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https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
Move many mods to Deprecated folder, fix spelling
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5e822cec8d
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539 changed files with 7475 additions and 3120 deletions
47
.Deprecated/TrackedPointFix/HarmonyPatches.cs
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47
.Deprecated/TrackedPointFix/HarmonyPatches.cs
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using ABI_RC.Systems.IK;
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using HarmonyLib;
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using UnityEngine;
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using Valve.VR;
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namespace NAK.TrackedPointFix.HarmonyPatches;
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class IKSystemPatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(TrackingPoint), nameof(TrackingPoint.SetVisibility))]
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static void Postfix_TrackingPoint_SetVisibility(ref TrackingPoint __instance)
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{
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GameObject systemTracker = __instance.referenceTransform.Find("DisplayTracker").gameObject;
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if (systemTracker != null)
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{
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systemTracker.SetActive(__instance.displayObject.activeSelf);
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__instance.displayObject.SetActive(false);
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(TrackingPoint), nameof(TrackingPoint.Initialize))]
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static void Postfix_TrackingPoint_Initialize(ref TrackingPoint __instance)
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{
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GameObject systemTracker = new GameObject();
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systemTracker.name = "DisplayTracker";
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systemTracker.transform.parent = __instance.referenceTransform;
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systemTracker.transform.localPosition = Vector3.zero;
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systemTracker.transform.localRotation = Quaternion.identity;
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systemTracker.transform.localScale = Vector3.one;
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systemTracker.SetActive(false);
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SteamVR_RenderModel renderModel = systemTracker.AddComponent<SteamVR_RenderModel>();
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renderModel.enabled = true;
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renderModel.updateDynamically = false;
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renderModel.createComponents = false;
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renderModel.SetDeviceIndex(ExtractNumberFromTrackingPoint(__instance.name));
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}
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public static int ExtractNumberFromTrackingPoint(string inputString)
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{
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string numberString = inputString.Replace("SteamVR_", "");
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int number = int.Parse(numberString);
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return number;
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}
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}
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24
.Deprecated/TrackedPointFix/Main.cs
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24
.Deprecated/TrackedPointFix/Main.cs
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using MelonLoader;
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namespace NAK.TrackedPointFix;
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public class TrackedPointFix : MelonMod
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{
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public override void OnInitializeMelon()
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{
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ApplyPatches(typeof(HarmonyPatches.IKSystemPatches));
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}
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void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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LoggerInstance.Msg($"Failed while patching {type.Name}!");
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LoggerInstance.Error(e);
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}
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}
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}
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30
.Deprecated/TrackedPointFix/Properties/AssemblyInfo.cs
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30
.Deprecated/TrackedPointFix/Properties/AssemblyInfo.cs
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using MelonLoader;
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using NAK.TrackedPointFix.Properties;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.TrackedPointFix))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.TrackedPointFix))]
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[assembly: MelonInfo(
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typeof(NAK.TrackedPointFix.TrackedPointFix),
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nameof(NAK.TrackedPointFix),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/TrackedPointFix"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: HarmonyDontPatchAll]
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namespace NAK.TrackedPointFix.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.3";
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public const string Author = "NotAKidoS";
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}
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19
.Deprecated/TrackedPointFix/README.md
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.Deprecated/TrackedPointFix/README.md
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# TrackedPointFix (Depricated)
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lazy af fix for a small issue
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Your Left/Right hand controllers will now track faster and while in the Steam overlay.
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This approach to fixing the issue is made lazy to support DesktopVRSwitch.
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(also because im lazy)
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---
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Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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2
.Deprecated/TrackedPointFix/TrackedPointFix.csproj
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2
.Deprecated/TrackedPointFix/TrackedPointFix.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk"/>
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23
.Deprecated/TrackedPointFix/format.json
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23
.Deprecated/TrackedPointFix/format.json
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{
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"_id": -1,
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"name": "TrackedPointFix",
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"modversion": "1.0.0",
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"gameversion": "2022r170p1",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Allows your controllers to track while the SteamVR overlay is open. This also fixes Quest/Touch controllers feeling slow during fast movements.",
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"searchtags": [
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"vr",
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"quest",
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"controller",
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"tracking"
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],
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/TrackedPointFix.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/TrackedPointFix/",
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"changelog": "Initial Release",
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"embedcolor": "3498db"
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}
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