mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
Move many mods to Deprecated folder, fix spelling
This commit is contained in:
parent
5e822cec8d
commit
0042590aa6
539 changed files with 7475 additions and 3120 deletions
32
.Deprecated/PickupPushPull/HarmonyPatches.cs
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32
.Deprecated/PickupPushPull/HarmonyPatches.cs
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using ABI.CCK.Components;
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using HarmonyLib;
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using NAK.PickupPushPull.InputModules;
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using UnityEngine;
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namespace NAK.PickupPushPull.HarmonyPatches;
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[HarmonyPatch]
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internal class HarmonyPatches
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{
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//uses code from https://github.com/ljoonal/CVR-Plugins/tree/main/RotateIt
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//GPL-3.0 license - Thank you ljoonal for being smart brain :plead:
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVRPickupObject), nameof(CVRPickupObject.Update))]
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public static void GrabbedObjectPatch(ref CVRPickupObject __instance)
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{
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if (__instance._controllerRay == null)
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return;
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if (__instance.gripType == CVRPickupObject.GripType.Origin)
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return;
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Quaternion originalRotation = __instance.transform.rotation;
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Transform referenceTransform = __instance._controllerRay.transform;
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__instance.transform.RotateAround(__instance.transform.position, referenceTransform.right, PickupPushPull_Module.Instance.objectRotation.y * Time.deltaTime);
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__instance.transform.RotateAround(__instance.transform.position, referenceTransform.up, PickupPushPull_Module.Instance.objectRotation.x * Time.deltaTime);
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__instance.initialRotationalOffset *= Quaternion.Inverse(__instance.transform.rotation) * originalRotation;
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}
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}
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193
.Deprecated/PickupPushPull/InputModules/PickupPushPull_Module.cs
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193
.Deprecated/PickupPushPull/InputModules/PickupPushPull_Module.cs
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using ABI.CCK.Components;
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using ABI_RC.Core;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using NAK.PickupPushPull.InputModules.Info;
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using System.Reflection;
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using ABI_RC.Systems.InputManagement;
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using UnityEngine;
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using UnityEngine.Events;
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using Valve.VR;
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namespace NAK.PickupPushPull.InputModules;
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public class PickupPushPull_Module : CVRInputModule
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{
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public Vector2 objectRotation = Vector2.zero;
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//Global settings
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public float EntryPushPullSpeed = 100f;
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public float EntryRotationSpeed = 200f;
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public bool EntryEnableRotation = false;
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//Desktop settings
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public bool Desktop_UseZoomForRotate = true;
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//VR settings
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public BindingOptionsVR.BindHand VR_RotateHand = BindingOptionsVR.BindHand.LeftHand;
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public BindingOptionsVR.BindingOptions VR_RotateBind = BindingOptionsVR.BindingOptions.ButtonATouch;
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public SteamVR_Action_Boolean VR_RotateBind_Boolean;
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//Local stuff
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private ControllerRay desktopControllerRay;
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private float deadzoneRightValue;
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private bool controlGamepadEnabled;
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//SteamVR Input
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private SteamVR_Action_Vector2 vrLookAction;
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private SteamVR_Action_Boolean steamVrTriggerTouch;
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private SteamVR_Action_Boolean steamVrGripTouch;
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private SteamVR_Action_Boolean steamVrStickTouch;
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private SteamVR_Action_Boolean steamVrButtonATouch;
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private SteamVR_Action_Boolean steamVrButtonBTouch;
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public new void Start()
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{
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_inputManager = CVRInputManager.Instance;
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base.Start();
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//Get desktop controller ray
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desktopControllerRay = PlayerSetup.Instance.desktopCamera.GetComponent<ControllerRay>();
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//Touch Controllers
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InputModuleSteamVR inputModuleSteamVR = GetComponent<InputModuleSteamVR>();
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vrLookAction = (SteamVR_Action_Vector2)EI_SteamVR_Info.im_vrLookAction.GetValue(inputModuleSteamVR);
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steamVrTriggerTouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrTriggerTouch.GetValue(inputModuleSteamVR);
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steamVrGripTouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrGripTouch.GetValue(inputModuleSteamVR);
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steamVrStickTouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrStickTouch.GetValue(inputModuleSteamVR);
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steamVrButtonATouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrButtonATouch.GetValue(inputModuleSteamVR);
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steamVrButtonBTouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrButtonBTouch.GetValue(inputModuleSteamVR);
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controlGamepadEnabled = (bool)MetaPort.Instance.settings.GetSettingsBool("ControlEnableGamepad", false);
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MetaPort.Instance.settings.settingBoolChanged.AddListener(new UnityAction<string, bool>(SettingsBoolChanged));
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deadzoneRightValue = (float)MetaPort.Instance.settings.GetSettingInt("ControlDeadZoneRight", 0) / 100f;
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MetaPort.Instance.settings.settingIntChanged.AddListener(new UnityAction<string, int>(SettingsIntChanged));
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UpdateVRBinding();
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}
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private void SettingsBoolChanged(string name, bool value)
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{
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if (name == "ControlEnableGamepad")
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controlGamepadEnabled = value;
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}
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private void SettingsIntChanged(string name, int value)
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{
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if (name == "ControlDeadZoneRight")
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deadzoneRightValue = (float)value / 100f;
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}
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public void UpdateVRBinding()
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{
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switch (VR_RotateBind)
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{
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case BindingOptionsVR.BindingOptions.ButtonATouch:
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VR_RotateBind_Boolean = steamVrButtonATouch;
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break;
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case BindingOptionsVR.BindingOptions.ButtonBTouch:
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VR_RotateBind_Boolean = steamVrButtonBTouch;
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break;
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case BindingOptionsVR.BindingOptions.StickTouch:
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VR_RotateBind_Boolean = steamVrStickTouch;
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break;
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case BindingOptionsVR.BindingOptions.TriggerTouch:
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VR_RotateBind_Boolean = steamVrTriggerTouch;
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break;
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case BindingOptionsVR.BindingOptions.GripTouch:
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VR_RotateBind_Boolean = steamVrGripTouch;
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break;
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default:
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break;
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}
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}
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//this will run while menu is being hovered
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public override void UpdateImportantInput()
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{
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objectRotation = Vector2.zero;
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}
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//this will only run outside of menus
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public override void UpdateInput()
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{
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objectRotation = Vector2.zero;
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CVRPickupObject desktopObject = (CVRPickupObject)_grabbedObject.GetValue(desktopControllerRay);
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if (desktopObject != null && desktopObject.gripType == CVRPickupObject.GripType.Free)
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{
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//Desktop Input
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DoDesktopInput();
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//Gamepad Input
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DoGamepadInput();
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}
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//VR Input
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if (!MetaPort.Instance.isUsingVr) return;
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DoSteamVRInput();
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}
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private void DoDesktopInput()
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{
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if (!Desktop_UseZoomForRotate) return;
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//mouse rotation when zoomed
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if (EntryEnableRotation && _inputManager.zoom)
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{
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objectRotation.x += EntryRotationSpeed * _inputManager.rawLookVector.x;
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objectRotation.y += EntryRotationSpeed * _inputManager.rawLookVector.y * -1;
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_inputManager.lookVector = Vector2.zero;
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_inputManager.zoom = false;
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return;
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}
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}
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private void DoGamepadInput()
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{
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if (!controlGamepadEnabled) return;
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//not sure how to make settings for this
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bool button1 = Input.GetButton("Controller Left Button");
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bool button2 = Input.GetButton("Controller Right Button");
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if (button1 || button2)
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{
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//Rotation
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if (EntryEnableRotation && button2)
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{
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objectRotation.x += EntryRotationSpeed * _inputManager.rawLookVector.x;
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objectRotation.y += EntryRotationSpeed * _inputManager.rawLookVector.y * -1;
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_inputManager.lookVector = Vector2.zero;
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return;
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}
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_inputManager.objectPushPull += _inputManager.rawLookVector.y * EntryPushPullSpeed * Time.deltaTime;
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_inputManager.lookVector = Vector2.zero;
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}
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}
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private void DoSteamVRInput()
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{
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CVRPickupObject leftObject = PlayerSetup.Instance.leftRay.grabbedObject;
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CVRPickupObject rightObject = PlayerSetup.Instance.rightRay.grabbedObject;
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if (leftObject == null && rightObject == null)
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return;
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bool canRotate = (leftObject != null && leftObject.gripType == CVRPickupObject.GripType.Free) ||
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(rightObject != null && rightObject.gripType == CVRPickupObject.GripType.Free);
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if (EntryEnableRotation && canRotate && VR_RotateBind_Boolean.GetState((SteamVR_Input_Sources)VR_RotateHand))
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{
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Vector2 rawLookVector = new Vector2(CVRTools.AxisDeadZone(vrLookAction.GetAxis(SteamVR_Input_Sources.Any).x, deadzoneRightValue, true),
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CVRTools.AxisDeadZone(vrLookAction.GetAxis(SteamVR_Input_Sources.Any).y, deadzoneRightValue, true));
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objectRotation.x += EntryRotationSpeed * rawLookVector.x;
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objectRotation.y += EntryRotationSpeed * rawLookVector.y * -1;
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_inputManager.lookVector = Vector2.zero;
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}
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}
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}
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110
.Deprecated/PickupPushPull/Main.cs
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110
.Deprecated/PickupPushPull/Main.cs
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.InputManagement;
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using MelonLoader;
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using NAK.PickupPushPull.InputModules;
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namespace NAK.PickupPushPull;
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public class PickupPushPull : MelonMod
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{
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(PickupPushPull));
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//Global settings
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public static readonly MelonPreferences_Entry<float> EntryPushPullSpeed =
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Category.CreateEntry<float>("Push Pull Speed", 2f, description: "Up/down on right joystick for VR. Left button + Up/down on right joystick for Gamepad.");
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public static readonly MelonPreferences_Entry<float> EntryRotateSpeed =
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Category.CreateEntry<float>("Rotate Speed", 6f);
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public static readonly MelonPreferences_Entry<bool> EntryEnableRotation =
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Category.CreateEntry<bool>("Enable Rotation", false, description: "Hold left trigger in VR or right button on Gamepad.");
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//Desktop settings
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public static readonly MelonPreferences_Entry<bool> EntryDesktopUseZoomForRotate =
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Category.CreateEntry<bool>("Desktop Use Zoom For Rotate", true, description: "Use zoom bind for rotation while a prop is held.");
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//VR settings
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public static readonly MelonPreferences_Entry<BindingOptionsVR.BindHand> EntryVRRotateHand =
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Category.CreateEntry<BindingOptionsVR.BindHand>("VR Hand", BindingOptionsVR.BindHand.LeftHand);
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public static readonly MelonPreferences_Entry<BindingOptionsVR.BindingOptions> EntryVRRotateBind =
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Category.CreateEntry<BindingOptionsVR.BindingOptions>("VR Binding", BindingOptionsVR.BindingOptions.ButtonATouch);
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public static PickupPushPull_Module _pushPullModule;
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public override void OnInitializeMelon()
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{
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foreach (var entry in Category.Entries)
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{
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entry.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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}
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EntryVRRotateBind.OnEntryValueChangedUntyped.Subscribe(OnUpdateVRBinding);
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MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
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}
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private System.Collections.IEnumerator WaitForLocalPlayer()
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{
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while (PlayerSetup.Instance == null)
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yield return null;
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_pushPullModule = new PickupPushPull_Module();
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CVRInputManager.Instance.AddInputModule(_pushPullModule);
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//update BlackoutController settings after it initializes
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while (_pushPullModule == null)
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yield return null;
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UpdateVRBinding();
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UpdateAllSettings();
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}
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private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
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private void OnUpdateVRBinding(object arg1, object arg2) => UpdateVRBinding();
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private void UpdateAllSettings()
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{
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if (PickupPushPull_Module.Instance == null)
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return;
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//Global settings
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PickupPushPull_Module.Instance.EntryPushPullSpeed = EntryPushPullSpeed.Value * 50;
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PickupPushPull_Module.Instance.EntryRotationSpeed = EntryRotateSpeed.Value * 50;
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PickupPushPull_Module.Instance.EntryEnableRotation = EntryEnableRotation.Value;
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//Desktop settings
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PickupPushPull_Module.Instance.Desktop_UseZoomForRotate = EntryDesktopUseZoomForRotate.Value;
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//VR settings
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PickupPushPull_Module.Instance.VR_RotateHand = EntryVRRotateHand.Value;
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}
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private void UpdateVRBinding()
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{
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//VR special settings
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PickupPushPull_Module.Instance.VR_RotateBind = EntryVRRotateBind.Value;
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PickupPushPull_Module.Instance.UpdateVRBinding();
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}
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}
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public class BindingOptionsVR
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{
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public enum BindHand
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{
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Any,
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LeftHand,
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RightHand
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}
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public enum BindingOptions
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{
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//Only oculus bindings have by default
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ButtonATouch,
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ButtonBTouch,
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TriggerTouch,
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//doesnt work?
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StickTouch,
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//Index only
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GripTouch
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}
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}
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2
.Deprecated/PickupPushPull/PickupPushPull.csproj
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2
.Deprecated/PickupPushPull/PickupPushPull.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk"/>
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29
.Deprecated/PickupPushPull/Properties/AssemblyInfo.cs
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29
.Deprecated/PickupPushPull/Properties/AssemblyInfo.cs
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using MelonLoader;
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using NAK.PickupPushPull.Properties;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.PickupPushPull))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.PickupPushPull))]
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[assembly: MelonInfo(
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typeof(NAK.PickupPushPull.PickupPushPull),
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nameof(NAK.PickupPushPull),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/PickupPushPull"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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namespace NAK.PickupPushPull.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "3.0.2";
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public const string Author = "NotAKidoS";
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}
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23
.Deprecated/PickupPushPull/format.json
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23
.Deprecated/PickupPushPull/format.json
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{
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"_id": 91,
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"name": "PickupPushPull",
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"modversion": "3.0.2",
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"gameversion": "2022r170p1",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Allows you to push & pull pickups with Mouse, Gamepad, & VR.\nCan also optionally rotate props via keybind.\n\nIndex users will need to manually bind the missing SteamVR binds.",
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"searchtags": [
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"pull",
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"push",
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"pickup",
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"prop"
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],
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/PickupPushPull.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/PickupPushPull/",
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"changelog": "- Fixed issue where ControlEnableGamepad setting was improperly checked on startup.",
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"embedcolor": "804221"
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}
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