[DesktopVRSwitch] Added buffer to switch transition to ensure it fully played.

This commit is contained in:
NotAKidoS 2023-09-23 19:40:37 -05:00
parent 71fa8a9c56
commit 03136cc7d4

View file

@ -109,14 +109,14 @@ public class VRModeSwitchManager : MonoBehaviour
{
if (WorldTransitionSystem.Instance == null) yield break;
WorldTransitionSystem.Instance.StartTransition();
yield return new WaitForSeconds(WorldTransitionSystem.Instance.CurrentInLength);
yield return new WaitForSeconds(WorldTransitionSystem.Instance.CurrentInLength + 0.25f);
}
private IEnumerator ContinueTransition()
{
if (WorldTransitionSystem.Instance == null) yield break;
WorldTransitionSystem.Instance.ContinueTransition();
yield return new WaitForSeconds(WorldTransitionSystem.Instance.CurrentInLength);
yield return new WaitForSeconds(WorldTransitionSystem.Instance.CurrentInLength + 0.25f);
}
#endregion