Move many mods to Deprecated folder, fix spelling

This commit is contained in:
NotAKidoS 2025-04-03 02:57:35 -05:00
parent 5e822cec8d
commit 0042590aa6
539 changed files with 7475 additions and 3120 deletions

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using ABI_RC.Core.Savior;
using ABI_RC.Systems.MovementSystem;
using HarmonyLib;
namespace NAK.JumpPatch.HarmonyPatches;
class MovementSystemPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(MovementSystem), nameof(MovementSystem.Update))]
private static void Prefix_MovementSystem_Update(ref bool ____isGrounded, ref bool __state)
{
__state = CVRInputManager.Instance.jump;
CVRInputManager.Instance.jump = CVRInputManager.Instance.jump && ____isGrounded;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(MovementSystem), nameof(MovementSystem.Update))]
private static void Postfix_MovementSystem_Update(ref bool __state)
{
CVRInputManager.Instance.jump = __state;
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk"/>

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using MelonLoader;
namespace NAK.JumpPatch;
public class JumpPatch : MelonMod
{
public override void OnInitializeMelon()
{
ApplyPatches(typeof(HarmonyPatches.MovementSystemPatches));
}
private void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Msg($"Failed while patching {type.Name}!");
LoggerInstance.Error(e);
}
}
}

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using MelonLoader;
using NAK.JumpPatch.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.JumpPatch))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.JumpPatch))]
[assembly: MelonInfo(
typeof(NAK.JumpPatch.JumpPatch),
nameof(NAK.JumpPatch),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/JumpPatch"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: HarmonyDontPatchAll]
namespace NAK.JumpPatch.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.1";
public const string Author = "NotAKidoS";
}

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{
"_id": 151,
"name": "JumpPatch",
"modversion": "1.0.1",
"gameversion": "2022r170p1",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Prevents you from jumping until you've been grounded for a frame.\nThis ensures Grounded parameter fires when hitting the ground while holding jump.",
"searchtags": [
"jump",
"animation",
"grounded",
"simple"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r4/JumpPatch.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/JumpPatch/",
"changelog": "- Return jump input after MovementSystem.Update. Fixes conflict with PRM jump-to-recover option.",
"embedcolor": "#e56597"
}