Move many mods to Deprecated folder, fix spelling

This commit is contained in:
NotAKidoS 2025-04-03 02:57:35 -05:00
parent 5e822cec8d
commit 0042590aa6
539 changed files with 7475 additions and 3120 deletions

View file

@ -0,0 +1,35 @@
using ABI_RC.Core.UI;
using UnityEngine;
namespace NAK.FuckOffUICamera;
[RequireComponent(typeof(Camera))]
public class CohtmlRenderForwarder : MonoBehaviour
{
#region Private Variables
private CohtmlControlledView[] controlledViews;
#endregion Private Variables
#region Unity Events
private void OnPreRender()
{
if (controlledViews == null) return;
foreach (CohtmlControlledView view in controlledViews)
if (view) view.OnPreRender();
}
#endregion Unity Events
#region Public Methods
public static void Setup(Camera camera, params CohtmlControlledView[] views)
{
CohtmlRenderForwarder forwarder = camera.gameObject.AddComponent<CohtmlRenderForwarder>();
forwarder.controlledViews = views;
}
#endregion Public Methods
}

View file

@ -0,0 +1,144 @@
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;
namespace NAK.FuckOffUICamera;
public class CommandBufferManager : MonoBehaviour
{
#region Private Variables
private CommandBuffer commandBuffer;
private Camera targetCamera;
private Renderer[] targetRenderers;
private bool[] rendererEnabledStates;
private const string CommandBufferName = "CustomRenderPass";
private bool _didSetup;
#endregion Private Variables
#region Unity Events
private IEnumerator Start()
{
yield return new WaitForSeconds(2f); // I have no idea why this needs to be delayed
_didSetup = true;
OnEnable();
}
private void OnEnable()
{
if (!_didSetup) return;
if (targetCamera == null || targetRenderers == null)
return;
SetupEnabledStateCollection();
SetupCommandBuffer();
}
private void OnDisable()
{
CleanupCommandBuffer();
}
private void LateUpdate()
{
if (targetRenderers == null
|| rendererEnabledStates == null)
return;
bool needsRebuild = false;
// Check if any renderer enabled states have changed
int targetRenderersLength = targetRenderers.Length;
for (int i = 0; i < targetRenderersLength; i++)
{
if (targetRenderers[i] == null) continue;
bool currentState = targetRenderers[i].enabled && targetRenderers[i].gameObject.activeInHierarchy;
if (currentState == rendererEnabledStates[i])
continue;
rendererEnabledStates[i] = currentState;
needsRebuild = true;
}
if (needsRebuild) RebuildCommandBuffer();
}
#endregion Unity Events
#region Public Methods
public static void Setup(Camera camera, params Renderer[] renderers)
{
CommandBufferManager manager = camera.gameObject.AddComponent<CommandBufferManager>();
manager.targetCamera = camera;
manager.targetRenderers = renderers;
}
#endregion Public Methods
#region Private Methods
private void SetupEnabledStateCollection()
{
if (rendererEnabledStates != null)
Array.Resize(ref rendererEnabledStates, targetRenderers.Length);
else
rendererEnabledStates = new bool[targetRenderers.Length];
}
private void SetupCommandBuffer()
{
commandBuffer = new CommandBuffer();
commandBuffer.name = CommandBufferName;
// Set render target and clear depth
commandBuffer.SetRenderTarget(new RenderTargetIdentifier(BuiltinRenderTextureType.CameraTarget,
0, CubemapFace.Unknown, RenderTargetIdentifier.AllDepthSlices));
commandBuffer.ClearRenderTarget(true, false, Color.clear);
for (int i = 0; i < targetRenderers.Length; i++)
{
Renderer renderer = targetRenderers[i];
if (renderer == null || !rendererEnabledStates[i])
continue;
commandBuffer.DrawRenderer(renderer, renderer.sharedMaterial);
renderer.forceRenderingOff = true;
}
targetCamera.AddCommandBuffer(CameraEvent.AfterImageEffects, commandBuffer);
Debug.Log($"Command buffer setup for {targetCamera.name} with {targetRenderers.Length} renderers.");
}
private void RebuildCommandBuffer()
{
CleanupCommandBuffer();
SetupCommandBuffer();
}
private void CleanupCommandBuffer()
{
if (targetCamera == null || commandBuffer == null)
return;
// Re-enable normal rendering for all renderers
if (targetRenderers != null)
{
foreach (Renderer renderer in targetRenderers)
{
if (renderer != null)
renderer.forceRenderingOff = false;
}
}
targetCamera.RemoveCommandBuffer(CameraEvent.AfterImageEffects, commandBuffer);
commandBuffer = null;
}
#endregion Private Methods
}

View file

@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk" />

View file

@ -0,0 +1,73 @@
using System.Reflection;
using ABI_RC.Core;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.UI;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
using Object = UnityEngine.Object;
namespace NAK.FuckOffUICamera;
public class FuckOffUICameraMod : MelonMod
{
private static MelonLogger.Instance Logger;
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
if (buildIndex != 2) return;
if (_isInitialized) return;
SetupShittyMod();
_isInitialized = true;
}
private bool _isInitialized;
private static void SetupShittyMod()
{
// Find all renderers under Cohtml object
GameObject cohtml = GameObject.Find("Cohtml");
if (cohtml == null)
{
Logger.Error("Cohtml object not found!");
return;
}
// Find all CohtmlControlledView objects
var allMenuCohtml = Object.FindObjectsOfType<CohtmlControlledView>(includeInactive: true);
var allUiInternalRenderers = Object.FindObjectsOfType<Renderer>(includeInactive: true)
.Where(x => x.gameObject.layer == CVRLayers.UIInternal)
.ToArray();
//var allMenuRenderers = cohtml.GetComponentsInChildren<Renderer>(true);
// Add hud renderer to the list of renderers
Renderer hudRenderer = CohtmlHud.Instance.GetComponent<Renderer>();
// Array.Resize(ref allMenuRenderers, allMenuRenderers.Length + 1);
// allMenuRenderers[^1] = hudRenderer;
// Fix shader on the hud renderer
Material material = hudRenderer.sharedMaterial;
material.shader = Shader.Find("Alpha Blend Interactive/MenuFX");
// Setup command buffer manager for desktop camera
CommandBufferManager.Setup(PlayerSetup.Instance.desktopCam, allUiInternalRenderers);
CohtmlRenderForwarder.Setup(PlayerSetup.Instance.desktopCam, allMenuCohtml);
// Setup command buffer manager for vr camera
CommandBufferManager.Setup(PlayerSetup.Instance.vrCam, allUiInternalRenderers);
CohtmlRenderForwarder.Setup(PlayerSetup.Instance.vrCam, allMenuCohtml);
// Disable the ui cameras
PlayerSetup.Instance.desktopUiCam.gameObject.SetActive(false);
PlayerSetup.Instance.vrUiCam.gameObject.SetActive(false);
Logger.Msg("Disabled UI cameras and setup command buffer manager for Cohtml renderers.");
}
}

View file

@ -0,0 +1,32 @@
using MelonLoader;
using NAK.FuckOffUICamera.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.FuckOffUICamera))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.FuckOffUICamera))]
[assembly: MelonInfo(
typeof(NAK.FuckOffUICamera.FuckOffUICameraMod),
nameof(NAK.FuckOffUICamera),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/FuckOffUICamera"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
[assembly: HarmonyDontPatchAll]
namespace NAK.FuckOffUICamera.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.0";
public const string Author = "NotAKidoS";
}

View file

@ -0,0 +1,14 @@
# SearchWithSpacesFix
Fixes search terms that use spaces.
---
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.

View file

@ -0,0 +1,23 @@
{
"_id": -1,
"name": "SearchWithSpacesFix",
"modversion": "1.0.0",
"gameversion": "2024r177",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Fixes search terms that include spaces.",
"searchtags": [
"search",
"spaces",
"fix",
"meow"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r42/SearchWithSpacesFix.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/SearchWithSpacesFix/",
"changelog": "- Initial release",
"embedcolor": "#f61963"
}