Tweak for latest experimental.

Replaced PlayerSetup _inVr check.
This commit is contained in:
NotAKidoS 2022-11-22 18:21:38 -06:00
parent 2b4f306040
commit 24d8c6a3ec
4 changed files with 17 additions and 17 deletions

View file

@ -1,4 +1,5 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using MelonLoader;
namespace Blackout;
@ -28,14 +29,10 @@ public class Blackout : MelonMod
m_entryDrowsyDimStrength = m_categoryBlackout.CreateEntry<float>("Drowsy Dim Strength", 0.5f, description: "How strong of a dimming effect should drowsy mode have.");
m_categoryBlackout.SaveToFile(false);
m_entryEnabled.OnEntryValueChangedUntyped.Subscribe(OnUpdateEnabled);
m_entryHudMessages.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
m_entryDropFPSOnSleep.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
m_entryDrowsyThreshold.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
m_entryAwakeThreshold.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
m_entryDrowsyModeTimer.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
m_entrySleepModeTimer.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
m_entryDrowsyDimStrength.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
foreach (var setting in m_categoryBlackout.Entries)
{
setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
}
//UIExpansionKit addon
if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "UI Expansion Kit"))
@ -55,7 +52,7 @@ public class Blackout : MelonMod
while (PlayerSetup.Instance == null)
yield return null;
inVR = PlayerSetup.Instance._inVr;
inVR = MetaPort.Instance.isUsingVr;
PlayerSetup.Instance.gameObject.AddComponent<BlackoutController>();
//update BlackoutController settings after it initializes