Move many mods to Deprecated folder, fix spelling

This commit is contained in:
NotAKidoS 2025-04-03 02:57:35 -05:00
parent 5e822cec8d
commit 0042590aa6
539 changed files with 7475 additions and 3120 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk"/>

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using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using ABI_RC.Systems.InputManagement.InputModules;
using ABI_RC.Systems.InputManagement.XR;
using HarmonyLib;
using Valve.VR;
namespace NAK.GestureLock.HarmonyPatches;
internal class CVRInputModule_XRPatches
{
// Get input from SteamVR because new input system is nerfed for OpenXR...
private static readonly SteamVR_Action_Boolean _gestureToggleButton = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("ControllerToggleGestures", false);
private static bool _isLocked;
private static float _oldGestureLeft;
private static float _oldGestureRight;
[HarmonyPostfix]
[HarmonyPatch(typeof(CVRInputModule_XR), nameof(CVRInputModule_XR.Update_Emotes))]
private static void Postfix_CVRInputModule_XR_Update_Emotes(ref CVRInputModule_XR __instance)
{
if (!MetaPort.Instance.isUsingVr)
return;
bool leftInput = _gestureToggleButton.GetLastStateDown(SteamVR_Input_Sources.LeftHand);
bool rightInput = _gestureToggleButton.GetLastStateDown(SteamVR_Input_Sources.RightHand);
if (leftInput && __instance._leftModule.Type == eXRControllerType.Index || __instance._inputManager.oneHanded)
return;
if (rightInput && __instance._rightModule.Type == eXRControllerType.Index || __instance._inputManager.oneHanded)
return;
if (leftInput || rightInput)
{
_isLocked = !_isLocked;
_oldGestureLeft = __instance._inputManager.gestureLeft;
_oldGestureRight = __instance._inputManager.gestureRight;
CohtmlHud.Instance.ViewDropTextImmediate("", "Gesture Lock", "Gestures " + (_isLocked ? "Locked" : "Unlocked"));
}
if (!_isLocked)
return;
__instance._inputManager.gestureLeft = _oldGestureLeft;
__instance._inputManager.gestureRight = _oldGestureRight;
}
}

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using MelonLoader;
namespace NAK.GestureLock;
public class GestureLock : MelonMod
{
public override void OnInitializeMelon()
{
ApplyPatches(typeof(HarmonyPatches.CVRInputModule_XRPatches));
}
private void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Msg($"Failed while patching {type.Name}!");
LoggerInstance.Error(e);
}
}
}

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using MelonLoader;
using NAK.GestureLock.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.GestureLock))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.GestureLock))]
[assembly: MelonInfo(
typeof(NAK.GestureLock.GestureLock),
nameof(NAK.GestureLock),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/GestureLock"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 128, 66, 33)]
[assembly: MelonAuthorColor(255, 158, 21, 32)]
[assembly: HarmonyDontPatchAll]
namespace NAK.GestureLock.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "2.0.1";
public const string Author = "NotAKidoS";
}

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# GestureLock
Simple GestureLock for CVR.
Uses ChilloutVR's "Controller Toggle Gestures" binding in SteamVR to lock GestureLeft & GestureRight input.
Does nothing on Knuckles controllers as the bind is used for finger tracking.
![VirtualDesktop Android-20220907-172923](https://user-images.githubusercontent.com/37721153/188999382-7663a863-49be-4b9b-8839-8b6e8c32783b.jpg)
---
Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.

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{
"_id": 93,
"name": "GestureLock",
"modversion": "2.0.1",
"gameversion": "2023r171",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Locks GestureLeft & GestureRight on SteamVR binding.\nDoes nothing on Knuckles controllers.\n\nMake sure to bind Controller Toggle Gestures in SteamVR.",
"searchtags": [
"gesture",
"lock",
"GestureLeft",
"GestureRight"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r16/GestureLock.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/GestureLock/",
"changelog": "- Fixes for 2023r171.",
"embedcolor": "#804221"
}