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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[OriginShift] Fixed for 2025r181-hf2
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2 changed files with 10 additions and 6 deletions
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@ -37,7 +37,7 @@ public class OriginShiftMod : MelonMod
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ApplyPatches(typeof(Patches.CVRObjectSyncPatches)); // remote object pos
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ApplyPatches(typeof(Patches.CVRObjectSyncPatches)); // remote object pos
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ApplyPatches(typeof(Patches.DbJobsAvatarManagerPatches)); // dynamic bones
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ApplyPatches(typeof(Patches.DbJobsAvatarManagerPatches)); // dynamic bones
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ApplyPatches(typeof(Patches.CVRPortalManagerPatches)); // portals
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ApplyPatches(typeof(Patches.AbstractPortalControllerPatches)); // portals
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ApplyPatches(typeof(Patches.RCC_SkidmarksManagerPatches)); // skidmarks
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ApplyPatches(typeof(Patches.RCC_SkidmarksManagerPatches)); // skidmarks
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ApplyPatches(typeof(Patches.CVRPickupObjectPatches)); // pickup object respawn height
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ApplyPatches(typeof(Patches.CVRPickupObjectPatches)); // pickup object respawn height
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@ -7,6 +7,7 @@ using ABI_RC.Core.Util;
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using ABI_RC.Systems.Camera;
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using ABI_RC.Systems.Camera;
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using ABI_RC.Systems.Communications.Networking;
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using ABI_RC.Systems.Communications.Networking;
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using ABI_RC.Systems.Movement;
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using ABI_RC.Systems.Movement;
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using ABI_RC.Systems.PortalsV2;
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using ABI.CCK.Components;
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using ABI.CCK.Components;
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using DarkRift;
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using DarkRift;
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using HarmonyLib;
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using HarmonyLib;
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@ -250,19 +251,22 @@ internal static class DbJobsAvatarManagerPatches
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}
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}
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}
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}
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// CVRPortalManager
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// AbstractPortalController
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internal static class CVRPortalManagerPatches
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internal static class AbstractPortalControllerPatches
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{
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{
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[HarmonyPostfix]
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVRPortalManager), nameof(CVRPortalManager.Start))]
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[HarmonyPatch(typeof(AbstractPortalController), nameof(AbstractPortalController.Setup))]
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private static void Postfix_CVRPortalManager_Start(ref CVRPortalManager __instance)
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private static void Postfix_AbstractPortalManager_Setup(ref AbstractPortalController __instance)
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{
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{
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if (__instance.PortalSoul.portalType == PortalType.World)
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return; // only care about user portals
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// parent portal to the object below it using a physics cast
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// parent portal to the object below it using a physics cast
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Transform portalTransform = __instance.transform;
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Transform portalTransform = __instance.transform;
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Vector3 origin = portalTransform.position;
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Vector3 origin = portalTransform.position;
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Vector3 direction = Vector3.down;
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Vector3 direction = Vector3.down;
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if (Physics.Raycast(origin, direction, out RaycastHit hit, 0.5f))
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if (Physics.Raycast(origin, direction, out RaycastHit hit, 0.5f))
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portalTransform.SetParent(hit.transform);
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portalTransform.SetParent(hit.transform, true);
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}
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}
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}
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}
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