mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
Move many mods to Deprecated folder, fix spelling
This commit is contained in:
parent
5e822cec8d
commit
0042590aa6
539 changed files with 7475 additions and 3120 deletions
|
@ -0,0 +1,69 @@
|
|||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using System.Text;
|
||||
using MelonLoader;
|
||||
|
||||
namespace NAK.LegacyContentMitigation.Debug;
|
||||
|
||||
public class CameraCallbackLogger
|
||||
{
|
||||
private static CameraCallbackLogger instance;
|
||||
private readonly List<string> frameCallbacks = new();
|
||||
private bool isListening;
|
||||
private readonly StringBuilder logBuilder = new();
|
||||
|
||||
public static CameraCallbackLogger Instance => instance ??= new CameraCallbackLogger();
|
||||
|
||||
private void RegisterCallbacks()
|
||||
{
|
||||
Camera.onPreCull += (cam) => LogCallback(cam, "OnPreCull");
|
||||
Camera.onPreRender += (cam) => LogCallback(cam, "OnPreRender");
|
||||
Camera.onPostRender += (cam) => LogCallback(cam, "OnPostRender");
|
||||
}
|
||||
|
||||
private void UnregisterCallbacks()
|
||||
{
|
||||
Camera.onPreCull -= (cam) => LogCallback(cam, "OnPreCull");
|
||||
Camera.onPreRender -= (cam) => LogCallback(cam, "OnPreRender");
|
||||
Camera.onPostRender -= (cam) => LogCallback(cam, "OnPostRender");
|
||||
}
|
||||
|
||||
public void LogCameraEvents()
|
||||
{
|
||||
MelonCoroutines.Start(LoggingCoroutine());
|
||||
}
|
||||
|
||||
private IEnumerator LoggingCoroutine()
|
||||
{
|
||||
yield return null; // idk at what point in frame start occurs
|
||||
|
||||
// First frame: Register and listen
|
||||
RegisterCallbacks();
|
||||
isListening = true;
|
||||
yield return null;
|
||||
|
||||
// Second frame: Log and cleanup
|
||||
isListening = false;
|
||||
PrintFrameLog();
|
||||
UnregisterCallbacks();
|
||||
}
|
||||
|
||||
private void LogCallback(Camera camera, string callbackName)
|
||||
{
|
||||
if (!isListening) return;
|
||||
frameCallbacks.Add($"{camera.name} - {callbackName} (Depth: {camera.depth})");
|
||||
}
|
||||
|
||||
private void PrintFrameLog()
|
||||
{
|
||||
logBuilder.Clear();
|
||||
logBuilder.AppendLine("\nCamera Callbacks for Frame:");
|
||||
|
||||
foreach (var callback in frameCallbacks)
|
||||
logBuilder.AppendLine(callback);
|
||||
|
||||
LegacyContentMitigationMod.Logger.Msg(logBuilder.ToString());
|
||||
|
||||
frameCallbacks.Clear();
|
||||
}
|
||||
}
|
100
.Deprecated/LegacyContentMitigation/Components/FaceMirror.cs
Normal file
100
.Deprecated/LegacyContentMitigation/Components/FaceMirror.cs
Normal file
|
@ -0,0 +1,100 @@
|
|||
using ABI_RC.Core;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using NAK.LegacyContentMitigation;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.XR;
|
||||
|
||||
namespace LegacyContentMitigation.Components;
|
||||
|
||||
public class FaceMirror : MonoBehaviour
|
||||
{
|
||||
private Camera _parentCamera;
|
||||
private Camera _camera;
|
||||
public Rect shiftRect;
|
||||
private CommandBuffer _viewportBuffer;
|
||||
|
||||
private void Start() {
|
||||
_parentCamera = GetComponent<Camera>();
|
||||
_camera = new GameObject("Face Mirror").AddComponent<Camera>();
|
||||
_camera.transform.parent = transform;
|
||||
_camera.CopyFrom(_parentCamera);
|
||||
_camera.ResetReplacementShader();
|
||||
_camera.depth = 99;
|
||||
_camera.clearFlags = CameraClearFlags.Depth;
|
||||
_camera.transform.position += transform.forward * 0.5f;
|
||||
_camera.transform.rotation *= Quaternion.Euler(0, 180, 0);
|
||||
|
||||
// View only CVRLayers.PlayerLocal
|
||||
_camera.cullingMask = 1 << CVRLayers.PlayerLocal;
|
||||
|
||||
// Create and cache the command buffer
|
||||
_viewportBuffer = new CommandBuffer();
|
||||
_viewportBuffer.SetViewport(shiftRect);
|
||||
|
||||
_camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, _viewportBuffer);
|
||||
_camera.AddCommandBuffer(CameraEvent.BeforeForwardOpaque, _viewportBuffer);
|
||||
_camera.AddCommandBuffer(CameraEvent.BeforeForwardAlpha, _viewportBuffer);
|
||||
_camera.AddCommandBuffer(CameraEvent.BeforeImageEffects, _viewportBuffer);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (ModSettings.EntryUseFaceMirror.Value == false)
|
||||
{
|
||||
_camera.enabled = false;
|
||||
return;
|
||||
}
|
||||
_camera.enabled = true;
|
||||
|
||||
// Update camera distance
|
||||
_camera.transform.localPosition = Vector3.forward * ModSettings.EntryFaceMirrorDistance.Value;
|
||||
|
||||
// Get the display resolution based on VR status
|
||||
int displayWidth, displayHeight;
|
||||
if (MetaPort.Instance.isUsingVr)
|
||||
{
|
||||
displayWidth = XRSettings.eyeTextureWidth;
|
||||
displayHeight = XRSettings.eyeTextureHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
displayWidth = Screen.width;
|
||||
displayHeight = Screen.height;
|
||||
}
|
||||
|
||||
// Calculate pixel sizes first
|
||||
float pixelSizeX = ModSettings.EntryFaceMirrorSizeX.Value * displayWidth;
|
||||
float pixelSizeY = ModSettings.EntryFaceMirrorSizeY.Value * displayHeight;
|
||||
|
||||
// Calculate offsets from center
|
||||
float pixelOffsetX = (ModSettings.EntryFaceMirrorOffsetX.Value * displayWidth) - (pixelSizeX * 0.5f) + (displayWidth * 0.5f);
|
||||
float pixelOffsetY = (ModSettings.EntryFaceMirrorOffsetY.Value * displayHeight) - (pixelSizeY * 0.5f) + (displayHeight * 0.5f);
|
||||
|
||||
_camera.transform.localScale = Vector3.one * ModSettings.EntryFaceMirrorCameraScale.Value;
|
||||
|
||||
Vector3 playerup = PlayerSetup.Instance.transform.up;
|
||||
Vector3 cameraForward = _parentCamera.transform.forward;
|
||||
|
||||
// Check if playerup and cameraForward are nearly aligned
|
||||
if (Mathf.Abs(Vector3.Dot(playerup, cameraForward)) <= Mathf.Epsilon) {
|
||||
playerup = -_parentCamera.transform.forward;
|
||||
cameraForward = _parentCamera.transform.up;
|
||||
}
|
||||
|
||||
_camera.transform.rotation = Quaternion.LookRotation(-cameraForward, playerup);
|
||||
|
||||
// Create viewport rect with pixel values
|
||||
shiftRect = new Rect(
|
||||
pixelOffsetX,
|
||||
pixelOffsetY,
|
||||
pixelSizeX,
|
||||
pixelSizeY
|
||||
);
|
||||
|
||||
// Update the cached buffer's viewport
|
||||
_viewportBuffer.Clear();
|
||||
_viewportBuffer.SetViewport(shiftRect);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,230 @@
|
|||
using ABI_RC.Core;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Systems.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.XR;
|
||||
|
||||
namespace NAK.LegacyContentMitigation;
|
||||
|
||||
public class FakeMultiPassHack : MonoBehaviour
|
||||
{
|
||||
private static readonly int s_WorldSpaceCameraPos = Shader.PropertyToID("_WorldSpaceCameraPos");
|
||||
|
||||
public static Action<bool> OnMultiPassActiveChanged;
|
||||
|
||||
#region Properties
|
||||
|
||||
public static FakeMultiPassHack Instance { get; set; }
|
||||
public bool IsActive => IsEnabled && isActiveAndEnabled;
|
||||
public bool IsEnabled { get; private set; }
|
||||
public Camera.MonoOrStereoscopicEye RenderingEye { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Fields
|
||||
|
||||
private Camera _mainCamera;
|
||||
private Camera _leftEye;
|
||||
private Camera _rightEye;
|
||||
|
||||
private GameObject _leftEyeObject;
|
||||
private GameObject _rightEyeObject;
|
||||
|
||||
private RenderTexture _leftTexture;
|
||||
private RenderTexture _rightTexture;
|
||||
|
||||
private CommandBuffer _shaderGlobalBuffer;
|
||||
private CommandBuffer _leftEyeBuffer;
|
||||
|
||||
private int CachedCullingMask;
|
||||
private bool _isInitialized;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unity Lifecycle
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Camera.onPreRender += OnPreRenderCallback;
|
||||
if (IsEnabled) _mainCamera.cullingMask = 0;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Camera.onPreRender -= OnPreRenderCallback;
|
||||
if (IsEnabled) _mainCamera.cullingMask = CachedCullingMask;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_leftEye != null) RemoveCameraFromWorldTransitionSystem(_leftEye);
|
||||
if (_rightEye != null) RemoveCameraFromWorldTransitionSystem(_rightEye);
|
||||
|
||||
if (_leftTexture != null) _leftTexture.Release();
|
||||
if (_rightTexture != null) _rightTexture.Release();
|
||||
_shaderGlobalBuffer?.Release();
|
||||
_leftEyeBuffer?.Release();
|
||||
|
||||
if (_leftEyeObject != null) Destroy(_leftEyeObject);
|
||||
if (_rightEyeObject != null) Destroy(_rightEyeObject);
|
||||
|
||||
return;
|
||||
void RemoveCameraFromWorldTransitionSystem(Camera cam)
|
||||
{
|
||||
if (cam.TryGetComponent(out WorldTransitionCamera effectCam)) Destroy(effectCam);
|
||||
WorldTransitionSystem.Cameras.Remove(cam);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
|
||||
public void SetMultiPassActive(bool active)
|
||||
{
|
||||
if (active == IsEnabled) return;
|
||||
IsEnabled = active;
|
||||
|
||||
if (active && !_isInitialized) DoInitialSetup();
|
||||
|
||||
_mainCamera.cullingMask = IsActive ? 0 : CachedCullingMask;
|
||||
|
||||
OnMultiPassActiveChanged?.Invoke(active);
|
||||
}
|
||||
|
||||
public void OnMainCameraChanged()
|
||||
{
|
||||
if (!_isInitialized) return;
|
||||
|
||||
CachedCullingMask = _mainCamera.cullingMask;
|
||||
if (IsActive) _mainCamera.cullingMask = 0;
|
||||
|
||||
CVRTools.CopyToDestCam(_mainCamera, _leftEye);
|
||||
CVRTools.CopyToDestCam(_mainCamera, _rightEye);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Initialization
|
||||
|
||||
private void DoInitialSetup()
|
||||
{
|
||||
_mainCamera = GetComponent<Camera>();
|
||||
CachedCullingMask = _mainCamera.cullingMask;
|
||||
|
||||
_shaderGlobalBuffer = new CommandBuffer();
|
||||
_leftEyeBuffer = new CommandBuffer();
|
||||
|
||||
SetupEye("Left Eye", out _leftEyeObject, out _leftEye, _leftEyeBuffer);
|
||||
SetupEye("Right Eye", out _rightEyeObject, out _rightEye, null);
|
||||
|
||||
_isInitialized = true;
|
||||
|
||||
return;
|
||||
void SetupEye(string camName, out GameObject eyeObj, out Camera eye, CommandBuffer eyeBuffer)
|
||||
{
|
||||
eyeObj = new GameObject(camName);
|
||||
eyeObj.transform.parent = transform;
|
||||
eyeObj.transform.localScale = Vector3.one;
|
||||
eye = eyeObj.AddComponent<Camera>();
|
||||
eye.enabled = false;
|
||||
|
||||
// Correct camera world space pos (nameplate shader)
|
||||
eye.AddCommandBuffer(CameraEvent.BeforeDepthTexture, _shaderGlobalBuffer);
|
||||
eye.AddCommandBuffer(CameraEvent.BeforeForwardOpaque, _shaderGlobalBuffer);
|
||||
eye.AddCommandBuffer(CameraEvent.BeforeForwardAlpha, _shaderGlobalBuffer);
|
||||
|
||||
// normalizedViewport parameter is ignored, so we cannot draw mesh on right eye :)
|
||||
if (eyeBuffer != null)
|
||||
{
|
||||
eye.AddCommandBuffer(CameraEvent.BeforeDepthTexture, eyeBuffer);
|
||||
eye.AddCommandBuffer(CameraEvent.BeforeForwardOpaque, eyeBuffer);
|
||||
eye.AddCommandBuffer(CameraEvent.BeforeForwardAlpha, eyeBuffer);
|
||||
// notice how we pass fucked param vs UnityEngine.Rendering.XRUtils
|
||||
eyeBuffer.DrawOcclusionMesh(new RectInt(0, 0, 0, 0));
|
||||
}
|
||||
|
||||
WorldTransitionSystem.AddCamera(eye);
|
||||
CVRTools.CopyToDestCam(_mainCamera, eye);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Rendering
|
||||
|
||||
private void OnPreRenderCallback(Camera cam)
|
||||
{
|
||||
if (!IsEnabled || !_isInitialized) return;
|
||||
|
||||
if (cam.CompareTag("MainCamera"))
|
||||
{
|
||||
EnsureRenderTexturesCreated();
|
||||
RenderEyePair();
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureRenderTexturesCreated()
|
||||
{
|
||||
int eyeWidth = XRSettings.eyeTextureWidth;
|
||||
int eyeHeight = XRSettings.eyeTextureHeight;
|
||||
|
||||
bool needsUpdate = _leftTexture == null || _rightTexture == null ||
|
||||
_leftTexture.width != eyeWidth || _leftTexture.height != eyeHeight;
|
||||
|
||||
if (!needsUpdate) return;
|
||||
|
||||
if (_leftTexture != null) _leftTexture.Release();
|
||||
if (_rightTexture != null) _rightTexture.Release();
|
||||
|
||||
_leftTexture = new RenderTexture(eyeWidth, eyeHeight, 24, RenderTextureFormat.ARGBHalf);
|
||||
_rightTexture = new RenderTexture(eyeWidth, eyeHeight, 24, RenderTextureFormat.ARGBHalf);
|
||||
}
|
||||
|
||||
private void RenderEyePair()
|
||||
{
|
||||
_shaderGlobalBuffer.Clear();
|
||||
_shaderGlobalBuffer.SetGlobalVector(s_WorldSpaceCameraPos, _mainCamera.transform.position);
|
||||
|
||||
Camera realVRCamera = PlayerSetup.Instance.vrCam;
|
||||
|
||||
RenderingEye = Camera.MonoOrStereoscopicEye.Left;
|
||||
PlayerSetup.Instance.vrCam = _leftEye; // so we trigger head hiding
|
||||
RenderEye(_leftEye, _leftTexture, Camera.StereoscopicEye.Left);
|
||||
|
||||
RenderingEye = Camera.MonoOrStereoscopicEye.Right;
|
||||
PlayerSetup.Instance.vrCam = _rightEye; // so we trigger head hiding
|
||||
RenderEye(_rightEye, _rightTexture, Camera.StereoscopicEye.Right);
|
||||
|
||||
RenderingEye = Camera.MonoOrStereoscopicEye.Mono; // bleh
|
||||
PlayerSetup.Instance.vrCam = realVRCamera; // reset back to real cam
|
||||
|
||||
return;
|
||||
void RenderEye(Camera eyeCamera, RenderTexture targetTexture, Camera.StereoscopicEye eye)
|
||||
{
|
||||
eyeCamera.CopyFrom(_mainCamera);
|
||||
eyeCamera.targetTexture = targetTexture;
|
||||
eyeCamera.cullingMask = CachedCullingMask;
|
||||
eyeCamera.stereoTargetEye = StereoTargetEyeMask.None;
|
||||
eyeCamera.cullingMatrix = _mainCamera.cullingMatrix;
|
||||
eyeCamera.projectionMatrix = _mainCamera.GetStereoProjectionMatrix(eye);
|
||||
eyeCamera.worldToCameraMatrix = _mainCamera.GetStereoViewMatrix(eye);
|
||||
eyeCamera.Render();
|
||||
eyeCamera.ResetCullingMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRenderImage(RenderTexture source, RenderTexture destination)
|
||||
{
|
||||
if (!IsEnabled || !_isInitialized || _leftTexture == null || _rightTexture == null)
|
||||
{
|
||||
Graphics.Blit(source, destination);
|
||||
return;
|
||||
}
|
||||
|
||||
Graphics.CopyTexture(_leftTexture, 0, destination, 0);
|
||||
Graphics.CopyTexture(_rightTexture, 0, destination, 1);
|
||||
}
|
||||
#endregion
|
||||
}
|
|
@ -0,0 +1,86 @@
|
|||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.Networking.API.Responses;
|
||||
using ABI.CCK.Components;
|
||||
using BTKUILib;
|
||||
using BTKUILib.UIObjects;
|
||||
using BTKUILib.UIObjects.Components;
|
||||
using NAK.LegacyContentMitigation.Debug;
|
||||
|
||||
namespace NAK.LegacyContentMitigation.Integrations;
|
||||
|
||||
public static class BtkUiAddon
|
||||
{
|
||||
private static ToggleButton _currentModState;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
// Create menu late to ensure we at bottom.
|
||||
// Doing this cause these settings are "Advanced" & mostly for debugging.
|
||||
QuickMenuAPI.OnMenuGenerated += SetupCategory;
|
||||
}
|
||||
|
||||
private static void SetupCategory(CVR_MenuManager _)
|
||||
{
|
||||
QuickMenuAPI.OnMenuGenerated -= SetupCategory;
|
||||
|
||||
Category category = QuickMenuAPI.MiscTabPage.AddCategory(ModSettings.LCM_SettingsCategory, ModSettings.ModName, true, true, true);
|
||||
|
||||
ToggleButton autoButton = category.AddMelonToggle(ModSettings.EntryAutoForLegacyWorlds);
|
||||
autoButton.OnValueUpdated += (_) =>
|
||||
{
|
||||
if (CVRWorld.CompatibilityVersion == CompatibilityVersions.NotSpi)
|
||||
QuickMenuAPI.ShowNotice("Legacy World Notice",
|
||||
"You must reload this World Bundle for Shader Replacement to be undone / applied. " +
|
||||
"Load into a different world and then rejoin.");
|
||||
};
|
||||
|
||||
_currentModState = category.AddToggle(string.Empty, string.Empty, false);
|
||||
_currentModState.OnValueUpdated += OnCurrentStateToggled;
|
||||
|
||||
Button printCameraCallbacksButton = category.AddButton("DEBUG LOG CAMERAS",
|
||||
string.Empty, "Records Camera events & logs them next frame. Useful for determining camera render order shenanigans.");
|
||||
printCameraCallbacksButton.OnPress += () => CameraCallbackLogger.Instance.LogCameraEvents();
|
||||
|
||||
OnMultiPassActiveChanged(FakeMultiPassHack.Instance.IsEnabled);
|
||||
FakeMultiPassHack.OnMultiPassActiveChanged += OnMultiPassActiveChanged;
|
||||
}
|
||||
|
||||
private static void OnCurrentStateToggled(bool state)
|
||||
{
|
||||
if (state)
|
||||
{
|
||||
_currentModState.ToggleValue = false; // dont visually update
|
||||
QuickMenuAPI.ShowConfirm("Legacy Mitigation Warning",
|
||||
"This will change how the main VR view is rendered and cause a noticeable performance hit. " +
|
||||
"It is recommended to only enable this within Worlds that require it (Legacy Content/Broken Shaders). " +
|
||||
"Shader Replacement will not occur for ALL content that is loaded while enabled. " +
|
||||
"If this World is Legacy and already Shader Replaced, you must enable Auto For Legacy Worlds instead, " +
|
||||
"load a different World, and then join back.",
|
||||
() =>
|
||||
{
|
||||
FakeMultiPassHack.Instance.SetMultiPassActive(true);
|
||||
OnMultiPassActiveChanged(true);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
FakeMultiPassHack.Instance.SetMultiPassActive(false);
|
||||
OnMultiPassActiveChanged(false);
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnMultiPassActiveChanged(bool state)
|
||||
{
|
||||
_currentModState.ToggleValue = state;
|
||||
if (state)
|
||||
{
|
||||
_currentModState.ToggleName = "Currently Active";
|
||||
_currentModState.ToggleTooltip = "Fake Multi Pass is currently active.";
|
||||
}
|
||||
else
|
||||
{
|
||||
_currentModState.ToggleName = "Currently Inactive";
|
||||
_currentModState.ToggleTooltip = "Fake Multi Pass is inactive.";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net48</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="BTKUILib">
|
||||
<HintPath>..\.ManagedLibs\BTKUILib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="TheClapper">
|
||||
<HintPath>..\.ManagedLibs\TheClapper.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
68
.Deprecated/LegacyContentMitigation/Main.cs
Normal file
68
.Deprecated/LegacyContentMitigation/Main.cs
Normal file
|
@ -0,0 +1,68 @@
|
|||
using ABI_RC.Core.InteractionSystem;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NAK.LegacyContentMitigation;
|
||||
|
||||
public class LegacyContentMitigationMod : MelonMod
|
||||
{
|
||||
internal static MelonLogger.Instance Logger;
|
||||
|
||||
#region Melon Preferences
|
||||
|
||||
// private static readonly MelonPreferences_Category Category =
|
||||
// MelonPreferences.CreateCategory(nameof(LegacyContentMitigationMod));
|
||||
//
|
||||
// private static readonly MelonPreferences_Entry<bool> EntryEnabled =
|
||||
// Category.CreateEntry(
|
||||
// "use_legacy_mitigation",
|
||||
// true,
|
||||
// "Enabled",
|
||||
// description: "Enable legacy content camera hack when in Legacy worlds.");
|
||||
|
||||
#endregion Melon Preferences
|
||||
|
||||
#region Melon Events
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
Logger = LoggerInstance;
|
||||
|
||||
ApplyPatches(typeof(Patches.PlayerSetup_Patches)); // add MultiPassCamera to VR camera
|
||||
ApplyPatches(typeof(Patches.SceneLoaded_Patches)); // enable / disable in legacy worlds
|
||||
ApplyPatches(typeof(Patches.CVRWorld_Patches)); // post processing shit
|
||||
ApplyPatches(typeof(Patches.CVRTools_Patches)); // prevent shader replacement when fix is active
|
||||
ApplyPatches(typeof(Patches.HeadHiderManager_Patches)); // prevent main cam triggering early head hide
|
||||
ApplyPatches(typeof(Patches.CVRMirror_Patches));
|
||||
|
||||
InitializeIntegration("BTKUILib", Integrations.BtkUiAddon.Initialize); // quick menu options
|
||||
}
|
||||
|
||||
#endregion Melon Events
|
||||
|
||||
#region Melon Mod Utilities
|
||||
|
||||
private static void InitializeIntegration(string modName, Action integrationAction)
|
||||
{
|
||||
if (RegisteredMelons.All(it => it.Info.Name != modName))
|
||||
return;
|
||||
|
||||
Logger.Msg($"Initializing {modName} integration.");
|
||||
integrationAction.Invoke();
|
||||
}
|
||||
|
||||
private void ApplyPatches(Type type)
|
||||
{
|
||||
try
|
||||
{
|
||||
HarmonyInstance.PatchAll(type);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LoggerInstance.Msg($"Failed while patching {type.Name}!");
|
||||
LoggerInstance.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Melon Mod Utilities
|
||||
}
|
52
.Deprecated/LegacyContentMitigation/ModSettings.cs
Normal file
52
.Deprecated/LegacyContentMitigation/ModSettings.cs
Normal file
|
@ -0,0 +1,52 @@
|
|||
using MelonLoader;
|
||||
|
||||
namespace NAK.LegacyContentMitigation;
|
||||
|
||||
internal static class ModSettings
|
||||
{
|
||||
#region Constants
|
||||
|
||||
internal const string ModName = nameof(LegacyContentMitigation);
|
||||
internal const string LCM_SettingsCategory = "Legacy Content Mitigation";
|
||||
|
||||
#endregion Constants
|
||||
|
||||
#region Melon Preferences
|
||||
|
||||
private static readonly MelonPreferences_Category Category =
|
||||
MelonPreferences.CreateCategory(ModName);
|
||||
|
||||
internal static readonly MelonPreferences_Entry<bool> EntryAutoForLegacyWorlds =
|
||||
Category.CreateEntry("auto_for_legacy_worlds", true,
|
||||
"Auto For Legacy Worlds", description: "Should Legacy View be auto enabled for detected Legacy worlds?");
|
||||
|
||||
internal static readonly MelonPreferences_Entry<float> EntryFaceMirrorDistance =
|
||||
Category.CreateEntry("face_mirror_distance", 0.5f,
|
||||
"Face Mirror Distance", description: "Distance from the camera to place the face mirror.");
|
||||
|
||||
internal static readonly MelonPreferences_Entry<float> EntryFaceMirrorOffsetX =
|
||||
Category.CreateEntry("face_mirror_offset_x", 0f,
|
||||
"Face Mirror Offset X", description: "Offset the face mirror on the X axis.");
|
||||
|
||||
internal static readonly MelonPreferences_Entry<float> EntryFaceMirrorOffsetY =
|
||||
Category.CreateEntry("face_mirror_offset_y", 0f,
|
||||
"Face Mirror Offset Y", description: "Offset the face mirror on the Y axis.");
|
||||
|
||||
internal static readonly MelonPreferences_Entry<float> EntryFaceMirrorSizeX =
|
||||
Category.CreateEntry("face_mirror_size_x", 0.5f,
|
||||
"Face Mirror Size X", description: "Size of the face mirror on the X axis.");
|
||||
|
||||
internal static readonly MelonPreferences_Entry<float> EntryFaceMirrorSizeY =
|
||||
Category.CreateEntry("face_mirror_size_y", 0.5f,
|
||||
"Face Mirror Size Y", description: "Size of the face mirror on the Y axis.");
|
||||
|
||||
internal static readonly MelonPreferences_Entry<float> EntryFaceMirrorCameraScale =
|
||||
Category.CreateEntry("face_mirror_camera_scale", 1f,
|
||||
"Face Mirror Camera Scale", description: "Scale of the face mirror camera.");
|
||||
|
||||
internal static readonly MelonPreferences_Entry<bool> EntryUseFaceMirror =
|
||||
Category.CreateEntry("use_face_mirror", true,
|
||||
"Use Face Mirror", description: "Should the face mirror be used?");
|
||||
|
||||
#endregion Melon Preferences
|
||||
}
|
145
.Deprecated/LegacyContentMitigation/Patches.cs
Normal file
145
.Deprecated/LegacyContentMitigation/Patches.cs
Normal file
|
@ -0,0 +1,145 @@
|
|||
using ABI_RC.Core;
|
||||
using ABI_RC.Core.Base;
|
||||
using ABI_RC.Core.Base.Jobs;
|
||||
using ABI_RC.Core.Networking.API.Responses;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Player.LocalClone;
|
||||
using ABI_RC.Core.Player.TransformHider;
|
||||
using ABI.CCK.Components;
|
||||
using cohtml;
|
||||
using cohtml.Net;
|
||||
using HarmonyLib;
|
||||
using LegacyContentMitigation.Components;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.PostProcessing;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace NAK.LegacyContentMitigation.Patches;
|
||||
|
||||
internal static class PlayerSetup_Patches
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.Start))]
|
||||
private static void Postfix_PlayerSetup_Start(ref PlayerSetup __instance)
|
||||
{
|
||||
__instance.vrCam.AddComponentIfMissing<FaceMirror>();
|
||||
__instance.desktopCam.AddComponentIfMissing<FaceMirror>();
|
||||
|
||||
FakeMultiPassHack.Instance = __instance.vrCam.AddComponentIfMissing<FakeMultiPassHack>();
|
||||
FakeMultiPassHack.Instance.enabled = ModSettings.EntryAutoForLegacyWorlds.Value;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class SceneLoaded_Patches
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(SceneLoaded), nameof(SceneLoaded.OnSceneLoadedHandleJob))]
|
||||
private static void Prefix_SceneLoaded_OnSceneLoadedHandleJob(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
if (mode == LoadSceneMode.Additive) return;
|
||||
|
||||
if (!ModSettings.EntryAutoForLegacyWorlds.Value)
|
||||
{
|
||||
LegacyContentMitigationMod.Logger.Msg("LegacyContentMitigationMod is disabled.");
|
||||
FakeMultiPassHack.Instance.SetMultiPassActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
bool sceneIsNotSpi = CVRWorld.CompatibilityVersion == CompatibilityVersions.NotSpi;
|
||||
string logText = sceneIsNotSpi
|
||||
? "Legacy world detected, enabling legacy content mitigation."
|
||||
: "Loaded scene is not considered Legacy content. Disabling if active.";
|
||||
|
||||
LegacyContentMitigationMod.Logger.Msg(logText);
|
||||
FakeMultiPassHack.Instance.SetMultiPassActive(sceneIsNotSpi);
|
||||
}
|
||||
}
|
||||
|
||||
internal static class CVRWorld_Patches
|
||||
{
|
||||
// Third Person patches same methods:
|
||||
// https://github.com/NotAKidoS/NAK_CVR_Mods/blob/3d6b1bbd59d23be19fe3594e104ad26e4ac0adcd/ThirdPerson/Patches.cs#L15-L22
|
||||
[HarmonyPriority(Priority.Last)]
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.CopyRefCamValues))]
|
||||
[HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.SetDefaultCamValues))]
|
||||
private static void Postfix_CVRWorld_SetDefaultCamValues(ref CVRWorld __instance)
|
||||
{
|
||||
LegacyContentMitigationMod.Logger.Msg("Legacy world camera values updated.");
|
||||
FakeMultiPassHack.Instance.OnMainCameraChanged();
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.UpdatePostProcessing))]
|
||||
private static void Postfix_CVRWorld_UpdatePostProcessing(ref CVRWorld __instance)
|
||||
{
|
||||
if (!FakeMultiPassHack.Instance.IsActive) return;
|
||||
foreach (PostProcessEffectSettings motionBlur in __instance._postProcessingMotionBlurList)
|
||||
motionBlur.active = false; // force off cause its fucked and no one cares
|
||||
}
|
||||
}
|
||||
|
||||
internal static class CVRTools_Patches
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(CVRTools), nameof(CVRTools.ReplaceShaders), typeof(Material), typeof(string))]
|
||||
private static bool Prefix_CVRTools_ReplaceShaders(Material material, string fallbackShaderName = "")
|
||||
{
|
||||
// When in a legacy world with the hack enabled, do not replace shaders
|
||||
return !FakeMultiPassHack.Instance.IsActive;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class HeadHiderManager_Patches
|
||||
{
|
||||
// despite the visual clone not being normally accessible, i fix it cause mod:
|
||||
// https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/VisualCloneFix
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(TransformHiderManager), nameof(TransformHiderManager.OnPreRenderCallback))]
|
||||
[HarmonyPatch(typeof(TransformHiderManager), nameof(TransformHiderManager.OnPreRenderCallback))]
|
||||
[HarmonyPatch(typeof(LocalCloneManager), nameof(LocalCloneManager.OnPreRenderCallback))]
|
||||
[HarmonyPatch(typeof(LocalCloneManager), nameof(LocalCloneManager.OnPostRenderCallback))]
|
||||
private static bool Prefix_HeadHiderManagers_OnRenderCallbacks(Camera cam)
|
||||
{
|
||||
if (!FakeMultiPassHack.Instance.IsActive)
|
||||
return true; // not active, no need
|
||||
|
||||
// dont let real camera trigger head hiding to occur or reset- leave it to the left/right eyes
|
||||
return !cam.CompareTag("MainCamera"); // we spoof playersetup.activeCam, need check tag
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(TransformHiderManager), nameof(TransformHiderManager.OnPostRenderCallback))]
|
||||
[HarmonyPatch(typeof(LocalCloneManager), nameof(LocalCloneManager.OnPostRenderCallback))]
|
||||
private static void Prefix_HeadHiderManagers_OnPostRenderCallback(Camera cam, ref MonoBehaviour __instance)
|
||||
{
|
||||
if (!FakeMultiPassHack.Instance.IsActive) return;
|
||||
|
||||
if (FakeMultiPassHack.Instance.RenderingEye == Camera.MonoOrStereoscopicEye.Left)
|
||||
SetResetAfterRenderFlag(__instance, true); // so right eye mirror sees head
|
||||
|
||||
if (FakeMultiPassHack.Instance.RenderingEye == Camera.MonoOrStereoscopicEye.Right)
|
||||
SetResetAfterRenderFlag(__instance, !TransformHiderManager.s_UseCloneToCullUi); // dont undo if ui culling
|
||||
|
||||
return;
|
||||
void SetResetAfterRenderFlag(MonoBehaviour headHiderManager, bool flag)
|
||||
{
|
||||
if (headHiderManager is LocalCloneManager localCloneManager)
|
||||
localCloneManager._resetAfterThisRender = flag;
|
||||
else if (headHiderManager is TransformHiderManager transformHiderManager)
|
||||
transformHiderManager._resetAfterThisRender = flag;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static class CVRMirror_Patches
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(CVRMirror), nameof(CVRMirror.CopyCameraProperties))]
|
||||
private static void Postfix_CVRMirror_CopyCameraProperties(ref CVRMirror __instance)
|
||||
{
|
||||
__instance.m_ReflectionCamera.ResetCullingMatrix();
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
using NAK.LegacyContentMitigation.Properties;
|
||||
using MelonLoader;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyTitle(nameof(NAK.LegacyContentMitigation))]
|
||||
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||
[assembly: AssemblyProduct(nameof(NAK.LegacyContentMitigation))]
|
||||
|
||||
[assembly: MelonInfo(
|
||||
typeof(NAK.LegacyContentMitigation.LegacyContentMitigationMod),
|
||||
nameof(NAK.LegacyContentMitigation),
|
||||
AssemblyInfoParams.Version,
|
||||
AssemblyInfoParams.Author,
|
||||
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LegacyContentMitigation"
|
||||
)]
|
||||
|
||||
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
|
||||
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
|
||||
[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
|
||||
[assembly: HarmonyDontPatchAll]
|
||||
|
||||
namespace NAK.LegacyContentMitigation.Properties;
|
||||
internal static class AssemblyInfoParams
|
||||
{
|
||||
public const string Version = "1.0.2";
|
||||
public const string Author = "Exterrata & NotAKidoS";
|
||||
}
|
18
.Deprecated/LegacyContentMitigation/README.md
Normal file
18
.Deprecated/LegacyContentMitigation/README.md
Normal file
|
@ -0,0 +1,18 @@
|
|||
# LegacyContentMitigation
|
||||
|
||||
Experimental mod that manually renders both VR eyes separately while in Legacy Worlds.
|
||||
|
||||
The mod will automatically kick-in when loading NonSpi Worlds & prevent Shader Replacement for all content while active. You can also manually toggle it within the BTKUI Misc tab for experimenting.
|
||||
|
||||
-# There is an obvious performance penalty with rendering the world 2x & toggling the head hiding per eye, so enabling the mod outside of Legacy Worlds is not recommended.
|
||||
|
||||
---
|
||||
|
||||
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
|
||||
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
|
||||
|
||||
> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
|
||||
|
||||
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
|
||||
|
||||
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
|
23
.Deprecated/LegacyContentMitigation/format.json
Normal file
23
.Deprecated/LegacyContentMitigation/format.json
Normal file
|
@ -0,0 +1,23 @@
|
|||
{
|
||||
"_id": 247,
|
||||
"name": "LegacyContentMitigation",
|
||||
"modversion": "1.0.2",
|
||||
"gameversion": "2024r177",
|
||||
"loaderversion": "0.6.1",
|
||||
"modtype": "Mod",
|
||||
"author": "Exterrata, NotAKidoS",
|
||||
"description": "Experimental mod that manually renders both VR eyes separately while in Legacy Worlds.\n\nThe mod will automatically kick-in when loading NonSpi Worlds & prevent Shader Replacement for all content while active. You can also manually toggle it within the BTKUI Misc tab for experimenting.\n\n-# There is an obvious performance penalty with rendering the world 2x & toggling the head hiding per eye, so enabling the mod outside of Legacy Worlds is not recommended.",
|
||||
"searchtags": [
|
||||
"legacy",
|
||||
"content",
|
||||
"spi",
|
||||
"shaders"
|
||||
],
|
||||
"requirements": [
|
||||
"BTKUILib"
|
||||
],
|
||||
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r44/LegacyContentMitigation.dll",
|
||||
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LegacyContentMitigation/",
|
||||
"changelog": "- Initial release",
|
||||
"embedcolor": "#f61963"
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue