[DesktopVRSwitch] Nuke CohtmlUISystem Gamepad handling for now.

This commit is contained in:
NotAKidoS 2023-06-19 23:47:43 -05:00
parent 5f95755ad2
commit 0fb7c3d401
19 changed files with 146 additions and 21 deletions

View file

@ -5,21 +5,18 @@ namespace NAK.DesktopVRSwitch.VRModeTrackers;
public class CameraFacingObjectTracker : MonoBehaviour
{
private CameraFacingObject _cameraFacingObject;
internal CameraFacingObject _cameraFacingObject;
public CameraFacingObjectTracker(CameraFacingObject cameraFacingObject)
void Start()
{
this._cameraFacingObject = cameraFacingObject;
VRModeSwitchManager.OnPostVRModeSwitch += OnPostSwitch;
}
private void OnDestroy()
void OnDestroy()
{
VRModeSwitchManager.OnPostVRModeSwitch -= OnPostSwitch;
}
public void OnPreSwitch(bool intoVR) { }
public void OnFailedSwitch(bool intoVR) { }
public void OnPostSwitch(bool intoVR)
{
_cameraFacingObject.m_Camera = Utils.GetPlayerCameraObject(intoVR).GetComponent<Camera>();