[ThirdPerson] BetterShadowClone support

This commit is contained in:
NotAKidoS 2024-02-03 02:12:55 -06:00
parent 5ee7dca50b
commit 1de39260f4
6 changed files with 66 additions and 16 deletions

View file

@ -12,7 +12,8 @@ internal static class CameraLogic
{
private static float _dist;
private static float _scale = 1f;
private static Camera _thirdpersonCam;
private static Camera _thirdPersonCam;
private static Camera _uiCam;
private static Camera _desktopCam;
private static int _storedCamMask;
private static CameraFovClone _cameraFovClone;
@ -36,38 +37,40 @@ internal static class CameraLogic
_state = !CheckIsRestricted() && value;
if (_state) _storedCamMask = _desktopCam.cullingMask;
_desktopCam.cullingMask = _state ? 0 : _storedCamMask;
_thirdpersonCam.gameObject.SetActive(_state);
_uiCam.cullingMask = _state ? _uiCam.cullingMask & ~(1 << CVRLayers.PlayerClone) : _uiCam.cullingMask | (1 << CVRLayers.PlayerClone);
_thirdPersonCam.gameObject.SetActive(_state);
}
}
internal static IEnumerator SetupCamera()
{
yield return new WaitUntil(() => PlayerSetup.Instance);
_thirdpersonCam = new GameObject("ThirdPersonCameraObj", typeof(Camera)).GetComponent<Camera>();
_cameraFovClone = _thirdpersonCam.gameObject.AddComponent<CameraFovClone>();
_thirdPersonCam = new GameObject("ThirdPersonCameraObj", typeof(Camera)).GetComponent<Camera>();
_cameraFovClone = _thirdPersonCam.gameObject.AddComponent<CameraFovClone>();
_desktopCam = PlayerSetup.Instance.desktopCamera.GetComponent<Camera>();
_cameraFovClone.targetCamera = _desktopCam;
_thirdpersonCam.transform.SetParent(_desktopCam.transform);
_thirdPersonCam.transform.SetParent(_desktopCam.transform);
_uiCam = _desktopCam.transform.Find("_UICamera").GetComponent<Camera>();
RelocateCam(CameraLocation.Default);
_thirdpersonCam.gameObject.SetActive(false);
_thirdPersonCam.gameObject.SetActive(false);
ThirdPerson.Logger.Msg("Finished setting up third person camera.");
}
internal static void CopyPlayerCamValues()
{
Camera activePlayerCam = PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>();
if (_thirdpersonCam == null || activePlayerCam == null)
if (_thirdPersonCam == null || activePlayerCam == null)
return;
ThirdPerson.Logger.Msg("Copying active camera settings & components.");
CVRTools.CopyToDestCam(activePlayerCam, _thirdpersonCam);
CVRTools.CopyToDestCam(activePlayerCam, _thirdPersonCam);
if (!CheckIsRestricted())
return;
@ -78,7 +81,7 @@ internal static class CameraLogic
internal static void RelocateCam(CameraLocation location, bool resetDist = false)
{
Transform thirdPersonCam = _thirdpersonCam.transform;
Transform thirdPersonCam = _thirdPersonCam.transform;
thirdPersonCam.rotation = _desktopCam.transform.rotation;
if (resetDist) ResetDist();
switch (location)
@ -106,12 +109,19 @@ internal static class CameraLogic
break;
}
}
private static void ResetDist() => _dist = 0;
internal static void ScrollDist(float sign) { _dist += sign * 0.25f; RelocateCam(CurrentLocation); }
internal static void AdjustScale(float height) { _scale = height; RelocateCam(CurrentLocation); }
internal static void CheckVRMode() { if (MetaPort.Instance.isUsingVr) State = false; }
private static bool CheckIsRestricted()
=> !CVRWorld.Instance.enableZoom;
internal static bool ShouldNotHideHead_ThirdPerson(Camera cam)
{
if (cam != _desktopCam)
return true; // we dont care
return !State;
}
}