using ABI_RC.Core.Player; namespace ml_pmc { public class PlayerMovementCopycat : MelonLoader.MelonMod { PoseCopycat m_localCopycat = null; public override void OnInitializeMelon() { Settings.Init(); ModUi.Init(); GameEvents.Init(HarmonyInstance); MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer()); } public override void OnDeinitializeMelon() { if(m_localCopycat != null) UnityEngine.Object.Destroy(m_localCopycat); m_localCopycat = null; } System.Collections.IEnumerator WaitForLocalPlayer() { while(PlayerSetup.Instance == null) yield return null; m_localCopycat = PlayerSetup.Instance.gameObject.AddComponent(); } } }