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Stickers: minor changes
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c206d98a97
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2f65634031
16 changed files with 204 additions and 140 deletions
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@ -11,7 +11,7 @@ public static class ModSettings
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internal const string SM_SettingsCategory = "Stickers Mod";
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private const string SM_SelectionCategory = "Sticker Selection";
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private const string DEBUG_SettingsCategory = "Debug Options";
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private const string MISC_SettingsCategory = "Miscellaneous Options";
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internal const int MaxStickerSlots = 4;
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@ -27,17 +27,14 @@ public static class ModSettings
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internal static readonly MelonPreferences_Entry<bool> Hidden_Foldout_SelectionCategory =
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Category.CreateEntry("hidden_foldout_selection", true, is_hidden: true, display_name: SM_SelectionCategory, description: "Foldout state for Sticker selection.");
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internal static readonly MelonPreferences_Entry<bool> Hidden_Foldout_DebugCategory =
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Category.CreateEntry("hidden_foldout_debug", false, is_hidden: true, display_name: DEBUG_SettingsCategory, description: "Foldout state for Debug settings.");
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internal static readonly MelonPreferences_Entry<bool> Hidden_Foldout_MiscCategory =
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Category.CreateEntry("hidden_foldout_miscellaneous", false, is_hidden: true, display_name: MISC_SettingsCategory, description: "Foldout state for Miscellaneous settings.");
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#endregion Hidden Foldout Entries
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#region Stickers Mod Settings
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internal static readonly MelonPreferences_Entry<bool> Entry_HapticsOnPlace =
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Category.CreateEntry("haptics_on_place", true, "Haptics On Place", "Enable haptic feedback when placing stickers.");
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internal static readonly MelonPreferences_Entry<float> Entry_PlayerUpAlignmentThreshold =
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Category.CreateEntry("player_up_alignment_threshold", 20f, "Player Up Alignment Threshold", "The threshold the controller roll can be within to align perfectly with the player up vector. Set to 0f to always align to controller up.");
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@ -58,6 +55,9 @@ public static class ModSettings
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display_name: "Selected Sticker Name",
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description: "The name of the sticker selected for stickering.",
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is_hidden: true);
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internal static readonly MelonPreferences_Entry<bool> Entry_FriendsOnly =
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Category.CreateEntry("friends_only", false, "Friends Only", "Only allow friends to use stickers.");
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#endregion Stickers Mod Settings
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