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[NoDepthOnlyFlat] Initial testing
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5 changed files with 141 additions and 0 deletions
73
NoDepthOnlyFlat/Main.cs
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73
NoDepthOnlyFlat/Main.cs
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using ABI_RC.Core.Base;
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using ABI_RC.Core.Player;
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using MelonLoader;
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using System.Reflection;
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using System.Web.Services.Description;
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using ABI_RC.Systems.Camera;
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using UnityEngine;
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using Valve.VR.InteractionSystem;
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namespace NAK.NoDepthOnlyFlat;
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public class NoDepthOnlyFlat : MelonMod
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{
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(NoDepthOnlyFlat));
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public static readonly MelonPreferences_Entry<bool> EntryUseDepthOnPlayerCamera =
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Category.CreateEntry("Use Depth On Player Camera", false, description: "Toggle depth texture on player cameras.");
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public static readonly MelonPreferences_Entry<bool> EntryUseDepthOnPortableCamera =
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Category.CreateEntry("Use Depth On Portable Camera", false, description: "Toggle depth texture on portable camera.");
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public override void OnInitializeMelon()
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{
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HarmonyInstance.Patch(
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typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.Start)),
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postfix: new HarmonyLib.HarmonyMethod(typeof(NoDepthOnlyFlat).GetMethod(nameof(OnPlayerSetupStart_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
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);
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HarmonyInstance.Patch(
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typeof(PortableCamera).GetMethod(nameof(PortableCamera.Start)),
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postfix: new HarmonyLib.HarmonyMethod(typeof(NoDepthOnlyFlat).GetMethod(nameof(OnPortableCameraStart_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
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);
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foreach (MelonPreferences_Entry setting in Category.Entries)
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setting.OnEntryValueChangedUntyped.Subscribe(OnSettingsChanged);
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}
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public static void OnSettingsChanged(object oldValue = null, object newValue = null)
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{
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SetPlayerSetupCameraDepthTextureMode(EntryUseDepthOnPlayerCamera.Value);
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SetPortableCameraDepthTextureMode(EntryUseDepthOnPortableCamera.Value);
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}
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private static void SetPlayerSetupCameraDepthTextureMode(bool useDepth)
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{
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if (PlayerSetup.Instance != null)
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{
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PlayerSetup.Instance.desktopCamera.GetComponent<Camera>().depthTextureMode = useDepth ? DepthTextureMode.Depth : DepthTextureMode.None;
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PlayerSetup.Instance.vrCamera.GetComponent<Camera>().depthTextureMode = useDepth ? DepthTextureMode.Depth : DepthTextureMode.None;
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}
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}
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private static void SetPortableCameraDepthTextureMode(bool useDepth)
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{
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if (PortableCamera.Instance != null)
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{
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PortableCamera.Instance._camera.depthTextureMode = useDepth ? DepthTextureMode.Depth : DepthTextureMode.None;
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}
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}
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// Lazy way to set settings on start
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private static void OnPlayerSetupStart_Postfix()
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{
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SetPlayerSetupCameraDepthTextureMode(EntryUseDepthOnPlayerCamera.Value);
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}
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private static void OnPortableCameraStart_Postfix()
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{
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SetPortableCameraDepthTextureMode(EntryUseDepthOnPortableCamera.Value);
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}
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}
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2
NoDepthOnlyFlat/NoDepthOnlyFlat.csproj
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2
NoDepthOnlyFlat/NoDepthOnlyFlat.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk" />
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29
NoDepthOnlyFlat/Properties/AssemblyInfo.cs
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29
NoDepthOnlyFlat/Properties/AssemblyInfo.cs
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using MelonLoader;
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using NAK.NoDepthOnlyFlat.Properties;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.NoDepthOnlyFlat))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.NoDepthOnlyFlat))]
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[assembly: MelonInfo(
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typeof(NAK.NoDepthOnlyFlat.NoDepthOnlyFlat),
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nameof(NAK.NoDepthOnlyFlat),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/NoDepthOnlyFlat"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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namespace NAK.NoDepthOnlyFlat.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.0";
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public const string Author = "NotAKidoS";
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}
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14
NoDepthOnlyFlat/README.md
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14
NoDepthOnlyFlat/README.md
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# NoDepthOnlyFlat
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Sets depth texture mode for player and portable cameras or something. Shit together, have not tested, it could explode.
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---
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Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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23
NoDepthOnlyFlat/format.json
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23
NoDepthOnlyFlat/format.json
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{
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"_id": 172,
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"name": "NoDepthOnlyFlat",
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"modversion": "1.0.0",
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"gameversion": "2022r170p1",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "Exterrata & NotAKidoS",
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"description": "A simple mod to add an audio cue for muting and unmuting.\n\nYou can replace the sfx in 'ChilloutVR\\ChilloutVR_Data\\StreamingAssets\\Cohtml\\UIResources\\GameUI\\mods\\NoDepthOnlyFlat\\audio'.",
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"searchtags": [
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"mute",
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"unmute",
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"audio",
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"sound"
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],
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r13/NoDepthOnlyFlat.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/NoDepthOnlyFlat/",
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"changelog": "- Initial CVRMG release",
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"embedcolor": "92e492"
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}
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