[IKFixes] Fix Seated Play button not returning when trackers disconnect.

This commit is contained in:
NotAKidoS 2023-09-24 06:14:11 -05:00
parent b1cc584646
commit 1631effeff
3 changed files with 12 additions and 14 deletions

View file

@ -173,13 +173,6 @@ internal static class BodySystemPatches
int count = IKSystem.Instance.AllTrackingPoints.FindAll(m => m.isActive && m.isValid && m.suggestedRole > TrackingPoint.TrackingRole.Invalid).Count;
// fixes having all tracking points disabled forcing calibration
if (count == 0)
{
__instance._fbtAvailable = false;
return false;
}
// solid body count block
int num = 0;
if (BodySystem.enableLeftFootTracking) num++;
@ -190,10 +183,15 @@ internal static class BodySystemPatches
if (BodySystem.enableChestTracking) num++;
if (BodySystem.enableLeftElbowTracking) num++;
if (BodySystem.enableRightElbowTracking) num++;
__instance._fbtAvailable = (count >= num);
CVR_MenuManager.Instance.coreData.core.fullBodyActive = __instance._fbtAvailable = (count >= num && num != 0);
// fixes having all tracking points disabled forcing calibration
if (num == 0 || count == 0)
{
CVR_MenuManager.Instance.coreData.core.fullBodyActive = __instance._fbtAvailable = false;
return false;
}
CVR_MenuManager.Instance.coreData.core.fullBodyActive = __instance._fbtAvailable = (count >= num);
return false;
}