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[LuaNetworkVariables] rename classes
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12 changed files with 122 additions and 51 deletions
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@ -1,7 +1,7 @@
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using ABI_RC.Core.Savior;
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using UnityEngine;
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namespace NAK.LuaNetVars;
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namespace NAK.LuaNetworkVariables;
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public partial class LuaNetVarController
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{
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@ -13,10 +13,10 @@ public partial class LuaNetVarController
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// Check if it already exists (this **should** only matter in worlds)
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if (_hashes.Contains(hash))
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{
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LuaNetVarsMod.Logger.Warning($"Duplicate RelativeSyncMarker found at path {path}");
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LuaNetworkVariablesMod.Logger.Warning($"Duplicate RelativeSyncMarker found at path {path}");
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if (!FindAvailableHash(ref hash)) // Super lazy fix idfc
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{
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LuaNetVarsMod.Logger.Error($"Failed to find available hash for RelativeSyncMarker after 16 tries! {path}");
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LuaNetworkVariablesMod.Logger.Error($"Failed to find available hash for RelativeSyncMarker after 16 tries! {path}");
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return false;
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}
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}
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