using UnityEngine; namespace ml_lme { class VisualHand { Transform m_root = null; Transform m_wrist = null; Transform[] m_fingers = null; public VisualHand(Transform p_root, bool p_left) { m_root = p_root; if(m_root != null) { m_wrist = m_root.Find(p_left ? "LeftHand/Wrist" : "RightHand/Wrist"); if(m_wrist != null) { m_fingers = new Transform[20]; m_fingers[0] = null; // Actual thumb-meta, look at Leap Motion docs, dummy m_fingers[1] = m_wrist.Find("thumb_meta"); m_fingers[2] = m_wrist.Find("thumb_meta/thumb_a"); m_fingers[3] = m_wrist.Find("thumb_meta/thumb_a/thumb_b"); m_fingers[4] = m_wrist.Find("index_meta"); m_fingers[5] = m_wrist.Find("index_meta/index_a"); m_fingers[6] = m_wrist.Find("index_meta/index_a/index_b"); m_fingers[7] = m_wrist.Find("index_meta/index_a/index_b/index_c"); m_fingers[8] = m_wrist.Find("middle_meta"); m_fingers[9] = m_wrist.Find("middle_meta/middle_a"); m_fingers[10] = m_wrist.Find("middle_meta/middle_a/middle_b"); m_fingers[11] = m_wrist.Find("middle_meta/middle_a/middle_b/middle_c"); m_fingers[12] = m_wrist.Find("ring_meta"); m_fingers[13] = m_wrist.Find("ring_meta/ring_a"); m_fingers[14] = m_wrist.Find("ring_meta/ring_a/ring_b"); m_fingers[15] = m_wrist.Find("ring_meta/ring_a/ring_b/ring_c"); m_fingers[16] = m_wrist.Find("pinky_meta"); m_fingers[17] = m_wrist.Find("pinky_meta/pinky_a"); m_fingers[18] = m_wrist.Find("pinky_meta/pinky_a/pinky_b"); m_fingers[19] = m_wrist.Find("pinky_meta/pinky_a/pinky_b/pinky_c"); } } } public void Update(GestureMatcher.HandData p_data) { if(m_wrist != null) { m_wrist.position = p_data.m_position; m_wrist.rotation = p_data.m_rotation; for(int i = 0; i < 20; i++) { if(m_fingers[i] != null) { //m_fingers[i].position = p_data.m_fingerPosition[i]; m_fingers[i].rotation = p_data.m_fingerRotation[i]; } } m_wrist.localPosition = p_data.m_position; m_wrist.localRotation = p_data.m_rotation; } } } }