Merge remote-tracking branch 'JumpPatch/main'

Merge JumpPatch
This commit is contained in:
NotAKidoS 2023-04-16 06:54:24 -05:00
commit 0c6613ac8c
7 changed files with 164 additions and 0 deletions

View file

@ -0,0 +1,15 @@
using ABI_RC.Core.Savior;
using ABI_RC.Systems.MovementSystem;
using HarmonyLib;
namespace NAK.Melons.JumpPatch.HarmonyPatches;
class MovementSystemPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(MovementSystem), "Update")]
private static void Prefix_MovementSystem_Update(ref bool ____isGrounded)
{
CVRInputManager.Instance.jump = CVRInputManager.Instance.jump && ____isGrounded;
}
}

View file

@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<LangVersion>latest</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="Deploy" AfterTargets="Build">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
</Target>
</Project>

25
JumpPatch/JumpPatch.sln Normal file
View file

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.2.32630.192
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "JumpPatch", "JumpPatch.csproj", "{E205C609-750F-4EF6-9180-09907A3D5EFA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E205C609-750F-4EF6-9180-09907A3D5EFA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E205C609-750F-4EF6-9180-09907A3D5EFA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E205C609-750F-4EF6-9180-09907A3D5EFA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E205C609-750F-4EF6-9180-09907A3D5EFA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {75945C3C-368D-4A04-8EB7-F254473A946F}
EndGlobalSection
EndGlobal

24
JumpPatch/Main.cs Normal file
View file

@ -0,0 +1,24 @@
using MelonLoader;
namespace NAK.Melons.JumpPatch;
public class JumpPatchMod : MelonMod
{
public override void OnInitializeMelon()
{
ApplyPatches(typeof(HarmonyPatches.MovementSystemPatches));
}
private void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Msg($"Failed while patching {type.Name}!");
LoggerInstance.Error(e);
}
}
}

View file

@ -0,0 +1,30 @@
using MelonLoader;
using NAK.Melons.JumpPatch.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.Melons.JumpPatch))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.Melons.JumpPatch))]
[assembly: MelonInfo(
typeof(NAK.Melons.JumpPatch.JumpPatchMod),
nameof(NAK.Melons.JumpPatch),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/JumpPatch"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: HarmonyDontPatchAll]
namespace NAK.Melons.JumpPatch.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.0";
public const string Author = "NotAKidoS";
}

23
JumpPatch/format.json Normal file
View file

@ -0,0 +1,23 @@
{
"_id": -1,
"name": "JumpPatch",
"modversion": "1.0.0",
"gameversion": "2022r170",
"loaderversion": "0.5.7",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Prevents you from jumping until you've been grounded for a frame.\nThis ensures Grounded parameter fires when hitting the ground while holding jump.",
"searchtags": [
"toes",
"vrik",
"ik",
"feet"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/JumpPatch/releases/download/v1.0.0/JumpPatch.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/JumpPatch/",
"changelog": "- Initial Release\n- I like my jump animations.",
"embedcolor": "#e56597"
}

View file

@ -159,6 +159,16 @@ https://feedback.abinteractive.net/p/about-ik-behaviour
https://feedback.abinteractive.net/p/vrik-addplatformmotion-for-movement-parents
https://feedback.abinteractive.net/p/halfbodyik-feet-will-only-point-in-direction-of-head
# JumpPatch
Prevents you from jumping until you've been grounded for a frame.
This ensures Grounded parameter fires when hitting the ground while holding jump.
https://user-images.githubusercontent.com/37721153/231921029-f5bf5236-3dbb-4720-8eb0-fafce4e59cf8.mp4
## Relevant Feedback Posts:
https://feedback.abinteractive.net/p/grounded-parameter-does-not-fire-immediatly-after-landing
---