HeadLookLockingInputFix: Updated README

This commit is contained in:
NotAKidoS 2024-07-03 00:18:36 -05:00
parent d4a78388f1
commit 1f7a54ec7c
3 changed files with 5 additions and 5 deletions

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@ -20,8 +20,8 @@ using System.Reflection;
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 125, 126, 129)]
[assembly: MelonAuthorColor(255, 158, 21, 32)]
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
[assembly: HarmonyDontPatchAll]
namespace NAK.HeadLookLockingInputFix.Properties;

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@ -1,6 +1,6 @@
# IKSimulatedRootAngleFix
# HeadLookLockingInputFix
Fixes a small issue with Desktop & HalfBody root angle being incorrectly calculated while on rotating Movement Parents. If you've ever noticed your body/feet insisting on facing opposite of the direction you are rotating, this fixes that.
Fixes a bug where pressing the head look locking key (ALT) while in VR with the game window focused and a menu open would disable input and soft-lock you.
---

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@ -6,7 +6,7 @@
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Fixes a bug where pressing the head look locking key (ALT) while in VR with the game window focused would disable input and soft-lock you.",
"description": "Fixes a bug where pressing the head look locking key (ALT) while in VR with the game window focused and a menu open would disable input and soft-lock you.",
"searchtags": [
"input",
"locked",