mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
qol stuff
two small fixes so thirdperson feels better to use no longer scrolls while in menus or unity explorer, and frontview
This commit is contained in:
parent
31d199ec5a
commit
08d305f3a5
2 changed files with 3 additions and 2 deletions
|
@ -153,7 +153,7 @@ internal static class CameraLogic
|
||||||
switch (location)
|
switch (location)
|
||||||
{
|
{
|
||||||
case CameraLocation.FrontView:
|
case CameraLocation.FrontView:
|
||||||
_ourCam.transform.localPosition = new Vector3(0, 0.015f, 0.55f + _dist);
|
_ourCam.transform.localPosition = new Vector3(0, 0.015f, 0.55f - _dist);
|
||||||
_ourCam.transform.localRotation = new Quaternion(0, 180, 0, 0);
|
_ourCam.transform.localRotation = new Quaternion(0, 180, 0, 0);
|
||||||
CurrentLocation = CameraLocation.FrontView;
|
CurrentLocation = CameraLocation.FrontView;
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -34,7 +34,8 @@ public class ThirdPerson : MelonMod
|
||||||
|
|
||||||
public override void OnUpdate()
|
public override void OnUpdate()
|
||||||
{
|
{
|
||||||
if (State)
|
// Prevents scrolling while in Menus or UnityExplorer
|
||||||
|
if (State && Cursor.lockState == CursorLockMode.Locked)
|
||||||
{
|
{
|
||||||
if (Input.GetAxis("Mouse ScrollWheel") > 0f) IncrementDist();
|
if (Input.GetAxis("Mouse ScrollWheel") > 0f) IncrementDist();
|
||||||
else if (Input.GetAxis("Mouse ScrollWheel") < 0f) DecrementDist();
|
else if (Input.GetAxis("Mouse ScrollWheel") < 0f) DecrementDist();
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue