[PortableCameraAdditions] Remove F11 fullscreen bind.

This commit is contained in:
NotAKidoS 2023-09-24 06:14:26 -05:00
parent 1631effeff
commit 25ccf7c61c
6 changed files with 420 additions and 28 deletions

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using ABI_RC.Core;
using ABI_RC.Core.Player;
using NAK.AvatarScaleMod.AvatarScaling;
using NAK.AvatarScaleMod.ScaledComponents;
using UnityEngine;
using UnityEngine.Animations;
namespace NAK.AvatarScaleMod.Components;
[DefaultExecutionOrder(-99999)] // before playersetup/puppetmaster but after animator
public class BaseScaler : MonoBehaviour
{
#region Constants
public const string ScaleFactorParameterName = "ScaleFactor";
public const string ScaleFactorParameterNameLocal = "#ScaleFactor";
#endregion
#region Variables
internal bool _isAvatarInstantiated;
internal bool _isHeightAdjustedFromInitial;
internal bool _heightNeedsUpdate;
internal Transform _avatarTransform;
internal CVRAnimatorManager _animatorManager;
internal float _initialHeight;
internal Vector3 _initialScale;
internal float _targetHeight = -1;
internal Vector3 _targetScale = Vector3.one;
internal float _scaleFactor = 1f;
// detection for animation clip-based scaling
internal Vector3 _legacyAnimationScale;
#endregion
#region Public Methods
public virtual void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
if (_isAvatarInstantiated) return;
_isAvatarInstantiated = true;
_initialHeight = Mathf.Clamp(initialHeight, 0.01f, 100f);
_initialScale = initialScale;
_avatarTransform = avatarObject.transform;
}
public void OnAvatarDestroyed()
{
if (!_isAvatarInstantiated) return;
_isAvatarInstantiated = false;
_avatarTransform = null;
_heightNeedsUpdate = false;
ClearComponentLists();
}
public void SetTargetHeight(float height)
{
if (Math.Abs(height - _targetHeight) < float.Epsilon)
return;
if (height < float.Epsilon
|| Math.Abs(height - _initialHeight) < float.Epsilon)
{
ResetHeight();
return;
}
if (!_isHeightAdjustedFromInitial)
_legacyAnimationScale = Vector3.zero;
_isHeightAdjustedFromInitial = true;
_targetHeight = Mathf.Clamp(height, AvatarScaleManager.MinHeight, AvatarScaleManager.MaxHeight);
_heightNeedsUpdate = true;
UpdateScaleIfInstantiated();
}
public void ResetHeight()
{
if (!_isHeightAdjustedFromInitial) return;
_isHeightAdjustedFromInitial = false;
if (Math.Abs(_initialHeight - _targetHeight) < float.Epsilon)
return;
_legacyAnimationScale = Vector3.zero;
_targetHeight = _initialHeight;
_heightNeedsUpdate = true;
UpdateScaleIfInstantiated();
}
public float GetHeight() => _targetHeight;
public float GetInitialHeight() => _initialHeight;
public bool IsHeightAdjustedFromInitial() => _isHeightAdjustedFromInitial;
#endregion
#region Private Methods
internal void ScaleAvatarRoot()
{
if (_avatarTransform == null) return;
_avatarTransform.localScale = _targetScale;
}
internal virtual void UpdateAnimatorParameter()
{
// empty
}
internal void UpdateScaleIfInstantiated()
{
if (!_isAvatarInstantiated || _initialHeight == 0)
return;
if (_avatarTransform == null)
return;
_scaleFactor = Mathf.Max(_targetHeight / _initialHeight, 0.01f); //safety
_heightNeedsUpdate = false;
_targetScale = _initialScale * _scaleFactor;
ScaleAvatarRoot();
UpdateAnimatorParameter();
ApplyComponentScaling();
}
#endregion
#region Unity Methods
public virtual void LateUpdate()
{
if (!_isHeightAdjustedFromInitial)
return;
if (!_isAvatarInstantiated)
return;
ScaleAvatarRoot(); // override animationclip-based scaling
}
internal virtual void OnDestroy()
{
ClearComponentLists();
}
#endregion
#region Component Scaling
internal static readonly Type[] scalableComponentTypes =
{
typeof(Light),
typeof(AudioSource),
typeof(ParticleSystem),
typeof(ParentConstraint),
typeof(PositionConstraint),
typeof(ScaleConstraint)
};
private readonly List<ScaledLight> _scaledLights = new List<ScaledLight>();
private readonly List<ScaledAudioSource> _scaledAudioSources = new List<ScaledAudioSource>();
private readonly List<ScaledParentConstraint> _scaledParentConstraints = new List<ScaledParentConstraint>();
private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new List<ScaledPositionConstraint>();
private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new List<ScaledScaleConstraint>();
private void ClearComponentLists()
{
_scaledLights.Clear();
_scaledAudioSources.Clear();
_scaledParentConstraints.Clear();
_scaledPositionConstraints.Clear();
_scaledScaleConstraints.Clear();
}
internal async Task FindComponentsOfTypeAsync(Type[] types)
{
var tasks = new List<Task>();
var components = _avatarTransform.gameObject.GetComponentsInChildren<Component>(true);
foreach (Component component in components)
{
if (this == null) break;
if (component == null) continue;
tasks.Add(Task.Run(() =>
{
Type componentType = component.GetType();
if (types.Contains(componentType))
{
AddScaledComponent(componentType, component);
}
}));
}
await Task.WhenAll(tasks);
}
private void AddScaledComponent(Type type, Component component)
{
switch (type)
{
case not null when type == typeof(AudioSource):
_scaledAudioSources.Add(new ScaledAudioSource((AudioSource)component));
break;
case not null when type == typeof(Light):
_scaledLights.Add(new ScaledLight((Light)component));
break;
case not null when type == typeof(ParentConstraint):
_scaledParentConstraints.Add(new ScaledParentConstraint((ParentConstraint)component));
break;
case not null when type == typeof(PositionConstraint):
_scaledPositionConstraints.Add(new ScaledPositionConstraint((PositionConstraint)component));
break;
case not null when type == typeof(ScaleConstraint):
_scaledScaleConstraints.Add(new ScaledScaleConstraint((ScaleConstraint)component));
break;
}
}
private void ApplyComponentScaling()
{
// UpdateLightScales(); // might break dps
UpdateAudioSourceScales();
UpdateParentConstraintScales();
UpdatePositionConstraintScales();
UpdateScaleConstraintScales();
}
private void UpdateLightScales()
{
// Update range of each light component
foreach (ScaledLight light in _scaledLights)
light.Scale(_scaleFactor);
}
private void UpdateAudioSourceScales()
{
// Update min and max distance of each audio source component
foreach (ScaledAudioSource audioSource in _scaledAudioSources)
audioSource.Scale(_scaleFactor);
}
private void UpdateParentConstraintScales()
{
// Update translationAtRest and translationOffsets of each parent constraint component
foreach (ScaledParentConstraint parentConstraint in _scaledParentConstraints)
parentConstraint.Scale(_scaleFactor);
}
private void UpdatePositionConstraintScales()
{
// Update translationAtRest and translationOffset of each position constraint component
foreach (ScaledPositionConstraint positionConstraint in _scaledPositionConstraints)
positionConstraint.Scale(_scaleFactor);
}
private void UpdateScaleConstraintScales()
{
// Update scaleAtRest and scaleOffset of each scale constraint component
foreach (ScaledScaleConstraint scaleConstraint in _scaledScaleConstraints)
scaleConstraint.Scale(_scaleFactor);
}
#endregion
}

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using ABI_RC.Core.Player;
using NAK.AvatarScaleMod.AvatarScaling;
using UnityEngine;
namespace NAK.AvatarScaleMod.Components;
public class LocalScaler : BaseScaler
{
#region Public Methods
public void Initialize()
{
_animatorManager = GetComponentInParent<PlayerSetup>().animatorManager;
_heightNeedsUpdate = false;
_isAvatarInstantiated = false;
_isHeightAdjustedFromInitial = false;
}
#endregion
#region Overrides
public override async void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
if (avatarObject == null)
return;
base.OnAvatarInstantiated(avatarObject, initialHeight, initialScale);
await FindComponentsOfTypeAsync(scalableComponentTypes);
_targetHeight = initialHeight;
_scaleFactor = 1f;
_legacyAnimationScale = Vector3.zero;
}
internal override void UpdateAnimatorParameter()
{
if (_animatorManager == null)
return;
_animatorManager.SetAnimatorParameter(ScaleFactorParameterName, _scaleFactor);
_animatorManager.SetAnimatorParameter(ScaleFactorParameterNameLocal, _scaleFactor);
}
public override void LateUpdate()
{
if (!_isHeightAdjustedFromInitial)
return;
if (!_isAvatarInstantiated)
return;
if (!CheckForAnimationScaleChange())
ScaleAvatarRoot();
}
#endregion
#region Private Methods
private bool CheckForAnimationScaleChange()
{
if (_avatarTransform == null) return false;
if (_avatarTransform.localScale == _legacyAnimationScale)
return false;
// scale was likely reset or not initiated
if (_legacyAnimationScale == Vector3.zero)
{
_legacyAnimationScale = _avatarTransform.localScale;
return false;
}
_legacyAnimationScale = _avatarTransform.localScale;
AvatarScaleMod.Logger.Msg("AnimationClip-based avatar scaling detected. Disabling Universal Scaling.");
AvatarScaleManager.Instance.ResetHeight(); // disable mod, user used a scale slider
return true;
}
#endregion
}

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using ABI_RC.Core.Player;
using NAK.AvatarScaleMod.AvatarScaling;
using UnityEngine;
namespace NAK.AvatarScaleMod.Components;
public class NetworkScaler : BaseScaler
{
private string playerGuid;
#region Public Methods
public void Initialize(string playerId)
{
playerGuid = playerId;
_animatorManager = GetComponentInParent<PuppetMaster>().animatorManager;
_heightNeedsUpdate = false;
_isAvatarInstantiated = false;
_isHeightAdjustedFromInitial = false;
}
#endregion
#region Overrides
public override async void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
if (avatarObject == null)
return;
base.OnAvatarInstantiated(avatarObject, initialHeight, initialScale);
await FindComponentsOfTypeAsync(scalableComponentTypes);
if (_isHeightAdjustedFromInitial && _heightNeedsUpdate)
UpdateScaleIfInstantiated();
}
internal override void UpdateAnimatorParameter()
{
_animatorManager?.SetAnimatorParameter(ScaleFactorParameterNameLocal, _scaleFactor);
}
internal override void OnDestroy()
{
AvatarScaleManager.Instance.RemoveNetworkHeightScaler(playerGuid);
base.OnDestroy();
}
#endregion
}