cleanup, disable sfx by default, adjust volume

Cleaned up code & disabled SFX by default. Also adjusted the preceived volume of the sfx clips in audacity to hopefully be equal to the existing UI sounds.
This commit is contained in:
NotAKidoS 2023-04-13 16:30:07 -05:00
parent e2121e4535
commit 01a336d881
5 changed files with 64 additions and 76 deletions

View file

@ -2,7 +2,6 @@
using ABI_RC.Core.AudioEffects;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using ABI_RC.Core.Util;
using DarkRift;
using MelonLoader;
@ -24,7 +23,7 @@ public class PropUndoButton : MelonMod
Category.CreateEntry("Enabled", true, description: "Toggle Undo Prop Button.");
public static readonly MelonPreferences_Entry<bool> EntryUseSFX =
Category.CreateEntry("Use SFX", true, description: "Enable or disable undo SFX.");
Category.CreateEntry("Use SFX", false, description: "Toggle audio queues for prop spawn, undo, redo, or warning.");
// audio clip names, InterfaceAudio adds "PropUndo_" prefix
public const string sfx_spawn = "PropUndo_sfx_spawn";
@ -34,7 +33,7 @@ public class PropUndoButton : MelonMod
public const int redoHistoryLimit = 20; // amount that can be in history at once
public const int redoTimeoutLimit = 120; // seconds
public override void OnInitializeMelon()
{
HarmonyInstance.Patch( // delete all props in reverse order for redo
@ -57,6 +56,7 @@ public class PropUndoButton : MelonMod
typeof(CVRWorld).GetMethod(nameof(CVRWorld.ConfigureWorld)),
postfix: new HarmonyLib.HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnWorldLoad), BindingFlags.NonPublic | BindingFlags.Static))
);
SetupDefaultAudioClips();
}
@ -97,8 +97,12 @@ public class PropUndoButton : MelonMod
}
}
private static void OnWorldLoad() => deletedProps.Clear();
private static void OnUpdateInput()
{
if (!EntryEnabled.Value) return;
if (Input.GetKey(KeyCode.LeftControl))
{
if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Z))
@ -116,16 +120,7 @@ public class PropUndoButton : MelonMod
{
if (!EntryEnabled.Value) return;
if (!MetaPort.Instance.worldAllowProps
|| !MetaPort.Instance.settings.GetSettingsBool("ContentFilterPropsEnabled", false)
|| NetworkManager.Instance.GameNetwork.ConnectionState != ConnectionState.Connected)
{
PlayAudioModule(sfx_warn);
return;
}
// might need to touch
if (IsAtPropLimit())
if (!IsPropSpawnAllowed() || IsAtPropLimit())
{
PlayAudioModule(sfx_warn);
return;
@ -136,29 +131,30 @@ public class PropUndoButton : MelonMod
private static void OnDeletePropByInstanceId(string instanceId)
{
if (string.IsNullOrEmpty(instanceId)) return;
if (!EntryEnabled.Value || string.IsNullOrEmpty(instanceId)) return;
CVRSyncHelper.PropData propData = GetPropByInstanceId(instanceId);
var propData = GetPropByInstanceIdAndOwnerId(instanceId);
if (propData == null) return;
// Add the spawned prop to the history of deleted props
if (deletedProps.Count >= redoHistoryLimit) deletedProps.RemoveAt(0); // Remove the oldest item
DeletedProp deletedProp = new DeletedProp(propData);
deletedProps.Add(deletedProp);
AddDeletedProp(propData);
PlayAudioModule(sfx_undo);
}
private static void OnWorldLoad()
private static void AddDeletedProp(CVRSyncHelper.PropData propData)
{
deletedProps.Clear();
if (deletedProps.Count >= redoHistoryLimit)
deletedProps.RemoveAt(0);
DeletedProp deletedProp = new DeletedProp(propData);
deletedProps.Add(deletedProp);
}
// delete in reverse order for undo to work as expected
private static bool OnDeleteMyProps()
{
List<CVRSyncHelper.PropData> propsList = GetAllProps();
if (!EntryEnabled.Value) return true;
List<CVRSyncHelper.PropData> propsList = GetAllPropsByOwnerId();
for (int i = propsList.Count - 1; i >= 0; i--)
{
@ -178,9 +174,7 @@ public class PropUndoButton : MelonMod
private static void UndoProp()
{
if (!EntryEnabled.Value) return;
var propData = GetLatestProp();
var propData = GetLatestPropByOwnerId();
if (propData == null)
{
PlayAudioModule(sfx_warn);
@ -190,7 +184,6 @@ public class PropUndoButton : MelonMod
if (propData.Spawnable == null)
{
propData.Recycle();
// what should i do here?
return;
}
@ -206,8 +199,9 @@ public class PropUndoButton : MelonMod
return;
}
// only allow redo of prop spawned in last minute
DeletedProp deletedProp = deletedProps[index];
if (Time.time - deletedProp.timeDeleted <= redoTimeoutLimit) // only allow redo of prop spawned in last minute
if (Time.time - deletedProp.timeDeleted <= redoTimeoutLimit)
{
if (AttemptRedoProp(deletedProp.propGuid, deletedProp.position, deletedProp.rotation))
{
@ -221,77 +215,71 @@ public class PropUndoButton : MelonMod
}
// original spawn prop method does not let you specify rotation
public static bool AttemptRedoProp(string propGuid, Vector3 position, Quaternion quaternion)
public static bool AttemptRedoProp(string propGuid, Vector3 position, Vector3 rotation)
{
if (MetaPort.Instance.worldAllowProps
&& MetaPort.Instance.settings.GetSettingsBool("ContentFilterPropsEnabled", false)
&& NetworkManager.Instance.GameNetwork.ConnectionState == ConnectionState.Connected)
if (!IsPropSpawnAllowed()) return false;
using (DarkRiftWriter darkRiftWriter = DarkRiftWriter.Create())
{
using (DarkRiftWriter darkRiftWriter = DarkRiftWriter.Create())
darkRiftWriter.Write(propGuid);
darkRiftWriter.Write(position.x);
darkRiftWriter.Write(position.y);
darkRiftWriter.Write(position.z);
darkRiftWriter.Write(rotation.x);
darkRiftWriter.Write(rotation.y);
darkRiftWriter.Write(rotation.z);
darkRiftWriter.Write(1f);
darkRiftWriter.Write(1f);
darkRiftWriter.Write(1f);
darkRiftWriter.Write(0f);
using (Message message = Message.Create(10050, darkRiftWriter))
{
darkRiftWriter.Write(propGuid);
darkRiftWriter.Write(position.x);
darkRiftWriter.Write(position.y);
darkRiftWriter.Write(position.z);
darkRiftWriter.Write(0f);
darkRiftWriter.Write(quaternion.eulerAngles.y);
darkRiftWriter.Write(0f);
darkRiftWriter.Write(1f);
darkRiftWriter.Write(1f);
darkRiftWriter.Write(1f);
darkRiftWriter.Write(0f);
using (Message message = Message.Create(10050, darkRiftWriter))
{
NetworkManager.Instance.GameNetwork.SendMessage(message, SendMode.Reliable);
}
return true;
NetworkManager.Instance.GameNetwork.SendMessage(message, SendMode.Reliable);
}
}
else
{
if (!MetaPort.Instance.worldAllowProps)
{
CohtmlHud.Instance.ViewDropText("Props are not allowed in this world", "");
}
return false;
}
return true;
}
public static void PlayAudioModule(string module)
{
if (!EntryUseSFX.Value) return;
InterfaceAudio.PlayModule(module);
if (EntryUseSFX.Value)
{
InterfaceAudio.PlayModule(module);
}
}
public static bool IsAtPropLimit()
private static bool IsPropSpawnAllowed()
{
// might need rework
return GetAllProps().Count >= 20;
return MetaPort.Instance.worldAllowProps
&& MetaPort.Instance.settings.GetSettingsBool("ContentFilterPropsEnabled", false)
&& NetworkManager.Instance.GameNetwork.ConnectionState == ConnectionState.Connected;
}
private static CVRSyncHelper.PropData GetPropByInstanceId(string instanceId)
public static bool IsAtPropLimit(int limit = 20)
{
// find prop by instance id and if it is ours
return CVRSyncHelper.Props.Find((CVRSyncHelper.PropData match) => (match.InstanceId == instanceId && match.SpawnedBy == MetaPort.Instance.ownerId));
return GetAllPropsByOwnerId().Count >= limit;
}
private static CVRSyncHelper.PropData GetLatestProp()
private static CVRSyncHelper.PropData GetPropByInstanceIdAndOwnerId(string instanceId)
{
// should already be sorted by spawn order
return CVRSyncHelper.Props.LastOrDefault((CVRSyncHelper.PropData match) => match.SpawnedBy == MetaPort.Instance.ownerId);
return CVRSyncHelper.Props.Find(propData => propData.InstanceId == instanceId && propData.SpawnedBy == MetaPort.Instance.ownerId);
}
private static List<CVRSyncHelper.PropData> GetAllProps()
private static CVRSyncHelper.PropData GetLatestPropByOwnerId()
{
// im not storing the count because there is good chance itll desync from server
return CVRSyncHelper.Props.FindAll((CVRSyncHelper.PropData match) => match.SpawnedBy == MetaPort.Instance.ownerId);
return CVRSyncHelper.Props.LastOrDefault(propData => propData.SpawnedBy == MetaPort.Instance.ownerId);
}
private static List<CVRSyncHelper.PropData> GetAllPropsByOwnerId()
{
return CVRSyncHelper.Props.FindAll(propData => propData.SpawnedBy == MetaPort.Instance.ownerId);
}
public class DeletedProp
{
public string propGuid;
public Vector3 position;
public Quaternion rotation;
public Vector3 rotation;
public float timeDeleted;
public DeletedProp(CVRSyncHelper.PropData propData)
@ -301,10 +289,10 @@ public class PropUndoButton : MelonMod
Vector3 position = spawnable.position;
position.y -= propData.Spawnable.spawnHeight;
propGuid = propData.ObjectId;
this.propGuid = propData.ObjectId;
this.position = position;
rotation = spawnable.rotation;
timeDeleted = Time.time;
this.rotation = spawnable.rotation.eulerAngles;
this.timeDeleted = Time.time;
}
}
}

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