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Move many mods to Deprecated folder, fix spelling
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539 changed files with 7475 additions and 3120 deletions
116
.Deprecated/EzCurls/ModSettings.cs
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116
.Deprecated/EzCurls/ModSettings.cs
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using MelonLoader;
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using UnityEngine;
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namespace NAK.EzCurls;
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public static class ModSettings
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{
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#region Melon Prefs
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private const string SettingsCategory = nameof(EzCurls);
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private static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(SettingsCategory);
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// Tuned to the values Liquid uses, sign language nerd
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private static readonly MelonPreferences_Entry<bool> EntryEnabled =
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Category.CreateEntry("Enabled", true,
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description: "Enable EzCurls.");
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private static readonly MelonPreferences_Entry<bool> EntryUseCurlSnapping =
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Category.CreateEntry("UseCurlSnapping", true,
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description: "Finger curl snapping to a specified value when in the specified range.");
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private static readonly MelonPreferences_Entry<float> EntrySnappedCurlValue =
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Category.CreateEntry("SnappedCurlValue", 0.4f,
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description: "The value to which the finger curl snaps within the range.");
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private static readonly MelonPreferences_Entry<float> EntryRangeStartPercent =
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Category.CreateEntry("RangeStartPercent", 0.25f,
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description: "The minimum value for the SnappedCurlValue range.");
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private static readonly MelonPreferences_Entry<float> EntryRangeEndPercent =
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Category.CreateEntry("RangeEndPercent", 0.5f,
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description: "The maximum value for the SnappedCurlValue range.");
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private static readonly MelonPreferences_Entry<bool> EntryUseCurlSmoothing =
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Category.CreateEntry("UseCurlSmoothing", true,
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description: "Finger curl smoothing to average out similar finger positions.");
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private static readonly MelonPreferences_Entry<bool> EntryOnlySmoothNearbyCurl =
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Category.CreateEntry("OnlySmoothNearbyCurl", false,
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description: "Should the curl smoothing only influence the nearest curl?");
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private static readonly MelonPreferences_Entry<bool> EntryDontSmoothExtremes =
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Category.CreateEntry("DontSmoothExtremes", true,
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description: "Should the finger curl smoothing be less effective on curls towards 0 or 1?");
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private static readonly MelonPreferences_Entry<float> EntryCurlSimilarityThreshold =
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Category.CreateEntry("CurlSimilarityThreshold", 0.5f,
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description: "The threshold for curl similarity during curl smoothing.");
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private static readonly MelonPreferences_Entry<float> EntryCurlSmoothingFactor =
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Category.CreateEntry("CurlSmoothingFactor", 0.4f,
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description: "The multiplier for curl smoothing.");
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// Curve control settings
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private static readonly MelonPreferences_Entry<bool> EntryUseCurveControl =
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Category.CreateEntry("UseCurveControl", true,
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description: "Enable curve control mode to make the midrange of the curl more dense.");
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private static readonly MelonPreferences_Entry<bool> EntryUseTunedCurveControl =
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Category.CreateEntry("UseTunedCurveControl", true,
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description: "Enables a pre-tuned curve.");
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private static readonly MelonPreferences_Entry<float> EntryCurveMin =
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Category.CreateEntry("CurveMin", 0.0f,
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description: "The minimum value of the density curve.");
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private static readonly MelonPreferences_Entry<float> EntryCurveMiddle =
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Category.CreateEntry("CurveMiddle", 0.5f,
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description: "The middle value of the density curve.");
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private static readonly MelonPreferences_Entry<float> EntryCurveMax =
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Category.CreateEntry("CurveMax", 1.0f,
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description: "The maximum value of the density curve.");
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#endregion
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internal static void Initialize()
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{
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foreach (MelonPreferences_Entry setting in Category.Entries)
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setting.OnEntryValueChangedUntyped.Subscribe(OnSettingsChanged);
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}
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internal static void OnSettingsChanged(object oldValue = null, object newValue = null)
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{
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if (InputModuleCurlAdjuster.Instance == null)
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return;
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// enabled
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InputModuleCurlAdjuster.Instance.enabled = EntryEnabled.Value;
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// curl snapping
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InputModuleCurlAdjuster.Instance.UseCurlSnapping = EntryUseCurlSnapping.Value;
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InputModuleCurlAdjuster.Instance.SnappedCurlValue = EntrySnappedCurlValue.Value;
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InputModuleCurlAdjuster.Instance.RangeStartPercent = EntryRangeStartPercent.Value;
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InputModuleCurlAdjuster.Instance.RangeEndPercent = EntryRangeEndPercent.Value;
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// curl smoothing
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InputModuleCurlAdjuster.Instance.UseCurlSmoothing = EntryUseCurlSmoothing.Value;
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InputModuleCurlAdjuster.Instance.OnlySmoothNearbyCurl = EntryOnlySmoothNearbyCurl.Value;
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InputModuleCurlAdjuster.Instance.DontSmoothExtremes = EntryDontSmoothExtremes.Value;
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InputModuleCurlAdjuster.Instance.CurlSimilarityThreshold = EntryCurlSimilarityThreshold.Value;
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InputModuleCurlAdjuster.Instance.CurlSmoothingFactor = EntryCurlSmoothingFactor.Value;
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// curve control
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InputModuleCurlAdjuster.Instance.UseCurveControl = EntryUseCurveControl.Value;
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InputModuleCurlAdjuster.Instance.UseTunedCurveControl = EntryUseTunedCurveControl.Value;
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InputModuleCurlAdjuster.Instance.DensityCurve = new AnimationCurve(
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new Keyframe(0, EntryCurveMin.Value),
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new Keyframe(0.5f, EntryCurveMiddle.Value),
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new Keyframe(1, EntryCurveMax.Value)
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);
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}
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}
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