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Move many mods to Deprecated folder, fix spelling
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539 changed files with 7475 additions and 3120 deletions
117
.Deprecated/NAK.CustomComponents/Components/NAKPointerTracker.cs
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117
.Deprecated/NAK.CustomComponents/Components/NAKPointerTracker.cs
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using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using UnityEngine;
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namespace NAK.CCK.CustomComponents;
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public class NAKPointerTracker : MonoBehaviour
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{
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// Configuration
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public Transform referenceTransform;
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public string pointerType = "";
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public float radius = 0.1f;
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public Vector3 offset = Vector3.zero;
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// Animator module
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public Animator animator;
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public string parameterName;
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// Internal stuff
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bool isLocal;
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float initialAngle;
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CVRPointer trackedPointer;
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void Start()
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{
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// Create collider
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Collider collider = base.gameObject.GetComponent<Collider>();
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if (collider == null)
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{
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SphereCollider sphereCollider = base.gameObject.AddComponent<SphereCollider>();
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sphereCollider.isTrigger = true;
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Vector3 lossyScale = base.transform.lossyScale;
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sphereCollider.radius = radius / Mathf.Max(Mathf.Max(lossyScale.x, lossyScale.y), lossyScale.z);
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sphereCollider.center = offset;
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}
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// Create rigidbody (required for triggers)
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Rigidbody rigidbody = base.gameObject.GetComponent<Rigidbody>();
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if (rigidbody == null)
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{
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rigidbody = base.gameObject.AddComponent<Rigidbody>();
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rigidbody.useGravity = false;
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rigidbody.isKinematic = true;
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}
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// Initial setup
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if (referenceTransform == null) referenceTransform = transform;
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Vector3 direction = (transform.TransformPoint(offset) - referenceTransform.position);
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Vector3 projectedDirection = Vector3.ProjectOnPlane(direction, referenceTransform.up);
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initialAngle = Vector3.SignedAngle(referenceTransform.forward, projectedDirection, referenceTransform.up);
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isLocal = gameObject.layer == 8;
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}
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void OnDrawGizmosSelected()
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{
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if (base.isActiveAndEnabled)
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{
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Gizmos.color = Color.red;
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Gizmos.matrix = Matrix4x4.TRS(base.transform.position, base.transform.rotation, Vector3.one);
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Gizmos.DrawWireSphere(offset, radius);
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}
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}
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void OnTriggerEnter(Collider other)
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{
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if (trackedPointer != null) return;
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// generic pointer or specific pointer
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CVRPointer pointer = other.gameObject.GetComponent<CVRPointer>();
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if (pointer != null && (String.IsNullOrEmpty(pointerType) || pointer.type == pointerType))
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{
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trackedPointer = pointer;
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}
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}
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void Update()
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{
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if (trackedPointer == null) return;
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// Check if tracked pointer was disabled
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if (!trackedPointer.isActiveAndEnabled)
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{
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ReleasePointer();
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return;
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}
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TrackPointer();
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}
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void TrackPointer()
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{
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if (animator != null)
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{
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float angle = GetAngleFromPosition(trackedPointer.transform.position, initialAngle) / 360;
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if (!isLocal)
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{
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animator.SetFloat(parameterName + "_Angle", angle);
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return;
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}
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PlayerSetup.Instance.changeAnimatorParam(parameterName + "_Angle", angle);
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}
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}
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void ReleasePointer()
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{
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trackedPointer = null;
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}
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float GetAngleFromPosition(Vector3 trackedPos, float offset = 0)
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{
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Vector3 direction = (trackedPos - referenceTransform.position);
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Vector3 projectedDirection = Vector3.ProjectOnPlane(direction, referenceTransform.up);
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float angle = Vector3.SignedAngle(referenceTransform.forward, projectedDirection, referenceTransform.up) - offset;
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if (angle < 0) angle += 360f;
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return angle;
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}
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}
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