mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
Move many mods to Deprecated folder, fix spelling
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5e822cec8d
commit
0042590aa6
539 changed files with 7475 additions and 3120 deletions
35
.Deprecated/FuckOffUICamera/CohtmlRenderForwarder.cs
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35
.Deprecated/FuckOffUICamera/CohtmlRenderForwarder.cs
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using ABI_RC.Core.UI;
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using UnityEngine;
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namespace NAK.FuckOffUICamera;
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[RequireComponent(typeof(Camera))]
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public class CohtmlRenderForwarder : MonoBehaviour
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{
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#region Private Variables
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private CohtmlControlledView[] controlledViews;
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#endregion Private Variables
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#region Unity Events
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private void OnPreRender()
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{
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if (controlledViews == null) return;
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foreach (CohtmlControlledView view in controlledViews)
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if (view) view.OnPreRender();
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}
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#endregion Unity Events
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#region Public Methods
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public static void Setup(Camera camera, params CohtmlControlledView[] views)
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{
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CohtmlRenderForwarder forwarder = camera.gameObject.AddComponent<CohtmlRenderForwarder>();
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forwarder.controlledViews = views;
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}
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#endregion Public Methods
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}
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144
.Deprecated/FuckOffUICamera/CommandBufferManager.cs
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144
.Deprecated/FuckOffUICamera/CommandBufferManager.cs
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace NAK.FuckOffUICamera;
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public class CommandBufferManager : MonoBehaviour
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{
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#region Private Variables
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private CommandBuffer commandBuffer;
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private Camera targetCamera;
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private Renderer[] targetRenderers;
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private bool[] rendererEnabledStates;
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private const string CommandBufferName = "CustomRenderPass";
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private bool _didSetup;
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#endregion Private Variables
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#region Unity Events
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private IEnumerator Start()
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{
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yield return new WaitForSeconds(2f); // I have no idea why this needs to be delayed
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_didSetup = true;
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OnEnable();
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}
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private void OnEnable()
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{
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if (!_didSetup) return;
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if (targetCamera == null || targetRenderers == null)
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return;
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SetupEnabledStateCollection();
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SetupCommandBuffer();
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}
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private void OnDisable()
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{
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CleanupCommandBuffer();
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}
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private void LateUpdate()
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{
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if (targetRenderers == null
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|| rendererEnabledStates == null)
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return;
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bool needsRebuild = false;
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// Check if any renderer enabled states have changed
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int targetRenderersLength = targetRenderers.Length;
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for (int i = 0; i < targetRenderersLength; i++)
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{
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if (targetRenderers[i] == null) continue;
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bool currentState = targetRenderers[i].enabled && targetRenderers[i].gameObject.activeInHierarchy;
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if (currentState == rendererEnabledStates[i])
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continue;
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rendererEnabledStates[i] = currentState;
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needsRebuild = true;
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}
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if (needsRebuild) RebuildCommandBuffer();
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}
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#endregion Unity Events
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#region Public Methods
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public static void Setup(Camera camera, params Renderer[] renderers)
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{
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CommandBufferManager manager = camera.gameObject.AddComponent<CommandBufferManager>();
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manager.targetCamera = camera;
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manager.targetRenderers = renderers;
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}
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#endregion Public Methods
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#region Private Methods
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private void SetupEnabledStateCollection()
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{
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if (rendererEnabledStates != null)
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Array.Resize(ref rendererEnabledStates, targetRenderers.Length);
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else
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rendererEnabledStates = new bool[targetRenderers.Length];
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}
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private void SetupCommandBuffer()
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{
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commandBuffer = new CommandBuffer();
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commandBuffer.name = CommandBufferName;
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// Set render target and clear depth
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commandBuffer.SetRenderTarget(new RenderTargetIdentifier(BuiltinRenderTextureType.CameraTarget,
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0, CubemapFace.Unknown, RenderTargetIdentifier.AllDepthSlices));
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commandBuffer.ClearRenderTarget(true, false, Color.clear);
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for (int i = 0; i < targetRenderers.Length; i++)
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{
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Renderer renderer = targetRenderers[i];
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if (renderer == null || !rendererEnabledStates[i])
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continue;
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commandBuffer.DrawRenderer(renderer, renderer.sharedMaterial);
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renderer.forceRenderingOff = true;
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}
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targetCamera.AddCommandBuffer(CameraEvent.AfterImageEffects, commandBuffer);
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Debug.Log($"Command buffer setup for {targetCamera.name} with {targetRenderers.Length} renderers.");
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}
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private void RebuildCommandBuffer()
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{
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CleanupCommandBuffer();
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SetupCommandBuffer();
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}
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private void CleanupCommandBuffer()
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{
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if (targetCamera == null || commandBuffer == null)
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return;
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// Re-enable normal rendering for all renderers
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if (targetRenderers != null)
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{
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foreach (Renderer renderer in targetRenderers)
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{
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if (renderer != null)
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renderer.forceRenderingOff = false;
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}
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}
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targetCamera.RemoveCommandBuffer(CameraEvent.AfterImageEffects, commandBuffer);
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commandBuffer = null;
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}
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#endregion Private Methods
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}
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2
.Deprecated/FuckOffUICamera/FuckOffUICamera.csproj
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2
.Deprecated/FuckOffUICamera/FuckOffUICamera.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk" />
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73
.Deprecated/FuckOffUICamera/Main.cs
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73
.Deprecated/FuckOffUICamera/Main.cs
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using System.Reflection;
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using ABI_RC.Core;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.UI;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace NAK.FuckOffUICamera;
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public class FuckOffUICameraMod : MelonMod
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{
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private static MelonLogger.Instance Logger;
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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}
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public override void OnSceneWasLoaded(int buildIndex, string sceneName)
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{
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if (buildIndex != 2) return;
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if (_isInitialized) return;
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SetupShittyMod();
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_isInitialized = true;
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}
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private bool _isInitialized;
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private static void SetupShittyMod()
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{
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// Find all renderers under Cohtml object
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GameObject cohtml = GameObject.Find("Cohtml");
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if (cohtml == null)
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{
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Logger.Error("Cohtml object not found!");
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return;
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}
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// Find all CohtmlControlledView objects
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var allMenuCohtml = Object.FindObjectsOfType<CohtmlControlledView>(includeInactive: true);
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var allUiInternalRenderers = Object.FindObjectsOfType<Renderer>(includeInactive: true)
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.Where(x => x.gameObject.layer == CVRLayers.UIInternal)
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.ToArray();
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//var allMenuRenderers = cohtml.GetComponentsInChildren<Renderer>(true);
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// Add hud renderer to the list of renderers
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Renderer hudRenderer = CohtmlHud.Instance.GetComponent<Renderer>();
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// Array.Resize(ref allMenuRenderers, allMenuRenderers.Length + 1);
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// allMenuRenderers[^1] = hudRenderer;
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// Fix shader on the hud renderer
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Material material = hudRenderer.sharedMaterial;
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material.shader = Shader.Find("Alpha Blend Interactive/MenuFX");
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// Setup command buffer manager for desktop camera
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CommandBufferManager.Setup(PlayerSetup.Instance.desktopCam, allUiInternalRenderers);
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CohtmlRenderForwarder.Setup(PlayerSetup.Instance.desktopCam, allMenuCohtml);
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// Setup command buffer manager for vr camera
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CommandBufferManager.Setup(PlayerSetup.Instance.vrCam, allUiInternalRenderers);
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CohtmlRenderForwarder.Setup(PlayerSetup.Instance.vrCam, allMenuCohtml);
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// Disable the ui cameras
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PlayerSetup.Instance.desktopUiCam.gameObject.SetActive(false);
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PlayerSetup.Instance.vrUiCam.gameObject.SetActive(false);
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Logger.Msg("Disabled UI cameras and setup command buffer manager for Cohtml renderers.");
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}
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}
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32
.Deprecated/FuckOffUICamera/Properties/AssemblyInfo.cs
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32
.Deprecated/FuckOffUICamera/Properties/AssemblyInfo.cs
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using MelonLoader;
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using NAK.FuckOffUICamera.Properties;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.FuckOffUICamera))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.FuckOffUICamera))]
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[assembly: MelonInfo(
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typeof(NAK.FuckOffUICamera.FuckOffUICameraMod),
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nameof(NAK.FuckOffUICamera),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckOffUICamera"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: MelonColor(255, 246, 25, 99)] // red-pink
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[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
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[assembly: HarmonyDontPatchAll]
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namespace NAK.FuckOffUICamera.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.0";
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public const string Author = "NotAKidoS";
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}
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14
.Deprecated/FuckOffUICamera/README.md
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14
.Deprecated/FuckOffUICamera/README.md
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# SearchWithSpacesFix
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Fixes search terms that use spaces.
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---
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Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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23
.Deprecated/FuckOffUICamera/format.json
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23
.Deprecated/FuckOffUICamera/format.json
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{
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"_id": -1,
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"name": "SearchWithSpacesFix",
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"modversion": "1.0.0",
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"gameversion": "2024r177",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Fixes search terms that include spaces.",
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"searchtags": [
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"search",
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"spaces",
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"fix",
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"meow"
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],
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r42/SearchWithSpacesFix.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/SearchWithSpacesFix/",
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"changelog": "- Initial release",
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"embedcolor": "#f61963"
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}
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