Initial Upload

it working and not nuking fps... wow
This commit is contained in:
NotAKidoS 2022-09-14 08:27:23 -05:00
parent cb280bdf00
commit 29060f71c1
23 changed files with 1905 additions and 0 deletions

View file

@ -0,0 +1,40 @@
using UnityEngine;
namespace Popcron
{
public class PolygonDrawer : Drawer
{
public PolygonDrawer()
{
}
public override int Draw(ref Vector3[] buffer, params object[] values)
{
Vector3 position = (Vector3)values[0];
int points = (int)values[1];
float radius = (float)values[2];
float offset = (float)values[3];
Quaternion rotation = (Quaternion)values[4];
float step = 360f / points;
offset *= Mathf.Deg2Rad;
for (int i = 0; i < points; i++)
{
float cx = Mathf.Cos(Mathf.Deg2Rad * step * i + offset) * radius;
float cy = Mathf.Sin(Mathf.Deg2Rad * step * i + offset) * radius;
Vector3 current = new Vector3(cx, cy);
float nx = Mathf.Cos(Mathf.Deg2Rad * step * (i + 1) + offset) * radius;
float ny = Mathf.Sin(Mathf.Deg2Rad * step * (i + 1) + offset) * radius;
Vector3 next = new Vector3(nx, ny);
buffer[i * 2] = position + (rotation * current);
buffer[(i * 2) + 1] = position + (rotation * next);
}
return points * 2;
}
}
}