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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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move bunch of things to depricated folder
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156 changed files with 193 additions and 93 deletions
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using ABI_RC.Core.Savior;
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using UnityEngine;
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using UnityEngine.XR;
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using Valve.VR;
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namespace NAK.DesktopVRSwitch.VRModeTrackers;
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public class MetaPortTracker : VRModeTracker
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{
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public override void TrackerInit()
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{
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VRModeSwitchManager.OnPostVRModeSwitch += OnPostSwitch;
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}
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public override void TrackerDestroy()
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{
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VRModeSwitchManager.OnPostVRModeSwitch -= OnPostSwitch;
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}
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private void OnPostSwitch(object sender, VRModeSwitchManager.VRModeEventArgs args)
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{
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DesktopVRSwitch.Logger.Msg($"Setting MetaPort isUsingVr to {args.IsUsingVr}.");
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// Main thing most of the game checks for if using VR
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MetaPort.Instance.isUsingVr = args.IsUsingVr;
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// replace
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UpdateRichPresence();
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ResetSteamVROverrides(args.IsUsingVr);
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}
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private void UpdateRichPresence()
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{
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// Hacky way of updating rich presence
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if (MetaPort.Instance.settings.GetSettingsBool("ImplementationRichPresenceDiscordEnabled", true))
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{
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DesktopVRSwitch.Logger.Msg("Forcing Discord Rich Presence update.");
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MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceDiscordEnabled", false);
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MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceDiscordEnabled", true);
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}
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if (MetaPort.Instance.settings.GetSettingsBool("ImplementationRichPresenceSteamEnabled", true))
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{
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DesktopVRSwitch.Logger.Msg("Forcing Steam Rich Presence update.");
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MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceSteamEnabled", false);
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MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceSteamEnabled", true);
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}
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}
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private void ResetSteamVROverrides(bool intoVR)
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{
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if (intoVR)
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{
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// Testing
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//XRSettings.gameViewRenderMode = DesktopVRSwitch.EntryRenderVRGameView.Value ? GameViewRenderMode.LeftEye : GameViewRenderMode.None;
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XRSettings.eyeTextureResolutionScale = 1; // unsure if will cause issues with FSR?
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SteamVR_Settings.instance.pauseGameWhenDashboardVisible = false;
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if (MetaPort.Instance.settings.GetSettingsBool("InteractionTobiiEyeTracking", false))
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MetaPort.Instance.TobiiXrInitializer.Initialize();
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return;
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}
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// Reset physics time to Desktop default
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Time.fixedDeltaTime = 0.02f;
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// Reset queued frames
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QualitySettings.maxQueuedFrames = 2;
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// Reset framerate target
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int graphicsFramerateTarget = MetaPort.Instance.settings.GetSettingInt("GraphicsFramerateTarget", 0);
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ABI_RC.Core.CVRTools.SetFramerateTarget(graphicsFramerateTarget);
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// Reset VSync setting
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bool graphicsVSync = MetaPort.Instance.settings.GetSettingsBool("GraphicsVSync", false);
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QualitySettings.vSyncCount = graphicsVSync ? 1 : 0;
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// Reset anti-aliasing
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int graphicsMsaaLevel = MetaPort.Instance.settings.GetSettingInt("GraphicsMsaaLevel", 0);
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QualitySettings.antiAliasing = graphicsMsaaLevel;
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// Won't do anything if not already running
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MetaPort.Instance.TobiiXrInitializer.DeInitialize();
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}
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}
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