using ABI.CCK.Components; using ABI_RC.Core.Networking.IO.Social; using ABI_RC.Core.Player; using UnityEngine; namespace ml_ppu { class GrabDetector : MonoBehaviour { void OnTriggerEnter(Collider p_collider) { if(!Settings.Enabled) return; CVRPointer l_pointer = p_collider.GetComponent(); if((l_pointer != null) && (l_pointer.type == "grab") && RestrictionsCheck(p_collider.transform.root)) PickUpManager.Instance?.OnGrabDetected(p_collider, l_pointer); } static bool RestrictionsCheck(Transform p_transform) { if(p_transform == PlayerSetup.Instance.transform) return false; PlayerDescriptor l_playerDescriptor = p_transform.GetComponent(); if(l_playerDescriptor != null) return (!Settings.FriendsOnly || Friends.FriendsWith(l_playerDescriptor.ownerId)); return false; } } }