mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-03 06:49:22 +00:00
Move many mods to Deprecated folder, fix spelling
This commit is contained in:
parent
5e822cec8d
commit
0042590aa6
539 changed files with 7475 additions and 3120 deletions
|
@ -0,0 +1,48 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.Player;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NAK.DesktopVRSwitch.VRModeTrackers;
|
||||
|
||||
public class CVRWorldTracker : VRModeTracker
|
||||
{
|
||||
public override void TrackerInit()
|
||||
{
|
||||
VRModeSwitchManager.OnPostVRModeSwitch += OnPostSwitch;
|
||||
}
|
||||
|
||||
public override void TrackerDestroy()
|
||||
{
|
||||
VRModeSwitchManager.OnPostVRModeSwitch -= OnPostSwitch;
|
||||
}
|
||||
|
||||
private void OnPostSwitch(object sender, VRModeSwitchManager.VRModeEventArgs args)
|
||||
{
|
||||
DesktopVRSwitch.Logger.Msg("Configuring CVRWorld. Updating PostProcessing & DesktopCameraController FOV settings.");
|
||||
|
||||
// some post processing settings aren't used in VR
|
||||
CVRWorld.Instance.UpdatePostProcessing();
|
||||
UpdateCVRDesktopCameraController();
|
||||
}
|
||||
|
||||
private void UpdateCVRDesktopCameraController()
|
||||
{
|
||||
// Just making sure- Starting in VR will not call Start() as rig is disabled
|
||||
if (CVR_DesktopCameraController._cam == null)
|
||||
CVR_DesktopCameraController._cam = PlayerSetup.Instance.desktopCamera.GetComponent<Camera>();
|
||||
|
||||
CVR_DesktopCameraController.defaultFov = Mathf.Clamp(CVRWorld.Instance.fov, 60f, 120f);
|
||||
CVR_DesktopCameraController.zoomFov = CVR_DesktopCameraController.defaultFov * 0.5f;
|
||||
CVR_DesktopCameraController.enableZoom = CVRWorld.Instance.enableZoom;
|
||||
|
||||
// must happen after PlayerSetupTracker
|
||||
CVR_DesktopCameraController.UpdateFov();
|
||||
|
||||
CVR_MenuManager.Instance.coreData.instance.current_game_rule_no_zoom = !CVRWorld.Instance.enableZoom;
|
||||
|
||||
// UICamera has a script that copies the FOV from the desktop cam.
|
||||
// Toggling the cameras on/off resets the aspect ratio,
|
||||
// so when rigs switch, that is already handled.
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue