[NoDepthOnlyFlat] Initial testing

This commit is contained in:
NotAKidoS 2023-07-12 12:09:00 -05:00
parent f1ec83faef
commit 16e44f7c35
5 changed files with 141 additions and 0 deletions

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NoDepthOnlyFlat/Main.cs Normal file
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using ABI_RC.Core.Base;
using ABI_RC.Core.Player;
using MelonLoader;
using System.Reflection;
using System.Web.Services.Description;
using ABI_RC.Systems.Camera;
using UnityEngine;
using Valve.VR.InteractionSystem;
namespace NAK.NoDepthOnlyFlat;
public class NoDepthOnlyFlat : MelonMod
{
public static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(nameof(NoDepthOnlyFlat));
public static readonly MelonPreferences_Entry<bool> EntryUseDepthOnPlayerCamera =
Category.CreateEntry("Use Depth On Player Camera", false, description: "Toggle depth texture on player cameras.");
public static readonly MelonPreferences_Entry<bool> EntryUseDepthOnPortableCamera =
Category.CreateEntry("Use Depth On Portable Camera", false, description: "Toggle depth texture on portable camera.");
public override void OnInitializeMelon()
{
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.Start)),
postfix: new HarmonyLib.HarmonyMethod(typeof(NoDepthOnlyFlat).GetMethod(nameof(OnPlayerSetupStart_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(PortableCamera).GetMethod(nameof(PortableCamera.Start)),
postfix: new HarmonyLib.HarmonyMethod(typeof(NoDepthOnlyFlat).GetMethod(nameof(OnPortableCameraStart_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
);
foreach (MelonPreferences_Entry setting in Category.Entries)
setting.OnEntryValueChangedUntyped.Subscribe(OnSettingsChanged);
}
public static void OnSettingsChanged(object oldValue = null, object newValue = null)
{
SetPlayerSetupCameraDepthTextureMode(EntryUseDepthOnPlayerCamera.Value);
SetPortableCameraDepthTextureMode(EntryUseDepthOnPortableCamera.Value);
}
private static void SetPlayerSetupCameraDepthTextureMode(bool useDepth)
{
if (PlayerSetup.Instance != null)
{
PlayerSetup.Instance.desktopCamera.GetComponent<Camera>().depthTextureMode = useDepth ? DepthTextureMode.Depth : DepthTextureMode.None;
PlayerSetup.Instance.vrCamera.GetComponent<Camera>().depthTextureMode = useDepth ? DepthTextureMode.Depth : DepthTextureMode.None;
}
}
private static void SetPortableCameraDepthTextureMode(bool useDepth)
{
if (PortableCamera.Instance != null)
{
PortableCamera.Instance._camera.depthTextureMode = useDepth ? DepthTextureMode.Depth : DepthTextureMode.None;
}
}
// Lazy way to set settings on start
private static void OnPlayerSetupStart_Postfix()
{
SetPlayerSetupCameraDepthTextureMode(EntryUseDepthOnPlayerCamera.Value);
}
private static void OnPortableCameraStart_Postfix()
{
SetPortableCameraDepthTextureMode(EntryUseDepthOnPortableCamera.Value);
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk" />

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using MelonLoader;
using NAK.NoDepthOnlyFlat.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.NoDepthOnlyFlat))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.NoDepthOnlyFlat))]
[assembly: MelonInfo(
typeof(NAK.NoDepthOnlyFlat.NoDepthOnlyFlat),
nameof(NAK.NoDepthOnlyFlat),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/NoDepthOnlyFlat"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
namespace NAK.NoDepthOnlyFlat.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.0";
public const string Author = "NotAKidoS";
}

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NoDepthOnlyFlat/README.md Normal file
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# NoDepthOnlyFlat
Sets depth texture mode for player and portable cameras or something. Shit together, have not tested, it could explode.
---
Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.

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{
"_id": 172,
"name": "NoDepthOnlyFlat",
"modversion": "1.0.0",
"gameversion": "2022r170p1",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "Exterrata & NotAKidoS",
"description": "A simple mod to add an audio cue for muting and unmuting.\n\nYou can replace the sfx in 'ChilloutVR\\ChilloutVR_Data\\StreamingAssets\\Cohtml\\UIResources\\GameUI\\mods\\NoDepthOnlyFlat\\audio'.",
"searchtags": [
"mute",
"unmute",
"audio",
"sound"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r13/NoDepthOnlyFlat.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/NoDepthOnlyFlat/",
"changelog": "- Initial CVRMG release",
"embedcolor": "92e492"
}