This commit is contained in:
NotAKidoS 2023-02-17 06:10:49 -06:00
parent 8a3523539b
commit 1e636e3395
13 changed files with 732 additions and 5 deletions

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@ -0,0 +1,125 @@
using NAK.Melons.DesktopVRSwitch.Patches;
using System.Collections;
using UnityEngine;
using UnityEngine.XR;
using Valve.VR;
namespace NAK.Melons.DesktopVRSwitch;
public class DesktopVRSwitch : MonoBehaviour
{
//Settings
public bool _reloadLocalAvatar = true;
//Internal Stuff
private bool _switchInProgress = false;
void Start()
{
//do not pause game, this breaks dynbones & trackers
SteamVR_Settings.instance.pauseGameWhenDashboardVisible = false;
}
void Update()
{
if (Input.GetKeyDown(KeyCode.F6) && Input.GetKey(KeyCode.LeftControl))
{
SwitchXRMode();
}
}
public void SwitchXRMode()
{
if (_switchInProgress) return;
if (!IsInXR())
{
StartCoroutine(StartXRSystem());
}
else
{
StartCoroutine(StopXR());
}
}
public bool IsInXR() => XRSettings.enabled;
private IEnumerator StartXRSystem()
{
BeforeXRModeSwitch(true);
XRSettings.LoadDeviceByName("OpenVR");
yield return null;
if (string.IsNullOrEmpty(XRSettings.loadedDeviceName))
{
DesktopVRSwitchMod.Logger.Error("Initializing VR Failed. Is there no VR device connected?");
}
else
{
DesktopVRSwitchMod.Logger.Msg("Starting SteamVR...");
XRSettings.enabled = true;
//force steamvr to reinitialize input
//this does SteamVR_Input.actionSets[0].Activate() for us (we deactivate in StopVR())
//but only if SteamVR_Settings.instance.activateFirstActionSetOnStart is enabled
//which in ChilloutVR, it is, because all those settings are default
SteamVR_Input.Initialize(true);
yield return null;
AfterXRModeSwitch(true);
}
yield break;
}
private IEnumerator StopXR()
{
BeforeXRModeSwitch(false);
yield return null;
if (!string.IsNullOrEmpty(XRSettings.loadedDeviceName))
{
//deactivate the action set so SteamVR_Input.Initialize can reactivate
SteamVR_Input.actionSets[0].Deactivate(SteamVR_Input_Sources.Any);
SteamVR.SafeDispose(); //idk
XRSettings.LoadDeviceByName("");
XRSettings.enabled = false;
yield return null;
AfterXRModeSwitch(false);
}
yield break;
}
//one frame before switch attempt
public void BeforeXRModeSwitch(bool enterXR)
{
//let tracked objects know we are attempting to switch
VRModeSwitchTracker.PreVRModeSwitch(enterXR);
}
//one frame after switch attempt
public void AfterXRModeSwitch(bool enterXR)
{
//reset physics time to Desktop default
Time.fixedDeltaTime = 0.02f;
//these two must come first
TryCatchHell.SetCheckVR(enterXR);
TryCatchHell.SetMetaPort(enterXR);
//the bulk of funni changes
TryCatchHell.RepositionCohtmlHud(enterXR);
TryCatchHell.UpdateHudOperations(enterXR);
TryCatchHell.DisableMirrorCanvas();
TryCatchHell.SwitchActiveCameraRigs(enterXR);
TryCatchHell.ResetCVRInputManager();
TryCatchHell.UpdateRichPresence();
TryCatchHell.UpdateGestureReconizerCam();
//let tracked objects know we switched
VRModeSwitchTracker.PostVRModeSwitch(enterXR);
//reload avatar by default, optional for debugging
if (_reloadLocalAvatar)
{
TryCatchHell.ReloadLocalAvatar();
}
_switchInProgress = false;
}
}

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@ -43,7 +43,11 @@
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<<<<<<< Updated upstream
<HintPath>..\..\..\DakyModsCVR\ManagedLibs\Unity.TextMeshPro.dll</HintPath>
=======
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.TextMeshPro.dll</HintPath>
>>>>>>> Stashed changes
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>

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@ -3,7 +3,11 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.2.32630.192
MinimumVisualStudioVersion = 10.0.40219.1
<<<<<<< Updated upstream
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DesktopVRSwitch", "DesktopVRSwitch.csproj", "{4008E6D1-32F9-449B-8820-80ACF0ED8233}"
=======
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DesktopVRSwitch", "DesktopVRSwitch.csproj", "{D8B326EF-AC8E-4D71-AFC9-0658831B059B}"
>>>>>>> Stashed changes
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,15 +15,15 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4008E6D1-32F9-449B-8820-80ACF0ED8233}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4008E6D1-32F9-449B-8820-80ACF0ED8233}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4008E6D1-32F9-449B-8820-80ACF0ED8233}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4008E6D1-32F9-449B-8820-80ACF0ED8233}.Release|Any CPU.Build.0 = Release|Any CPU
{D8B326EF-AC8E-4D71-AFC9-0658831B059B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D8B326EF-AC8E-4D71-AFC9-0658831B059B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D8B326EF-AC8E-4D71-AFC9-0658831B059B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D8B326EF-AC8E-4D71-AFC9-0658831B059B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {3C86465A-87F5-49EF-915C-5B5F568A8815}
SolutionGuid = {9F6A1F88-B3D1-46F3-9370-9DDAE1F707C3}
EndGlobalSection
EndGlobal

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@ -0,0 +1,92 @@
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.Util.Object_Behaviour;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.MovementSystem;
using HarmonyLib;
using NAK.Melons.DesktopVRSwitch.Patches;
using UnityEngine;
namespace NAK.Melons.DesktopVRSwitch.HarmonyPatches;
internal class PlayerSetupPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), "Start")]
private static void Postfix_PlayerSetup_Start(ref PlayerSetup __instance)
{
if (CheckVR.Instance != null)
{
CheckVR.Instance.gameObject.AddComponent<DesktopVRSwitch>();
return;
}
__instance.gameObject.AddComponent<DesktopVRSwitch>();
DesktopVRSwitchMod.Logger.Error("CheckVR not found. Reverting to fallback method. This should never happen!");
}
}
internal class MovementSystemPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(MovementSystem), "Start")]
private static void Postfix_MovementSystem_Start(ref MovementSystem __instance)
{
__instance.gameObject.AddComponent<MovementSystemTracker>();
}
}
internal class CVRPickupObjectPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(CVRPickupObject), "Start")]
private static void Prefix_CVRPickupObject_Start(ref CVRPickupObject __instance)
{
if (__instance.gripType == CVRPickupObject.GripType.Free) return;
Transform vrOrigin = __instance.gripOrigin;
Transform desktopOrigin = __instance.gripOrigin.Find("[Desktop]");
if (vrOrigin != null && desktopOrigin != null)
{
var tracker = __instance.gameObject.AddComponent<CVRPickupObjectTracker>();
tracker.pickupObject = __instance;
tracker.storedGripOrigin = (!MetaPort.Instance.isUsingVr ? vrOrigin : desktopOrigin);
}
}
}
internal class CVRWorldPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(CVRWorld), "SetDefaultCamValues")]
private static void CVRWorld_SetDefaultCamValues_Postfix()
{
ReferenceCameraPatch.OnWorldLoad();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CVRWorld), "CopyRefCamValues")]
private static void CVRWorld_CopyRefCamValues_Postfix()
{
ReferenceCameraPatch.OnWorldLoad();
}
}
internal class CameraFacingObjectPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(CameraFacingObject), "Start")]
private static void Postfix_CameraFacingObject_Start(ref CameraFacingObject __instance)
{
__instance.gameObject.AddComponent<CameraFacingObjectTracker>();
}
}
internal class IKSystemPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(IKSystem), "Start")]
private static void Postfix_IKSystem_Start(ref IKSystem __instance)
{
__instance.gameObject.AddComponent<IKSystemTracker>();
}
}

View file

@ -1,3 +1,4 @@
<<<<<<< Updated upstream
using ABI_RC.Core.Player;
using MelonLoader;
@ -55,5 +56,41 @@ public class DesktopVRSwitch : MelonMod
if (!DesktopVRSwitchHelper.Instance) return;
DesktopVRSwitchHelper.Instance.SettingTimedErrorCatch = m_entryTimedErrorCatch.Value;
DesktopVRSwitchHelper.Instance.SettingTimedErrorTimer = m_entryTimedErrorTimer.Value;
=======
using MelonLoader;
namespace NAK.Melons.DesktopVRSwitch;
public class DesktopVRSwitchMod : MelonMod
{
internal const string SettingsCategory = "DesktopVRSwitch";
internal static MelonPreferences_Category m_categoryDesktopVRSwitch;
internal static MelonLogger.Instance Logger;
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
m_categoryDesktopVRSwitch = MelonPreferences.CreateCategory(SettingsCategory);
ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
ApplyPatches(typeof(HarmonyPatches.CVRPickupObjectPatches));
ApplyPatches(typeof(HarmonyPatches.CVRWorldPatches));
ApplyPatches(typeof(HarmonyPatches.CameraFacingObjectPatches));
ApplyPatches(typeof(HarmonyPatches.IKSystemPatches));
ApplyPatches(typeof(HarmonyPatches.MovementSystemPatches));
}
private void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
Logger.Msg($"Failed while patching {type.Name}!");
Logger.Error(e);
}
>>>>>>> Stashed changes
}
}

View file

@ -1,11 +1,15 @@
using ABI.CCK.Components;
<<<<<<< Updated upstream
using ABI_RC.Core.Savior;
using HarmonyLib;
using MelonLoader;
=======
>>>>>>> Stashed changes
using UnityEngine;
//Thanks Ben! I was scared of transpiler so I reworked a bit...
<<<<<<< Updated upstream
namespace DesktopVRSwitch.Patches;
[HarmonyPatch]
@ -59,3 +63,31 @@ public class CVRPickupObjectTracker : MonoBehaviour
previousGripOrigin.Remove(pickupObject);
}
}
=======
namespace NAK.Melons.DesktopVRSwitch.Patches;
public class CVRPickupObjectTracker : MonoBehaviour
{
public CVRPickupObject pickupObject;
public Transform storedGripOrigin;
void Start()
{
VRModeSwitchTracker.OnPostVRModeSwitch += PostVRModeSwitch;
}
void OnDestroy()
{
VRModeSwitchTracker.OnPostVRModeSwitch -= PostVRModeSwitch;
}
public void PostVRModeSwitch(bool enterXR, Camera activeCamera)
{
if (pickupObject != null)
{
if (pickupObject._controllerRay != null) pickupObject._controllerRay.DropObject(true);
(storedGripOrigin, pickupObject.gripOrigin) = (pickupObject.gripOrigin, storedGripOrigin);
}
}
}
>>>>>>> Stashed changes

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@ -0,0 +1,24 @@
using ABI_RC.Core.Util.Object_Behaviour;
using UnityEngine;
namespace NAK.Melons.DesktopVRSwitch.Patches;
public class CameraFacingObjectTracker : MonoBehaviour
{
public CameraFacingObject cameraFacingObject;
void Start()
{
cameraFacingObject = GetComponent<CameraFacingObject>();
VRModeSwitchTracker.OnPostVRModeSwitch += PostVRModeSwitch;
}
void OnDestroy()
{
VRModeSwitchTracker.OnPostVRModeSwitch -= PostVRModeSwitch;
}
public void PostVRModeSwitch(bool enterXR, Camera activeCamera)
{
cameraFacingObject.m_Camera = activeCamera;
}
}

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@ -0,0 +1,57 @@
using ABI_RC.Systems.IK;
using ABI_RC.Systems.IK.SubSystems;
using ABI_RC.Systems.IK.TrackingModules;
using HarmonyLib;
using UnityEngine;
using System.Reflection;
namespace NAK.Melons.DesktopVRSwitch.Patches;
public class IKSystemTracker : MonoBehaviour
{
public IKSystem ikSystem;
public Traverse _traverseModules;
void Start()
{
ikSystem = GetComponent<IKSystem>();
_traverseModules = Traverse.Create(ikSystem).Field("_trackingModules");
VRModeSwitchTracker.OnPostVRModeSwitch += PostVRModeSwitch;
}
void OnDestroy()
{
VRModeSwitchTracker.OnPostVRModeSwitch -= PostVRModeSwitch;
}
public void PostVRModeSwitch(bool enterXR, Camera activeCamera)
{
var _trackingModules = _traverseModules.GetValue<List<TrackingModule>>();
SteamVRTrackingModule openXRTrackingModule = _trackingModules.FirstOrDefault(m => m is SteamVRTrackingModule) as SteamVRTrackingModule;
if (openXRTrackingModule != null)
{
if (enterXR)
{
openXRTrackingModule.ModuleStart();
}
else
{
//why named destroy when it doesnt ?
openXRTrackingModule.ModuleDestroy();
}
}
else
{
var steamVRTrackingModule = CreateSteamVRTrackingModule();
ikSystem.AddTrackingModule(steamVRTrackingModule);
}
}
//thanks for marking the constructor as internal
private SteamVRTrackingModule CreateSteamVRTrackingModule()
{
var steamVRTrackingModuleType = typeof(SteamVRTrackingModule);
var constructor = steamVRTrackingModuleType.GetConstructor(BindingFlags.NonPublic | BindingFlags.Instance, null, Type.EmptyTypes, null);
var instance = constructor.Invoke(null);
return (SteamVRTrackingModule)instance;
}
}

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@ -0,0 +1,39 @@
using ABI_RC.Systems.MovementSystem;
using UnityEngine;
namespace NAK.Melons.DesktopVRSwitch.Patches;
public class MovementSystemTracker : MonoBehaviour
{
public MovementSystem movementSystem;
public Vector3 preSwitchWorldPosition;
public Quaternion preSwitchWorldRotation;
void Start()
{
movementSystem = GetComponent<MovementSystem>();
VRModeSwitchTracker.OnPostVRModeSwitch += PreVRModeSwitch;
VRModeSwitchTracker.OnPostVRModeSwitch += PostVRModeSwitch;
}
void OnDestroy()
{
VRModeSwitchTracker.OnPostVRModeSwitch -= PreVRModeSwitch;
VRModeSwitchTracker.OnPostVRModeSwitch -= PostVRModeSwitch;
}
public void PreVRModeSwitch(bool enterXR, Camera activeCamera)
{
preSwitchWorldPosition = movementSystem.rotationPivot.transform.position;
preSwitchWorldRotation = movementSystem.rotationPivot.transform.rotation;
}
public void PostVRModeSwitch(bool enterXR, Camera activeCamera)
{
//lazy way of correcting Desktop & VR offset issue (game does the maths)
movementSystem.TeleportToPosRot(preSwitchWorldPosition, preSwitchWorldRotation, false);
//recenter desktop collision to player object
if (!enterXR) movementSystem.UpdateColliderCenter(movementSystem.transform.position);
}
}

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@ -0,0 +1,91 @@
using ABI_RC.Core.Base;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using Aura2API;
using BeautifyEffect;
using UnityEngine;
using UnityEngine.AzureSky;
using UnityEngine.Rendering.PostProcessing;
using Object = UnityEngine.Object;
namespace NAK.Melons.DesktopVRSwitch.Patches;
internal class ReferenceCameraPatch
{
internal static void OnWorldLoad()
{
Camera activeCamera = (MetaPort.Instance.isUsingVr ? PlayerSetup.Instance.vrCamera : PlayerSetup.Instance.desktopCamera).GetComponent<Camera>();
Camera inactiveCamera = (MetaPort.Instance.isUsingVr ? PlayerSetup.Instance.desktopCamera : PlayerSetup.Instance.vrCamera).GetComponent<Camera>();
CopyToInactiveCam(activeCamera, inactiveCamera);
}
internal static void CopyToInactiveCam(Camera activeCam, Camera inactiveCam)
{
DesktopVRSwitchMod.Logger.Msg("Copying active camera settings & components to inactive camera.");
//steal basic settings
inactiveCam.farClipPlane = activeCam.farClipPlane;
inactiveCam.nearClipPlane = activeCam.nearClipPlane;
inactiveCam.cullingMask = activeCam.cullingMask;
inactiveCam.depthTextureMode = activeCam.depthTextureMode;
//steal post processing if added
PostProcessLayer ppLayerActiveCam = activeCam.GetComponent<PostProcessLayer>();
PostProcessLayer ppLayerInactiveCam = inactiveCam.AddComponentIfMissing<PostProcessLayer>();
if (ppLayerActiveCam != null && ppLayerInactiveCam != null)
{
ppLayerInactiveCam.enabled = ppLayerActiveCam.enabled;
ppLayerInactiveCam.volumeLayer = ppLayerActiveCam.volumeLayer;
}
//what even is this aura camera stuff
AuraCamera auraActiveCam = activeCam.GetComponent<AuraCamera>();
AuraCamera auraInactiveCam = inactiveCam.AddComponentIfMissing<AuraCamera>();
if (auraActiveCam != null && auraInactiveCam != null)
{
auraInactiveCam.enabled = auraActiveCam.enabled;
auraInactiveCam.frustumSettings = auraActiveCam.frustumSettings;
}
else
{
auraInactiveCam.enabled = false;
}
//flare layer thing? the sun :_:_:_:_:_:
FlareLayer flareActiveCam = activeCam.GetComponent<FlareLayer>();
FlareLayer flareInactiveCam = inactiveCam.AddComponentIfMissing<FlareLayer>();
if (flareActiveCam != null && flareInactiveCam != null)
{
flareInactiveCam.enabled = flareActiveCam.enabled;
}
else
{
flareInactiveCam.enabled = false;
}
//and now what the fuck is fog scattering
AzureFogScattering azureFogActiveCam = activeCam.GetComponent<AzureFogScattering>();
AzureFogScattering azureFogInactiveCam = inactiveCam.AddComponentIfMissing<AzureFogScattering>();
if (azureFogActiveCam != null && azureFogInactiveCam != null)
{
azureFogInactiveCam.fogScatteringMaterial = azureFogActiveCam.fogScatteringMaterial;
}
else
{
Object.Destroy(inactiveCam.GetComponent<AzureFogScattering>());
}
//why is there so many thingsssssssss
Beautify beautifyActiveCam = activeCam.GetComponent<Beautify>();
Beautify beautifyInactiveCam = inactiveCam.AddComponentIfMissing<Beautify>();
if (beautifyActiveCam != null && beautifyInactiveCam != null)
{
beautifyInactiveCam.quality = beautifyActiveCam.quality;
beautifyInactiveCam.profile = beautifyActiveCam.profile;
}
else
{
Object.Destroy(inactiveCam.gameObject.GetComponent<Beautify>());
}
}
}

View file

@ -0,0 +1,33 @@
using ABI_RC.Core.Player;
using UnityEngine;
using UnityEngine.Events;
namespace NAK.Melons.DesktopVRSwitch.Patches;
public class VRModeSwitchTracker
{
public static event UnityAction<bool, Camera> OnPreVRModeSwitch;
public static event UnityAction<bool, Camera> OnPostVRModeSwitch;
public static void PreVRModeSwitch(bool enterXR)
{
TryCatchHell.TryCatchWrapper(() =>
{
DesktopVRSwitchMod.Logger.Msg("Invoking VRModeSwitchTracker.OnPreVRModeSwitch.");
Camera activeCamera = PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>();
VRModeSwitchTracker.OnPreVRModeSwitch?.Invoke(enterXR, activeCamera);
},
"Error while invoking VRModeSwitchTracker.OnPreVRModeSwitch. Did someone do a fucky?");
}
public static void PostVRModeSwitch(bool enterXR)
{
TryCatchHell.TryCatchWrapper(() =>
{
DesktopVRSwitchMod.Logger.Msg("Invoking VRModeSwitchTracker.OnPostVRModeSwitch.");
Camera activeCamera = PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>();
VRModeSwitchTracker.OnPostVRModeSwitch?.Invoke(enterXR, activeCamera);
},
"Error while invoking VRModeSwitchTracker.OnPostVRModeSwitch. Did someone do a fucky?");
}
}

View file

@ -1,11 +1,17 @@
<<<<<<< Updated upstream
using DesktopVRSwitch.Properties;
using MelonLoader;
=======
using MelonLoader;
using NAK.Melons.DesktopVRSwitch.Properties;
>>>>>>> Stashed changes
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
<<<<<<< Updated upstream
[assembly: AssemblyTitle(nameof(DesktopVRSwitch))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(DesktopVRSwitch))]
@ -13,6 +19,15 @@ using System.Reflection;
[assembly: MelonInfo(
typeof(DesktopVRSwitch.DesktopVRSwitch),
nameof(DesktopVRSwitch),
=======
[assembly: AssemblyTitle(nameof(NAK.Melons.DesktopVRSwitch))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.Melons.DesktopVRSwitch))]
[assembly: MelonInfo(
typeof(NAK.Melons.DesktopVRSwitch.DesktopVRSwitchMod),
nameof(NAK.Melons.DesktopVRSwitch),
>>>>>>> Stashed changes
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/DesktopVRSwitch"
@ -22,9 +37,16 @@ using System.Reflection;
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
<<<<<<< Updated upstream
namespace DesktopVRSwitch.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "3.0.5";
=======
namespace NAK.Melons.DesktopVRSwitch.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "4.2.4";
>>>>>>> Stashed changes
public const string Author = "NotAKidoS";
}

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@ -0,0 +1,167 @@
using ABI_RC.Core;
using ABI_RC.Core.EventSystem;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using ABI_RC.Systems.Camera;
using HarmonyLib;
using UnityEngine;
namespace NAK.Melons.DesktopVRSwitch;
internal class TryCatchHell
{
internal static void TryCatchWrapper(Action action, string errorMsg, params object[] msgArgs)
{
try
{
action();
}
catch (Exception ex)
{
DesktopVRSwitchMod.Logger.Error(string.Format(errorMsg, msgArgs));
DesktopVRSwitchMod.Logger.Msg(ex.Message);
}
}
internal static void SetCheckVR(bool isVR)
{
TryCatchWrapper(() =>
{
DesktopVRSwitchMod.Logger.Msg($"Setting CheckVR hasVrDeviceLoaded to {isVR}.");
CheckVR.Instance.hasVrDeviceLoaded = isVR;
},
"Setting CheckVR hasVrDeviceLoaded failed.");
}
internal static void SetMetaPort(bool isVR)
{
TryCatchWrapper(() =>
{
DesktopVRSwitchMod.Logger.Msg($"Setting MetaPort isUsingVr to {isVR}.");
MetaPort.Instance.isUsingVr = isVR;
},
"Setting MetaPort isUsingVr failed.");
}
internal static void RepositionCohtmlHud(bool isVR)
{
TryCatchWrapper(() =>
{
DesktopVRSwitchMod.Logger.Msg("Configuring new hud affinity for CohtmlHud.");
CohtmlHud.Instance.gameObject.transform.parent = isVR ? PlayerSetup.Instance.vrCamera.transform : PlayerSetup.Instance.desktopCamera.transform;
CVRTools.ConfigureHudAffinity();
CohtmlHud.Instance.gameObject.transform.localScale = new Vector3(1.2f, 1f, 1.2f);
},
"Error parenting CohtmlHud to active camera.");
}
internal static void UpdateHudOperations(bool isVR)
{
TryCatchWrapper(() =>
{
DesktopVRSwitchMod.Logger.Msg("Switching HudOperations worldLoadingItem & worldLoadStatus.");
HudOperations.Instance.worldLoadingItem = isVR ? HudOperations.Instance.worldLoadingItemVr : HudOperations.Instance.worldLoadingItemDesktop;
HudOperations.Instance.worldLoadStatus = isVR ? HudOperations.Instance.worldLoadStatusVr : HudOperations.Instance.worldLoadStatusDesktop;
},
"Failed switching HudOperations objects.");
}
internal static void DisableMirrorCanvas()
{
TryCatchWrapper(() =>
{
DesktopVRSwitchMod.Logger.Msg("Forcing PortableCamera canvas mirroring off.");
//tell the game we are in mirror mode so itll disable it (if enabled)
PortableCamera.Instance.mode = MirroringMode.Mirror;
PortableCamera.Instance.ChangeMirroring();
},
"Failed to disable PortableCamera canvas mirroring.");
}
internal static void SwitchActiveCameraRigs(bool isVR)
{
TryCatchWrapper(() =>
{
DesktopVRSwitchMod.Logger.Msg("Switching active PlayerSetup camera rigs. Updating Desktop camera FOV.");
PlayerSetup.Instance.desktopCameraRig.SetActive(!isVR);
PlayerSetup.Instance.vrCameraRig.SetActive(isVR);
CVR_DesktopCameraController.UpdateFov();
//uicamera has script that copies fov from desktop cam
//toggling the cameras on/off resets aspect ratio
//so when rigs switch, that is already handled
},
"Failed to switch active camera rigs or update Desktop camera FOV.");
}
internal static void PauseInputInteractions(bool toggle)
{
TryCatchWrapper(() =>
{
DesktopVRSwitchMod.Logger.Msg($"Setting CVRInputManager inputEnabled & CVR_InteractableManager enableInteractions to {!toggle}");
CVRInputManager.Instance.inputEnabled = !toggle;
CVR_InteractableManager.enableInteractions = !toggle;
},
"Failed to toggle CVRInputManager inputEnabled & CVR_InteractableManager enableInteractions.");
}
internal static void ResetCVRInputManager()
{
TryCatchWrapper(() =>
{
DesktopVRSwitchMod.Logger.Msg("Resetting CVRInputManager inputs.");
//just in case
CVRInputManager.Instance.blockedByUi = false;
//sometimes head can get stuck, so just in case
CVRInputManager.Instance.independentHeadToggle = false;
//just nice to load into desktop with idle gesture
CVRInputManager.Instance.gestureLeft = 0f;
CVRInputManager.Instance.gestureLeftRaw = 0f;
CVRInputManager.Instance.gestureRight = 0f;
CVRInputManager.Instance.gestureRightRaw = 0f;
},
"Failed to reset CVRInputManager inputs.");
}
internal static void ReloadLocalAvatar()
{
TryCatchWrapper(() =>
{
DesktopVRSwitchMod.Logger.Msg("Attempting to reload current local avatar from GUID.");
AssetManagement.Instance.LoadLocalAvatar(MetaPort.Instance.currentAvatarGuid);
},
"Failed to reload local avatar.");
}
internal static void UpdateRichPresence()
{
TryCatchWrapper(() =>
{
if (MetaPort.Instance.settings.GetSettingsBool("ImplementationRichPresenceDiscordEnabled", true))
{
DesktopVRSwitchMod.Logger.Msg("Forcing Discord Rich Presence update.");
MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceDiscordEnabled", false);
MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceDiscordEnabled", true);
}
if (MetaPort.Instance.settings.GetSettingsBool("ImplementationRichPresenceSteamEnabled", true))
{
DesktopVRSwitchMod.Logger.Msg("Forcing Steam Rich Presence update.");
MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceSteamEnabled", false);
MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceSteamEnabled", true);
}
},
"Failed to update Discord & Steam Rich Presence.");
}
internal static void UpdateGestureReconizerCam()
{
TryCatchWrapper(() =>
{
DesktopVRSwitchMod.Logger.Msg("Updating CVRGestureRecognizer _camera to active camera.");
Traverse.Create(CVRGestureRecognizer.Instance).Field("_camera").SetValue(PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>());
},
"Failed to update CVRGestureRecognizer camera.");
}
}