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HeadLookLockingInputFix: Updated README
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# IKSimulatedRootAngleFix
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# HeadLookLockingInputFix
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Fixes a small issue with Desktop & HalfBody root angle being incorrectly calculated while on rotating Movement Parents. If you've ever noticed your body/feet insisting on facing opposite of the direction you are rotating, this fixes that.
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Fixes a bug where pressing the head look locking key (ALT) while in VR with the game window focused and a menu open would disable input and soft-lock you.
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