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HeadLookLockingInputFix: Updated README
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3 changed files with 5 additions and 5 deletions
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@ -20,8 +20,8 @@ using System.Reflection;
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: MelonColor(255, 125, 126, 129)]
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[assembly: MelonAuthorColor(255, 158, 21, 32)]
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[assembly: MelonColor(255, 246, 25, 99)] // red-pink
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[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
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[assembly: HarmonyDontPatchAll]
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namespace NAK.HeadLookLockingInputFix.Properties;
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@ -1,6 +1,6 @@
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# IKSimulatedRootAngleFix
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# HeadLookLockingInputFix
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Fixes a small issue with Desktop & HalfBody root angle being incorrectly calculated while on rotating Movement Parents. If you've ever noticed your body/feet insisting on facing opposite of the direction you are rotating, this fixes that.
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Fixes a bug where pressing the head look locking key (ALT) while in VR with the game window focused and a menu open would disable input and soft-lock you.
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---
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@ -6,7 +6,7 @@
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Fixes a bug where pressing the head look locking key (ALT) while in VR with the game window focused would disable input and soft-lock you.",
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"description": "Fixes a bug where pressing the head look locking key (ALT) while in VR with the game window focused and a menu open would disable input and soft-lock you.",
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"searchtags": [
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"input",
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"locked",
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