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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[BetterShadowClone] Added DontRespectFPR setting
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parent
829ad55195
commit
0d82606308
6 changed files with 45 additions and 24 deletions
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@ -6,6 +6,6 @@ public interface ITransformHider : IDisposable
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bool IsValid { get; }
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bool Process();
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bool PostProcess();
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void HideTransform();
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void HideTransform(bool forced = false);
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void ShowTransform();
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}
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@ -16,6 +16,9 @@ public class MeshTransformHider : ITransformHider, IFPRExclusionTask
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private readonly MeshRenderer _mainMesh;
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private bool _enabledState;
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// exclusion
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private readonly FPRExclusion _exclusion;
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#region ITransformHider Methods
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public bool IsActive { get; set; } = true; // default hide, but FPRExclusion can override
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@ -34,7 +37,8 @@ public class MeshTransformHider : ITransformHider, IFPRExclusionTask
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return;
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}
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exclusion.relatedTasks.Add(this);
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_exclusion = exclusion;
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_exclusion.relatedTasks.Add(this);
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_mainMesh = renderer;
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@ -71,14 +75,15 @@ public class MeshTransformHider : ITransformHider, IFPRExclusionTask
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_frameInitCounter++;
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return false;
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}
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public bool PostProcess()
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{
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return true;
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}
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public void HideTransform()
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public bool PostProcess()
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=> true;
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public void HideTransform(bool forced = false)
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{
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if (!forced && !IsActive)
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return;
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_enabledState = _mainMesh.enabled;
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_mainMesh.enabled = false;
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}
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@ -75,7 +75,7 @@ public class SkinnedTransformHider : ITransformHider
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if (exclusionVerts.Count == 0)
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continue;
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SubTask subTask = new(this, exclusion.target, exclusionVerts);
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SubTask subTask = new(this, exclusion, exclusionVerts);
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_subTasks.Add(subTask);
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exclusion.relatedTasks.Add(subTask);
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}
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@ -116,14 +116,15 @@ public class SkinnedTransformHider : ITransformHider
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public bool PostProcess()
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=> false; // not needed
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public void HideTransform()
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public void HideTransform(bool forced = false)
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{
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_mainMesh.forceRenderingOff = false;
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_graphicsBuffer = _mainMesh.GetVertexBuffer();
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foreach (SubTask subTask in _subTasks)
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if (subTask.IsActive && subTask.IsValid) subTask.Dispatch();
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if ((forced || subTask.IsActive) && subTask.IsValid)
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subTask.Dispatch();
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_graphicsBuffer.Release();
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}
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@ -169,17 +170,20 @@ public class SkinnedTransformHider : ITransformHider
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{
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public bool IsActive { get; set; } = true;
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public bool IsValid => _computeBuffer != null; // TODO: cleanup dead tasks
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private readonly SkinnedTransformHider _parent;
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private readonly Transform _shrinkBone;
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private readonly int _vertexCount;
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private readonly ComputeBuffer _computeBuffer;
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private readonly int _threadGroups;
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public SubTask(SkinnedTransformHider parent, Transform shrinkBone, List<int> exclusionVerts)
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private readonly FPRExclusion _exclusion;
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public SubTask(SkinnedTransformHider parent, FPRExclusion exclusion, List<int> exclusionVerts)
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{
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_parent = parent;
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_shrinkBone = shrinkBone;
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_exclusion = exclusion;
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_shrinkBone = _exclusion.target;
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_vertexCount = exclusionVerts.Count;
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_computeBuffer = new ComputeBuffer(_vertexCount, sizeof(int));
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