[LazyPrune] youll never imagine, but it wasnt even pruning lol

This commit is contained in:
NotAKidoS 2024-06-05 20:02:30 -05:00
parent 287ea5d0df
commit 29d9f2e8c7
3 changed files with 41 additions and 26 deletions

View file

@ -1,7 +1,7 @@
{
"_id": 214,
"name": "LazyPrune",
"modversion": "1.0.1",
"modversion": "1.0.2",
"gameversion": "2024r175",
"loaderversion": "0.6.1",
"modtype": "Mod",
@ -17,8 +17,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r31/LazyPrune.dll",
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r32/LazyPrune.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/LazyPrune/",
"changelog": "- Fixed killtime check, would needlessly check known non-eligible objects for pruning.\n- Moved away from using GameEventSystem as it proved unreliable for tracking remote Avatar destruction, now patching Object Loader directly as loadedObject is not assigned when object wrappers are enabled.",
"changelog": "- Fixed killtime check, would needlessly check known non-eligible objects for pruning.\n- Moved away from using GameEventSystem as it proved unreliable for tracking remote Avatar destruction, now patching Object Loader directly as loadedObject is not assigned when object wrappers are enabled.\n- Fixed scheduled prune job being nuked as it was created before scene load.",
"embedcolor": "#1c75f1"
}