mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2026-06-23 23:08:26 +00:00
[NAK_CVR_Mods] Unfucked for 2026r182
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c13dc8375a
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209 changed files with 3936 additions and 1122 deletions
119
.Deprecated/ThirdPerson/CameraLogic.cs
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119
.Deprecated/ThirdPerson/CameraLogic.cs
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.Util.Object_Behaviour;
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using ABI_RC.Core;
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using ABI.CCK.Components;
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using UnityEngine;
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namespace NAK.ThirdPerson;
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internal static class CameraLogic
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{
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private static float _dist;
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private static float _scale = 1f;
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private static Camera _thirdPersonCam;
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private static Camera _desktopCam;
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private static int _storedCamMask;
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private static CameraFovClone _cameraFovClone;
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internal static CameraLocation CurrentLocation = CameraLocation.Default;
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internal enum CameraLocation
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{
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Default,
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FrontView,
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RightSide,
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LeftSide
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}
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private static bool _state;
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internal static bool State
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{
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get => _state;
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set
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{
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if (_state == value) return;
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_state = !CheckIsRestricted() && value;
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if (_state) _storedCamMask = _desktopCam.cullingMask;
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_desktopCam.cullingMask = _state ? 0 : _storedCamMask;
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_thirdPersonCam.gameObject.SetActive(_state);
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}
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}
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internal static void SetupCamera()
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{
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_thirdPersonCam = new GameObject("ThirdPersonCameraObj", typeof(Camera)).GetComponent<Camera>();
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_cameraFovClone = _thirdPersonCam.gameObject.AddComponent<CameraFovClone>();
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_desktopCam = PlayerSetup.Instance.desktopCam;
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_cameraFovClone.targetCamera = _desktopCam;
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_thirdPersonCam.transform.SetParent(_desktopCam.transform);
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RelocateCam(CameraLocation.Default);
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_thirdPersonCam.gameObject.SetActive(false);
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ThirdPerson.Logger.Msg("Finished setting up third person camera.");
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}
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internal static void CopyPlayerCamValues()
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{
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Camera activePlayerCam = PlayerSetup.Instance.activeCam;
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if (!_thirdPersonCam || !activePlayerCam)
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return;
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ThirdPerson.Logger.Msg("Copying active camera settings & components.");
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CVRTools.CopyToDestCam(activePlayerCam, _thirdPersonCam);
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// Remove PlayerClone
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// _thirdPersonCam.cullingMask &= ~(1 << CVRLayers.PlayerClone);
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if (!CheckIsRestricted())
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return;
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ThirdPerson.Logger.Msg("Third person camera is restricted by the world.");
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State = false;
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}
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internal static void RelocateCam(CameraLocation location, bool resetDist = false)
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{
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Transform thirdPersonCam = _thirdPersonCam.transform;
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thirdPersonCam.rotation = _desktopCam.transform.rotation;
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if (resetDist) ResetDist();
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switch (location)
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{
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case CameraLocation.FrontView:
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thirdPersonCam.localPosition = new Vector3(0, 0.015f, 1f - _dist) * _scale;
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thirdPersonCam.localRotation = new Quaternion(0, 180, 0, 0);
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CurrentLocation = CameraLocation.FrontView;
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break;
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case CameraLocation.RightSide:
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thirdPersonCam.localPosition = new Vector3(0.3f, 0.015f, -1.5f + _dist) * _scale;
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thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
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CurrentLocation = CameraLocation.RightSide;
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break;
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case CameraLocation.LeftSide:
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thirdPersonCam.localPosition = new Vector3(-0.3f, 0.015f, -1.5f + _dist) * _scale;
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thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
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CurrentLocation = CameraLocation.LeftSide;
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break;
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case CameraLocation.Default:
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default:
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thirdPersonCam.localPosition = new Vector3(0, 0.015f, -1.5f + _dist) * _scale;
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thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
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CurrentLocation = CameraLocation.Default;
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break;
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}
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}
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private static void ResetDist() => _dist = 0;
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internal static void ScrollDist(float sign) { _dist += sign * 0.25f; RelocateCam(CurrentLocation); }
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internal static void AdjustScale(float avatarScaleRelation) { _scale = avatarScaleRelation; RelocateCam(CurrentLocation); }
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internal static void CheckVRMode() { if (MetaPort.Instance.isUsingVr) State = false; }
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private static bool CheckIsRestricted()
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=> CVRWorld.Instance && !CVRWorld.Instance.enableZoom;
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}
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37
.Deprecated/ThirdPerson/Patches.cs
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37
.Deprecated/ThirdPerson/Patches.cs
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using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using MelonLoader;
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using System.Reflection;
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using static NAK.ThirdPerson.CameraLogic;
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using ABI_RC.Core;
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namespace NAK.ThirdPerson;
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internal static class Patches
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{
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internal static void Apply(HarmonyLib.Harmony harmony)
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{
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harmony.Patch(
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typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetDefaultCamValues), BindingFlags.Public | BindingFlags.Instance),
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postfix: typeof(Patches).GetMethod(nameof(OnPostWorldStart), BindingFlags.NonPublic | BindingFlags.Static).ToNewHarmonyMethod()
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);
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harmony.Patch(
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typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.CopyRefCamValues), BindingFlags.Public | BindingFlags.Instance),
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postfix: typeof(Patches).GetMethod(nameof(OnPostWorldStart), BindingFlags.NonPublic | BindingFlags.Static).ToNewHarmonyMethod()
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);
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harmony.Patch(
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typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupIKScaling), BindingFlags.NonPublic | BindingFlags.Instance),
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postfix: typeof(Patches).GetMethod(nameof(OnScaleAdjusted), BindingFlags.NonPublic | BindingFlags.Static).ToNewHarmonyMethod()
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);
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harmony.Patch(
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typeof(CVRTools).GetMethod(nameof(CVRTools.ConfigureHudAffinity), BindingFlags.Public | BindingFlags.Static),
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postfix: typeof(Patches).GetMethod(nameof(OnConfigureHudAffinity), BindingFlags.NonPublic | BindingFlags.Static).ToNewHarmonyMethod()
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);
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}
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//Copy camera settings & postprocessing components
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private static void OnPostWorldStart() => CopyPlayerCamValues();
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//Adjust camera distance with height as modifier
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private static void OnScaleAdjusted(ref float ____avatarScaleRelation) => AdjustScale(____avatarScaleRelation);
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private static void OnConfigureHudAffinity() => CheckVRMode();
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}
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32
.Deprecated/ThirdPerson/Properties/AssemblyInfo.cs
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32
.Deprecated/ThirdPerson/Properties/AssemblyInfo.cs
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using MelonLoader;
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using NAK.ThirdPerson.Properties;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.ThirdPerson))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.ThirdPerson))]
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[assembly: MelonInfo(
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typeof(NAK.ThirdPerson.ThirdPerson),
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nameof(NAK.ThirdPerson),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/ThirdPerson"
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)]
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[assembly: MelonGame("ChilloutVR", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: MelonColor(255, 246, 25, 97)] // do not change color, originally chosen by Davi
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[assembly: MelonAuthorColor(255, 158, 21, 32)] // do not change color, originally chosen by Davi
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[assembly: HarmonyDontPatchAll]
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namespace NAK.ThirdPerson.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.1.5";
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public const string Author = "Davi & NotAKidoS";
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}
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20
.Deprecated/ThirdPerson/README.md
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20
.Deprecated/ThirdPerson/README.md
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# ThirdPerson
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Original repo: https://github.com/oestradiol/CVR-Mods
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Funni 3rd person mod, but standalone :3
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**Current features:**
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* Allows you to go into third person view by pressing Ctrl + T;
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* Multiple view modes, Ctrl + Y to change between them;
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---
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Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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38
.Deprecated/ThirdPerson/ThirdPerson.cs
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38
.Deprecated/ThirdPerson/ThirdPerson.cs
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using ABI_RC.Systems.GameEventSystem;
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using MelonLoader;
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using UnityEngine;
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using static NAK.ThirdPerson.CameraLogic;
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namespace NAK.ThirdPerson;
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public class ThirdPerson : MelonMod
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{
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internal static MelonLogger.Instance Logger;
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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Patches.Apply(HarmonyInstance);
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CVRGameEventSystem.Initialization.OnPlayerSetupStart.AddListener(SetupCamera);
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}
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public override void OnUpdate()
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{
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// Prevents scrolling while using Effector/BetterInteractDesktop
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if (!Input.GetKey(KeyCode.LeftControl))
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{
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// Prevents scrolling while in Menus or UnityExplorer
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if (!State || Cursor.lockState != CursorLockMode.Locked)
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return;
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float scroll = Input.GetAxis("Mouse ScrollWheel");
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if (scroll != 0f) ScrollDist(Mathf.Sign(scroll));
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return;
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}
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if (Input.GetKeyDown(KeyCode.T)) State = !State;
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if (!State || !Input.GetKeyDown(KeyCode.Y)) return;
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RelocateCam((CameraLocation)(((int)CurrentLocation + (Input.GetKey(KeyCode.LeftShift) ? -1 : 1) + Enum.GetValues(typeof(CameraLocation)).Length) % Enum.GetValues(typeof(CameraLocation)).Length), true);
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}
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}
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2
.Deprecated/ThirdPerson/ThirdPerson.csproj
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2
.Deprecated/ThirdPerson/ThirdPerson.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk" />
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22
.Deprecated/ThirdPerson/format.json
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22
.Deprecated/ThirdPerson/format.json
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[
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{
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"_id": 16,
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"name": "ThirdPerson",
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"modversion": "1.1.5",
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"gameversion": "2025r181",
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"loaderversion": "0.7.2",
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"modtype": "Mod",
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"author": "Davi & NotAKidoS",
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"description": "Allows you to go into third person view by pressing Ctrl + T to toggle and Ctrl + Y to cycle modes.",
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"searchtags": [
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"third person view",
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"3rd person",
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"third person"
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],
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"requirements": [],
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r48/ThirdPerson.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/ThirdPerson",
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"changelog": "- Rebuilt for CVR 2025r181",
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"embedcolor": "#F61961"
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}
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]
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