Move many mods to Deprecated folder, fix spelling

This commit is contained in:
NotAKidoS 2025-04-03 02:57:35 -05:00
parent 5e822cec8d
commit 0042590aa6
539 changed files with 7475 additions and 3120 deletions

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using System.Reflection;
using ABI_RC.Core.Player;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
namespace NAK.RemoteAvatarDisablingCameraOnFirstFrameFix;
public class RemoteAvatarDisablingCameraOnFirstFrameFixMod : MelonMod
{
public override void OnInitializeMelon()
{
HarmonyInstance.Patch(
typeof(PuppetMaster).GetMethod(nameof(PuppetMaster.AvatarInstantiated),
BindingFlags.Public | BindingFlags.Instance),
postfix: new HarmonyMethod(typeof(RemoteAvatarDisablingCameraOnFirstFrameFixMod).GetMethod(nameof(OnPuppetMasterAvatarInstantiated),
BindingFlags.NonPublic | BindingFlags.Static))
);
}
private static void OnPuppetMasterAvatarInstantiated(PuppetMaster __instance)
{
if (__instance._animator == null) return;
__instance._animator.WriteDefaultValues();
__instance._animator.keepAnimatorStateOnDisable = false;
__instance._animator.writeDefaultValuesOnDisable = false;
}
// private static void OnPuppetMasterAvatarInstantiated(PuppetMaster __instance)
// {
// if (__instance._animator == null) return;
//
// // Set culling mode to always animate
// __instance._animator.cullingMode = AnimatorCullingMode.AlwaysAnimate;
//
// // Update the animator to force it to do the first frame
// __instance._animator.Update(0f);
//
// // Set culling mode back to cull update transforms
// __instance._animator.cullingMode = AnimatorCullingMode.CullUpdateTransforms;
// }
}

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using MelonLoader;
using NAK.RemoteAvatarDisablingCameraOnFirstFrameFix.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.RemoteAvatarDisablingCameraOnFirstFrameFix))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.RemoteAvatarDisablingCameraOnFirstFrameFix))]
[assembly: MelonInfo(
typeof(NAK.RemoteAvatarDisablingCameraOnFirstFrameFix.RemoteAvatarDisablingCameraOnFirstFrameFixMod),
nameof(NAK.RemoteAvatarDisablingCameraOnFirstFrameFix),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/RemoteAvatarDisablingCameraOnFirstFrameFix"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: HarmonyDontPatchAll]
namespace NAK.RemoteAvatarDisablingCameraOnFirstFrameFix.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.0";
public const string Author = "NotAKidoS";
}

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# IKSimulatedRootAngleFix
Fixes a small issue with Desktop & HalfBody root angle being incorrectly calculated while on rotating Movement Parents. If you've ever noticed your body/feet insisting on facing opposite of the direction you are rotating, this fixes that.
---
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>LoadedObjectHack</RootNamespace>
</PropertyGroup>
</Project>

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{
"_id": -1,
"name": "AASDefaultProfileFix",
"modversion": "1.0.0",
"gameversion": "2024r175",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Fixes the Default AAS profile not being applied when loading into an avatar without a profile selected.\n\nBy default, the game will not apply anything and the avatar will default to the state found within the Controller parameters.",
"searchtags": [
"aas",
"profile",
"default",
"fix",
"meow"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r33/AASDefaultProfileFix.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/AASDefaultProfileFix/",
"changelog": "- Initial release",
"embedcolor": "#f61963"
}