Move many mods to Deprecated folder, fix spelling

This commit is contained in:
NotAKidoS 2025-04-03 02:57:35 -05:00
parent 5e822cec8d
commit 0042590aa6
539 changed files with 7475 additions and 3120 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk"/>

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using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.IK.SubSystems;
using HarmonyLib;
namespace NAK.ControllerFreeze.HarmonyPatches;
class PlayerSetupPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.Update))]
static void Postfix_PlayerSetup_Update()
{
if (MetaPort.Instance.isUsingVr)
{
BodySystem.TrackingLeftArmEnabled = true;
BodySystem.TrackingRightArmEnabled = true;
}
}
}

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using MelonLoader;
namespace NAK.ControllerFreeze;
public class ControllerFreeze : MelonMod
{
public override void OnInitializeMelon()
{
ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
}
void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Msg($"Failed while patching {type.Name}!");
LoggerInstance.Error(e);
}
}
}

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using MelonLoader;
using NAK.ControllerFreeze.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.ControllerFreeze))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.ControllerFreeze))]
[assembly: MelonInfo(
typeof(NAK.ControllerFreeze.ControllerFreeze),
nameof(NAK.ControllerFreeze),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/ControllerFreeze"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: HarmonyDontPatchAll]
namespace NAK.ControllerFreeze.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.5";
public const string Author = "NotAKidoS";
}

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# ControllerFreeze
This made no sense to dirty TrackedControllerFix with, so it is now its own mod.
Prevents game disabling arm tracking when a controller is inactive. This obviously will cause issues if you only play with one controller.
---
Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.

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{
"_id": -1,
"name": "ControllerFreeze",
"modversion": "1.0.5",
"gameversion": "2022r170p1",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Allows your controllers to track while the SteamVR overlay is open. This also fixes Quest/Touch controllers feeling slow during fast movements.\n\nSupport for SmoothRay & DesktopVRSwitch.",
"searchtags": [
"vr",
"quest",
"controller",
"tracking"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r9/ControllerFreeze.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/ControllerFreeze/",
"changelog": "Initial CVRMG Release",
"embedcolor": "3498db"
}