRight = null; bool m_interactLeft = false; bool m_interactRight = false; bool m_gripLeft = false; bool m_gripRight = false; public new void Start() { base.Start(); m_inputManager = CVRInputManager.Instance; // _inputManager is stripped out, cool beans m_steamVrModule = m_inputManager.GetComponent(); m_inVR = Utils.IsInVR(); m_handRayLeft = LeapTracking.GetInstance().GetLeftHand().gameObject.AddComponent(); m_handRayLeft.hand = true; m_handRayLeft.generalMask = -1485; m_handRayLeft.isInteractionRay = true; m_handRayLeft.triggerGazeEvents = false; m_handRayLeft.holderRoot = m_handRayLeft.gameObject; m_handRayRight = LeapTracking.GetInstance().GetRightHand().gameObject.AddComponent(); m_handRayRight.hand = false; m_handRayRight.generalMask = -1485; m_handRayRight.isInteractionRay = true; m_handRayRight.triggerGazeEvents = false; m_handRayRight.holderRoot = m_handRayRight.gameObject; m_lineLeft = m_handRayLeft.gameObject.AddComponent(); m_lineLeft.endWidth = 1f; m_lineLeft.startWidth = 1f; m_lineLeft.textureMode = LineTextureMode.Tile; m_lineLeft.useWorldSpace = false; m_lineLeft.widthMultiplier = 1f; m_lineLeft.allowOcclusionWhenDynamic = false; m_lineLeft.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; m_lineLeft.enabled = false; m_lineLeft.receiveShadows = false; m_handRayLeft.lineRenderer = m_lineLeft; m_lineRight = m_handRayRight.gameObject.AddComponent(); m_lineRight.endWidth = 1f; m_lineRight.startWidth = 1f; m_lineRight.textureMode = LineTextureMode.Tile; m_lineRight.useWorldSpace = false; m_lineRight.widthMultiplier = 1f; m_lineRight.allowOcclusionWhenDynamic = false; m_lineRight.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; m_lineRight.enabled = false; m_lineRight.receiveShadows = false; m_handRayRight.lineRenderer = m_lineRight; Settings.EnabledChange += this.OnEnableChange; Settings.InputChange += this.OnInputChange; OnEnableChange(Settings.Enabled); OnInputChange(Settings.Input); MelonLoader.MelonCoroutines.Start(WaitForSettings()); MelonLoader.MelonCoroutines.Start(WaitForMaterial()); } IEnumerator WaitForSettings() { while(MetaPort.Instance == null) yield return null; while(MetaPort.Instance.settings == null) yield return null; m_gripToGrab = MetaPort.Instance.settings.GetSettingsBool("ControlUseGripToGrab", true); MetaPort.Instance.settings.settingBoolChanged.AddListener(this.OnGameSettingBoolChange); } IEnumerator WaitForMaterial() { while(PlayerSetup.Instance == null) yield return null; while(PlayerSetup.Instance.leftRay == null) yield return null; while(PlayerSetup.Instance.leftRay.lineRenderer == null) yield return null; m_lineLeft.material = PlayerSetup.Instance.leftRay.lineRenderer.material; m_lineLeft.gameObject.layer = PlayerSetup.Instance.leftRay.gameObject.layer; m_lineRight.material = PlayerSetup.Instance.leftRay.lineRenderer.material; m_lineRight.gameObject.layer = PlayerSetup.Instance.leftRay.gameObject.layer; } void OnDestroy() { Settings.EnabledChange -= this.OnEnableChange; Settings.InputChange -= this.OnInputChange; MetaPort.Instance.settings.settingBoolChanged.RemoveListener(this.OnGameSettingBoolChange); } void Update() { GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData(); if(Settings.Enabled) { if(l_data.m_leftHand.m_present) { SetFingersInput(l_data.m_leftHand, true); m_handVisibleLeft = true; } else { if(m_handVisibleLeft) { ResetFingers(true); m_handVisibleLeft = false; } } if(l_data.m_rightHand.m_present) { SetFingersInput(l_data.m_rightHand, false); m_handVisibleRight = true; } else { if(m_handVisibleRight) { ResetFingers(false); m_handVisibleRight = false; } } if(!ModSupporter.SkipFingersOverride()) { if(m_inVR) { m_inputManager.individualFingerTracking = !m_steamVrModule.GetIndexGestureToggle(); m_inputManager.individualFingerTracking |= (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present); } else m_inputManager.individualFingerTracking = (l_data.m_leftHand.m_present || l_data.m_rightHand.m_present); IKSystem.Instance.FingerSystem.controlActive = m_inputManager.individualFingerTracking; } } m_handRayLeft.enabled = (l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly)); m_handRayRight.enabled = (l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly)); } public override void UpdateInput() { if(Settings.Enabled && Settings.Input) { GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData(); if(l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly)) { float l_strength = l_data.m_leftHand.m_grabStrength; float l_interactValue = 0f; if(m_gripToGrab) l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(Mathf.Min(Settings.GripThreadhold, Settings.InteractThreadhold), Mathf.Max(Settings.GripThreadhold, Settings.InteractThreadhold), l_strength)); else l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.InteractThreadhold, l_strength)); m_inputManager.interactLeftValue = Mathf.Max(l_interactValue, m_inputManager.interactLeftValue); if(m_interactLeft != (l_strength > Settings.InteractThreadhold)) { m_interactLeft = (l_strength > Settings.InteractThreadhold); m_inputManager.interactLeftDown |= m_interactLeft; m_inputManager.interactLeftUp |= !m_interactLeft; } float l_gripValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.GripThreadhold, l_strength)); m_inputManager.gripLeftValue = Mathf.Max(l_gripValue, m_inputManager.gripLeftValue); if(m_gripLeft != (l_strength > Settings.GripThreadhold)) { m_gripLeft = (l_strength > Settings.GripThreadhold); m_inputManager.gripLeftDown |= m_gripLeft; m_inputManager.gripLeftUp |= !m_gripLeft; } } if(l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly)) { float l_strength = l_data.m_rightHand.m_grabStrength; float l_interactValue = 0f; if(m_gripToGrab) l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(Mathf.Min(Settings.GripThreadhold, Settings.InteractThreadhold), Mathf.Max(Settings.GripThreadhold, Settings.InteractThreadhold), l_strength)); else l_interactValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.InteractThreadhold, l_strength)); m_inputManager.interactRightValue = Mathf.Max(l_interactValue, m_inputManager.interactRightValue); if(m_interactRight != (l_strength > Settings.InteractThreadhold)) { m_interactRight = (l_strength > Settings.InteractThreadhold); m_inputManager.interactRightDown |= m_interactRight; m_inputManager.interactRightUp |= !m_interactRight; } float l_gripValue = Mathf.Clamp01(Mathf.InverseLerp(0f, Settings.GripThreadhold, l_strength)); m_inputManager.gripRightValue = Mathf.Max(l_gripValue, m_inputManager.gripRightValue); if(m_gripRight != (l_strength > Settings.GripThreadhold)) { m_gripRight = (l_strength > Settings.GripThreadhold); m_inputManager.gripRightDown |= m_gripRight; m_inputManager.gripRightUp |= !m_gripRight; } } } } // Settings changes void OnEnableChange(bool p_state) { OnInputChange(p_state && Settings.Input); UpdateFingerTracking(); m_handVisibleLeft &= p_state; m_handVisibleRight &= p_state; } void OnInputChange(bool p_state) { ((MonoBehaviour)m_handRayLeft).enabled = (p_state && Settings.Enabled); ((MonoBehaviour)m_handRayRight).enabled = (p_state && Settings.Enabled); m_lineLeft.enabled = (p_state && Settings.Enabled); m_lineRight.enabled = (p_state && Settings.Enabled); if(!p_state) { m_handRayLeft.DropObject(true); m_handRayLeft.ClearGrabbedObject(); m_handRayRight.DropObject(true); m_handRayRight.ClearGrabbedObject(); m_interactLeft = false; m_interactRight = false; m_gripLeft = false; m_gripRight = false; } } // Game events internal void OnAvatarSetup() { m_inVR = Utils.IsInVR(); UpdateFingerTracking(); } internal void OnRayScale(float p_scale) { m_handRayLeft.SetRayScale(p_scale); m_handRayRight.SetRayScale(p_scale); } // Arbitrary void UpdateFingerTracking() { m_inputManager.individualFingerTracking = (Settings.Enabled || (m_inVR && Utils.AreKnucklesInUse() && !m_steamVrModule.GetIndexGestureToggle())); IKSystem.Instance.FingerSystem.controlActive = m_inputManager.individualFingerTracking; if(!Settings.Enabled) { ResetFingers(true); ResetFingers(false); } } void SetFingersInput(GestureMatcher.HandData p_hand, bool p_left) { if(p_left) { m_inputManager.fingerCurlLeftThumb = p_hand.m_bends[0]; m_inputManager.fingerCurlLeftIndex = p_hand.m_bends[1]; m_inputManager.fingerCurlLeftMiddle = p_hand.m_bends[2]; m_inputManager.fingerCurlLeftRing = p_hand.m_bends[3]; m_inputManager.fingerCurlLeftPinky = p_hand.m_bends[4]; IKSystem.Instance.FingerSystem.leftThumbCurl = p_hand.m_bends[0]; IKSystem.Instance.FingerSystem.leftIndexCurl = p_hand.m_bends[1]; IKSystem.Instance.FingerSystem.leftMiddleCurl = p_hand.m_bends[2]; IKSystem.Instance.FingerSystem.leftRingCurl = p_hand.m_bends[3]; IKSystem.Instance.FingerSystem.leftPinkyCurl = p_hand.m_bends[4]; } else { m_inputManager.fingerCurlRightThumb = p_hand.m_bends[0]; m_inputManager.fingerCurlRightIndex = p_hand.m_bends[1]; m_inputManager.fingerCurlRightMiddle = p_hand.m_bends[2]; m_inputManager.fingerCurlRightRing = p_hand.m_bends[3]; m_inputManager.fingerCurlRightPinky = p_hand.m_bends[4]; IKSystem.Instance.FingerSystem.rightThumbCurl = p_hand.m_bends[0]; IKSystem.Instance.FingerSystem.rightIndexCurl = p_hand.m_bends[1]; IKSystem.Instance.FingerSystem.rightMiddleCurl = p_hand.m_bends[2]; IKSystem.Instance.FingerSystem.rightRingCurl = p_hand.m_bends[3]; IKSystem.Instance.FingerSystem.rightPinkyCurl = p_hand.m_bends[4]; } } void ResetFingers(bool p_left) { if(p_left) { m_inputManager.fingerCurlLeftThumb = 0f; m_inputManager.fingerCurlLeftIndex = 0f; m_inputManager.fingerCurlLeftMiddle = 0f; m_inputManager.fingerCurlLeftRing = 0f; m_inputManager.fingerCurlLeftPinky = 0f; IKSystem.Instance.FingerSystem.leftThumbCurl = 0f; IKSystem.Instance.FingerSystem.leftIndexCurl = 0f; IKSystem.Instance.FingerSystem.leftMiddleCurl = 0f; IKSystem.Instance.FingerSystem.leftRingCurl = 0f; IKSystem.Instance.FingerSystem.leftPinkyCurl = 0f; } else { m_inputManager.fingerCurlRightThumb = 0f; m_inputManager.fingerCurlRightIndex = 0f; m_inputManager.fingerCurlRightMiddle = 0f; m_inputManager.fingerCurlRightRing = 0f; m_inputManager.fingerCurlRightPinky = 0f; IKSystem.Instance.FingerSystem.rightThumbCurl = 0f; IKSystem.Instance.FingerSystem.rightIndexCurl = 0f; IKSystem.Instance.FingerSystem.rightMiddleCurl = 0f; IKSystem.Instance.FingerSystem.rightRingCurl = 0f; IKSystem.Instance.FingerSystem.rightPinkyCurl = 0f; } } // Game settings void OnGameSettingBoolChange(string p_name, bool p_state) { if(p_name == "ControlUseGripToGrab") m_gripToGrab = p_state; } } }