mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
[ShadowCloneFallback] Initial Release
This commit is contained in:
parent
6c7a3259e7
commit
169df4ed33
6 changed files with 103 additions and 4 deletions
27
ShadowCloneFallback/Main.cs
Normal file
27
ShadowCloneFallback/Main.cs
Normal file
|
@ -0,0 +1,27 @@
|
||||||
|
using ABI_RC.Core.Player.ShadowClone;
|
||||||
|
using MelonLoader;
|
||||||
|
|
||||||
|
namespace NAK.ShadowCloneFallback;
|
||||||
|
|
||||||
|
public class ShadowCloneFallback : MelonMod
|
||||||
|
{
|
||||||
|
private const string SettingsCategory = nameof(ShadowCloneFallback);
|
||||||
|
|
||||||
|
private static readonly MelonPreferences_Category Category =
|
||||||
|
MelonPreferences.CreateCategory(SettingsCategory);
|
||||||
|
|
||||||
|
private static readonly MelonPreferences_Entry<bool> EntryEnabled =
|
||||||
|
Category.CreateEntry("Enabled", true, description: "Toggle ShadowCloneFallback entirely.");
|
||||||
|
|
||||||
|
public override void OnInitializeMelon()
|
||||||
|
{
|
||||||
|
ShadowCloneUtils.s_UseShaderClones = EntryEnabled.Value;
|
||||||
|
EntryEnabled.OnEntryValueChanged.Subscribe(OnEnabledChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnabledChanged(bool _, bool __)
|
||||||
|
{
|
||||||
|
ShadowCloneUtils.s_UseShaderClones = EntryEnabled.Value;
|
||||||
|
LoggerInstance.Msg($"ShadowCloneUtils.s_UseShaderClones is now {(EntryEnabled.Value ? "enabled" : "disabled")}.");
|
||||||
|
}
|
||||||
|
}
|
30
ShadowCloneFallback/Properties/AssemblyInfo.cs
Normal file
30
ShadowCloneFallback/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
using NAK.ShadowCloneFallback.Properties;
|
||||||
|
using MelonLoader;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||||
|
[assembly: AssemblyTitle(nameof(NAK.ShadowCloneFallback))]
|
||||||
|
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||||
|
[assembly: AssemblyProduct(nameof(NAK.ShadowCloneFallback))]
|
||||||
|
|
||||||
|
[assembly: MelonInfo(
|
||||||
|
typeof(NAK.ShadowCloneFallback.ShadowCloneFallback),
|
||||||
|
nameof(NAK.ShadowCloneFallback),
|
||||||
|
AssemblyInfoParams.Version,
|
||||||
|
AssemblyInfoParams.Author,
|
||||||
|
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ShadowCloneFallback"
|
||||||
|
)]
|
||||||
|
|
||||||
|
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
|
||||||
|
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||||
|
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||||
|
[assembly: HarmonyDontPatchAll]
|
||||||
|
|
||||||
|
namespace NAK.ShadowCloneFallback.Properties;
|
||||||
|
internal static class AssemblyInfoParams
|
||||||
|
{
|
||||||
|
public const string Version = "1.0.0";
|
||||||
|
public const string Author = "NotAKidoS";
|
||||||
|
}
|
17
ShadowCloneFallback/README.md
Normal file
17
ShadowCloneFallback/README.md
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
# ShadowCloneFallback
|
||||||
|
|
||||||
|
Simple mod that exposes a toggle for the Fallback Shadow Clone implementation.
|
||||||
|
By default, using this mod will enable the less-performant shadow clones. Only use this mod if you for whatever reason have issues with the compute shader clones.
|
||||||
|
|
||||||
|
Originally made the mod for debugging a potential crash a friend was experiencing, which turned out to be unrelated to the shader clones.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
|
||||||
|
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
|
||||||
|
|
||||||
|
> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
|
||||||
|
|
||||||
|
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
|
||||||
|
|
||||||
|
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
|
2
ShadowCloneFallback/ShadowCloneFallback.csproj
Normal file
2
ShadowCloneFallback/ShadowCloneFallback.csproj
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk"/>
|
23
ShadowCloneFallback/format.json
Normal file
23
ShadowCloneFallback/format.json
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
{
|
||||||
|
"_id": -1,
|
||||||
|
"name": "ShadowCloneFallback",
|
||||||
|
"modversion": "1.0.0",
|
||||||
|
"gameversion": "2024r175",
|
||||||
|
"loaderversion": "0.6.1",
|
||||||
|
"modtype": "Mod",
|
||||||
|
"author": "NotAKidoS",
|
||||||
|
"description": "Simple mod that exposes a toggle for the Fallback Shadow Clone implementation.\nBy default, using this mod will enable the less-performant shadow clones. Only use this mod if you for whatever reason have issues with the compute shader clones.",
|
||||||
|
"searchtags": [
|
||||||
|
"shadow",
|
||||||
|
"clone",
|
||||||
|
"compute",
|
||||||
|
"shader"
|
||||||
|
],
|
||||||
|
"requirements": [
|
||||||
|
"None"
|
||||||
|
],
|
||||||
|
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r26/ShadowCloneFallback.dll",
|
||||||
|
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ShadowCloneFallback/",
|
||||||
|
"changelog": "- Initial Release",
|
||||||
|
"embedcolor": "#7d7e81"
|
||||||
|
}
|
|
@ -1,12 +1,12 @@
|
||||||
{
|
{
|
||||||
"_id": -1,
|
"_id": -1,
|
||||||
"name": "Stop Closing My Menus On World Load",
|
"name": "Stop Closing My Menu On World Load",
|
||||||
"modversion": "1.0.0",
|
"modversion": "1.0.0",
|
||||||
"gameversion": "2024r175",
|
"gameversion": "2024r175",
|
||||||
"loaderversion": "0.6.1",
|
"loaderversion": "0.6.1",
|
||||||
"modtype": "Mod",
|
"modtype": "Mod",
|
||||||
"author": "NotAKidoS",
|
"author": "NotAKidoS",
|
||||||
"description": "Simple patch that prevents your menus from being closed when a world is loaded.",
|
"description": "Simple patch that prevents your menu from being closed when a world is loaded.\nNicked the patch Kafeijao made for my old MenuScalePatch mod.",
|
||||||
"searchtags": [
|
"searchtags": [
|
||||||
"menu",
|
"menu",
|
||||||
"close",
|
"close",
|
||||||
|
@ -16,8 +16,8 @@
|
||||||
"requirements": [
|
"requirements": [
|
||||||
"None"
|
"None"
|
||||||
],
|
],
|
||||||
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r25/StopClosingMyMenusOnWorldLoad.dll",
|
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r26/StopClosingMyMenuOnWorldLoad.dll",
|
||||||
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/StopClosingMyMenusOnWorldLoad/",
|
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/StopClosingMyMenuOnWorldLoad/",
|
||||||
"changelog": "- Initial Release",
|
"changelog": "- Initial Release",
|
||||||
"embedcolor": "#b589ec"
|
"embedcolor": "#b589ec"
|
||||||
}
|
}
|
Loading…
Add table
Add a link
Reference in a new issue