using ABI_RC.Core.InteractionSystem; using cohtml; using System; using System.Collections.Generic; namespace ml_amt { static class Settings { enum ModSetting { IKOverrideCrouch = 0, CrouchLimit, IKOverrideProne, ProneLimit, PoseTransitions, AdjustedMovement, IKOverrideFly, IKOverrideJump, DetectEmotes, FollowHips, CollisionScale, MassCenter, OverrideFix }; static bool ms_ikOverrideCrouch = true; static float ms_crouchLimit = 0.65f; static bool ms_ikOverrideProne = true; static float ms_proneLimit = 0.3f; static bool ms_poseTransitions = true; static bool ms_adjustedMovement = true; static bool ms_ikOverrideFly = true; static bool ms_ikOverrideJump = true; static bool ms_detectEmotes = true; static bool ms_followHips = true; static bool ms_collisionScale = true; static bool ms_massCenter = true; static bool ms_overrideFix = true; static MelonLoader.MelonPreferences_Category ms_category = null; static List ms_entries = null; static public event Action IKOverrideCrouchChange; static public event Action CrouchLimitChange; static public event Action IKOverrideProneChange; static public event Action ProneLimitChange; static public event Action PoseTransitionsChange; static public event Action AdjustedMovementChange; static public event Action IKOverrideFlyChange; static public event Action IKOverrideJumpChange; static public event Action DetectEmotesChange; static public event Action FollowHipsChange; static public event Action CollisionScaleChange; static public event Action MassCenterChange; static public event Action OverrideFixChange; internal static void Init() { ms_category = MelonLoader.MelonPreferences.CreateCategory("AMT"); ms_entries = new List() { ms_category.CreateEntry(ModSetting.IKOverrideCrouch.ToString(), true), ms_category.CreateEntry(ModSetting.CrouchLimit.ToString(), 65), ms_category.CreateEntry(ModSetting.IKOverrideProne.ToString(), true), ms_category.CreateEntry(ModSetting.ProneLimit.ToString(), 30), ms_category.CreateEntry(ModSetting.PoseTransitions.ToString(), true), ms_category.CreateEntry(ModSetting.AdjustedMovement.ToString(), true), ms_category.CreateEntry(ModSetting.IKOverrideFly.ToString(), true), ms_category.CreateEntry(ModSetting.IKOverrideJump.ToString(), true), ms_category.CreateEntry(ModSetting.DetectEmotes.ToString(), true), ms_category.CreateEntry(ModSetting.FollowHips.ToString(), true), ms_category.CreateEntry(ModSetting.CollisionScale.ToString(), true), ms_category.CreateEntry(ModSetting.MassCenter.ToString(), true), ms_category.CreateEntry(ModSetting.OverrideFix.ToString(), true) }; Load(); MelonLoader.MelonCoroutines.Start(WaitMainMenuUi()); } static System.Collections.IEnumerator WaitMainMenuUi() { while(ViewManager.Instance == null) yield return null; while(ViewManager.Instance.gameMenuView == null) yield return null; while(ViewManager.Instance.gameMenuView.Listener == null) yield return null; ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () => { ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_AMT_Call_InpSlider", new Action(OnSliderUpdate)); ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_AMT_Call_InpToggle", new Action(OnToggleUpdate)); }; ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) => { ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js")); foreach(var l_entry in ms_entries) ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingAMT", l_entry.DisplayName, l_entry.GetValueAsString()); }; } static void Load() { ms_ikOverrideCrouch = (bool)ms_entries[(int)ModSetting.IKOverrideCrouch].BoxedValue; ms_crouchLimit = ((int)ms_entries[(int)ModSetting.CrouchLimit].BoxedValue) * 0.01f; ms_ikOverrideProne = (bool)ms_entries[(int)ModSetting.IKOverrideProne].BoxedValue; ms_proneLimit = ((int)ms_entries[(int)ModSetting.ProneLimit].BoxedValue) * 0.01f; ms_poseTransitions = (bool)ms_entries[(int)ModSetting.PoseTransitions].BoxedValue; ms_adjustedMovement = (bool)ms_entries[(int)ModSetting.AdjustedMovement].BoxedValue; ms_ikOverrideFly = (bool)ms_entries[(int)ModSetting.IKOverrideFly].BoxedValue; ms_ikOverrideJump = (bool)ms_entries[(int)ModSetting.IKOverrideJump].BoxedValue; ms_detectEmotes = (bool)ms_entries[(int)ModSetting.DetectEmotes].BoxedValue; ms_followHips = (bool)ms_entries[(int)ModSetting.FollowHips].BoxedValue; ms_collisionScale = (bool)ms_entries[(int)ModSetting.CollisionScale].BoxedValue; ms_massCenter = (bool)ms_entries[(int)ModSetting.MassCenter].BoxedValue; ms_overrideFix = (bool)ms_entries[(int)ModSetting.OverrideFix].BoxedValue; } static void OnSliderUpdate(string p_name, string p_value) { if(Enum.TryParse(p_name, out ModSetting l_setting)) { switch(l_setting) { case ModSetting.CrouchLimit: { ms_crouchLimit = int.Parse(p_value) * 0.01f; CrouchLimitChange?.Invoke(ms_crouchLimit); } break; case ModSetting.ProneLimit: { ms_proneLimit = int.Parse(p_value) * 0.01f; ProneLimitChange?.Invoke(ms_proneLimit); } break; } ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value); } } static void OnToggleUpdate(string p_name, string p_value) { if(Enum.TryParse(p_name, out ModSetting l_setting)) { switch(l_setting) { case ModSetting.IKOverrideCrouch: { ms_ikOverrideCrouch = bool.Parse(p_value); IKOverrideCrouchChange?.Invoke(ms_ikOverrideCrouch); } break; case ModSetting.IKOverrideProne: { ms_ikOverrideProne = bool.Parse(p_value); IKOverrideProneChange?.Invoke(ms_ikOverrideProne); } break; case ModSetting.PoseTransitions: { ms_poseTransitions = bool.Parse(p_value); PoseTransitionsChange?.Invoke(ms_poseTransitions); } break; case ModSetting.AdjustedMovement: { ms_adjustedMovement = bool.Parse(p_value); AdjustedMovementChange?.Invoke(ms_adjustedMovement); } break; case ModSetting.IKOverrideFly: { ms_ikOverrideFly = bool.Parse(p_value); IKOverrideFlyChange?.Invoke(ms_ikOverrideFly); } break; case ModSetting.IKOverrideJump: { ms_ikOverrideJump = bool.Parse(p_value); IKOverrideJumpChange?.Invoke(ms_ikOverrideJump); } break; case ModSetting.DetectEmotes: { ms_detectEmotes = bool.Parse(p_value); DetectEmotesChange?.Invoke(ms_detectEmotes); } break; case ModSetting.FollowHips: { ms_followHips = bool.Parse(p_value); FollowHipsChange?.Invoke(ms_followHips); } break; case ModSetting.CollisionScale: { ms_collisionScale = bool.Parse(p_value); CollisionScaleChange?.Invoke(ms_collisionScale); } break; case ModSetting.MassCenter: { ms_massCenter = bool.Parse(p_value); MassCenterChange?.Invoke(ms_massCenter); } break; case ModSetting.OverrideFix: { ms_overrideFix = bool.Parse(p_value); OverrideFixChange?.Invoke(ms_overrideFix); } break; } ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value); } } public static bool IKOverrideCrouch { get => ms_ikOverrideCrouch; } public static float CrouchLimit { get => ms_crouchLimit; } public static bool IKOverrideProne { get => ms_ikOverrideProne; } public static float ProneLimit { get => ms_proneLimit; } public static bool PoseTransitions { get => ms_poseTransitions; } public static bool AdjustedMovement { get => ms_adjustedMovement; } public static bool IKOverrideFly { get => ms_ikOverrideFly; } public static bool IKOverrideJump { get => ms_ikOverrideJump; } public static bool DetectEmotes { get => ms_detectEmotes; } public static bool FollowHips { get => ms_followHips; } public static bool CollisionScale { get => ms_collisionScale; } public static bool MassCenter { get => ms_massCenter; } public static bool OverrideFix { get => ms_overrideFix; } } }