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SmartReticle: initial release
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101
SmartReticle/Main.cs
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101
SmartReticle/Main.cs
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.UI;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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namespace NAK.SmartReticle;
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public class SmartReticleMod : MelonMod
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{
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#region Melon Preferences
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private const string SettingsCategory = nameof(SmartReticleMod);
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private static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(SettingsCategory);
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private static readonly MelonPreferences_Entry<bool> Entry_Enabled =
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Category.CreateEntry("enabled", true, display_name: "Enabled",description: "Toggle SmartReticleMod entirely.");
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private static readonly MelonPreferences_Entry<float> Entry_HideTimeout =
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Category.CreateEntry("hide_timeout", 1f, display_name: "Hide Timeout (s)", description: "Timeout before the reticle hides again. Set to 0 to instantly hide.");
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#endregion Melon Preferences
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public override void OnInitializeMelon()
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{
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ApplyPatches(typeof(ControllerRay_Patches));
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}
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private void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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LoggerInstance.Msg($"Failed while patching {type.Name}!");
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LoggerInstance.Error(e);
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}
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}
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#region Patches
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private static class ControllerRay_Patches
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{
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private static Transform _mainMenuTransform;
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private static Transform _quickMenuTransform;
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private static float _lastDisplayedTime;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ControllerRay), nameof(ControllerRay.Start))]
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private static void Postfix_ControllerRay_Start()
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{
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_mainMenuTransform = ViewManager.Instance.transform;
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_quickMenuTransform = CVR_MenuManager.Instance.transform;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ControllerRay), nameof(ControllerRay.DisplayAuraHighlight))]
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private static void Postfix_ControllerRay_DisplayAuraHighlight(ref ControllerRay __instance)
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{
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if (!Entry_Enabled.Value)
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return;
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if (!__instance.isDesktopRay)
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return;
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GameObject desktopPointer = CohtmlHud.Instance.desktopPointer;
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if (!desktopPointer.activeSelf)
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{
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_lastDisplayedTime = 0; // reset time
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return; // pointing at menu or cursor is active
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}
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bool shouldDisplayPointer = (__instance._interact // pressing mouse1 or mouse2
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|| __instance._isTryingToPickup
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// using some tool/utility
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|| (PlayerSetup.Instance.GetCurrentPropSelectionMode()
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!= PlayerSetup.PropSelectionMode.None)
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// hit something- other than the two menus
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|| (__instance._objectWasHit
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&& (__instance.hitTransform != _mainMenuTransform
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&& __instance.hitTransform != _quickMenuTransform)));
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if (shouldDisplayPointer)
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{
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_lastDisplayedTime = Time.time;
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return;
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}
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if (Time.time - _lastDisplayedTime > Entry_HideTimeout.Value)
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desktopPointer.SetActive(false);
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}
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}
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#endregion Patches
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}
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32
SmartReticle/Properties/AssemblyInfo.cs
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32
SmartReticle/Properties/AssemblyInfo.cs
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using NAK.SmartReticle.Properties;
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using MelonLoader;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.SmartReticle))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.SmartReticle))]
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[assembly: MelonInfo(
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typeof(NAK.SmartReticle.SmartReticleMod),
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nameof(NAK.SmartReticle),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/SmartReticle"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: MelonColor(255, 246, 25, 99)] // red-pink
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[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
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[assembly: HarmonyDontPatchAll]
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namespace NAK.SmartReticle.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.0";
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public const string Author = "NotAKidoS";
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}
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14
SmartReticle/README.md
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14
SmartReticle/README.md
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# SmartReticle
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Simple mod that makes the Desktop reticle only appear when needed.
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---
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Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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6
SmartReticle/SmartReticle.csproj
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6
SmartReticle/SmartReticle.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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</PropertyGroup>
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</Project>
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23
SmartReticle/format.json
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23
SmartReticle/format.json
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{
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"_id": -1,
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"name": "SmartReticle",
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"modversion": "1.0.0",
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"gameversion": "2024r175",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Simple mod that makes the Desktop reticle only appear when needed.",
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"searchtags": [
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"reticle",
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"hud",
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"cursor",
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"dot"
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],
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r39/SmartReticle.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/SmartReticle/",
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"changelog": "- Initial Release",
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"embedcolor": "#f61963"
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}
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