mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-07 08:49:15 +00:00
Stickers: minor changes
This commit is contained in:
parent
c206d98a97
commit
2f65634031
16 changed files with 204 additions and 140 deletions
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@ -1,4 +1,5 @@
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using NAK.Stickers.Properties;
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using ABI_RC.Core.Util.AnimatorManager;
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using NAK.Stickers.Properties;
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namespace NAK.Stickers.Networking;
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@ -12,6 +13,6 @@ public static partial class ModNetwork
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private const string ModId = $"MelonMod.NAK.Stickers_v{NetworkVersion}";
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private const int ChunkSize = 1024; // roughly 1KB per ModNetworkMessage
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private const int MaxChunkCount = MaxTextureSize / ChunkSize;
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#endregion Constants
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}
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@ -1,4 +1,5 @@
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.Networking.IO.Social;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.ModNetwork;
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using NAK.Stickers.Utilities;
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using UnityEngine;
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@ -15,58 +16,91 @@ public static partial class ModNetwork
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private static readonly Dictionary<string, (int stickerSlot, Guid Hash, int Width, int Height)> _textureMetadata = new();
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#endregion Inbound Buffers
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#region Reset Method
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public static void Reset()
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{
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_textureChunkBuffers.Clear();
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_receivedChunkCounts.Clear();
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_expectedChunkCounts.Clear();
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_textureMetadata.Clear();
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LoggerInbound("ModNetwork inbound buffers and metadata have been reset.");
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}
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#endregion Reset Method
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#region Inbound Methods
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private static bool ShouldReceiveFromSender(string sender)
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{
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if (_disallowedForSession.Contains(sender))
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return false; // ignore messages from disallowed users
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if (MetaPort.Instance.blockedUserIds.Contains(sender))
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return false; // ignore messages from blocked users
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if (ModSettings.Entry_FriendsOnly.Value && !Friends.FriendsWith(sender))
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return false; // ignore messages from non-friends if friends only is enabled
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return true;
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}
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private static void HandleMessageReceived(ModNetworkMessage msg)
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{
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string sender = msg.Sender;
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msg.Read(out byte msgTypeRaw);
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if (!Enum.IsDefined(typeof(MessageType), msgTypeRaw))
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return;
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if (_disallowedForSession.Contains(sender))
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return; // ignore messages from disallowed users
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if (MetaPort.Instance.blockedUserIds.Contains(sender))
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return; // ignore messages from blocked users
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LoggerInbound($"Received message from {msg.Sender}, Type: {(MessageType)msgTypeRaw}");
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switch ((MessageType)msgTypeRaw)
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try
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{
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case MessageType.PlaceSticker:
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HandlePlaceSticker(msg);
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break;
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string sender = msg.Sender;
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msg.Read(out byte msgTypeRaw);
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case MessageType.ClearSticker:
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HandleClearSticker(msg);
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break;
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if (!Enum.IsDefined(typeof(MessageType), msgTypeRaw))
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return;
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if (!ShouldReceiveFromSender(sender))
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return;
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case MessageType.ClearAllStickers:
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HandleClearAllStickers(msg);
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break;
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LoggerInbound($"Received message from {msg.Sender}, Type: {(MessageType)msgTypeRaw}");
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case MessageType.StartTexture:
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HandleStartTexture(msg);
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break;
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switch ((MessageType)msgTypeRaw)
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{
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case MessageType.PlaceSticker:
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HandlePlaceSticker(msg);
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break;
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case MessageType.ClearSticker:
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HandleClearSticker(msg);
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break;
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case MessageType.ClearAllStickers:
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HandleClearAllStickers(msg);
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break;
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case MessageType.SendTexture:
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HandleSendTexture(msg);
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break;
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case MessageType.StartTexture:
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HandleStartTexture(msg);
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break;
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case MessageType.EndTexture:
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HandleEndTexture(msg);
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break;
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case MessageType.SendTexture:
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HandleSendTexture(msg);
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break;
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case MessageType.RequestTexture:
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HandleRequestTexture(msg);
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break;
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case MessageType.EndTexture:
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HandleEndTexture(msg);
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break;
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default:
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LoggerInbound($"Invalid message type received: {msgTypeRaw}");
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break;
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case MessageType.RequestTexture:
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HandleRequestTexture(msg);
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break;
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default:
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LoggerInbound($"Invalid message type received: {msgTypeRaw}");
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break;
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}
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}
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catch (Exception e)
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{
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LoggerInbound($"Error handling message from {msg.Sender}: {e.Message}", true);
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}
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}
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@ -8,14 +8,13 @@ namespace NAK.Stickers
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public class StickerData
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{
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private const float DECAL_SIZE = 0.25f;
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private static readonly int s_EmissionStrengthID = Shader.PropertyToID("_EmissionStrength");
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public float DeathTime; // when a remote player leaves, we need to kill their stickers
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public readonly string PlayerId;
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public float LastPlacedTime;
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public float DeathTime = -1f;
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private Vector3 _lastPlacedPosition = Vector3.zero;
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public readonly bool IsLocal;
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private readonly DecalType _decal;
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private readonly DecalSpawner[] _decalSpawners;
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@ -23,9 +22,9 @@ namespace NAK.Stickers
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private readonly Material[] _materials;
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private readonly AudioSource _audioSource;
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public StickerData(bool isLocal, int decalSpawnersCount)
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public StickerData(string playerId, int decalSpawnersCount)
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{
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IsLocal = isLocal;
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PlayerId = playerId;
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_decal = ScriptableObject.CreateInstance<DecalType>();
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_decalSpawners = new DecalSpawner[decalSpawnersCount];
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_audioSource.maxDistance = 5f;
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_audioSource.minDistance = 1f;
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_audioSource.outputAudioMixerGroup = RootLogic.Instance.propSfx; // props are close enough to stickers
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if (isLocal) Object.DontDestroyOnLoad(_audioSource.gameObject); // keep audio source through world transitions
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if (PlayerId == StickerSystem.PlayerLocalId) Object.DontDestroyOnLoad(_audioSource.gameObject); // keep audio source through world transitions
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}
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public Guid GetTextureHash(int spawnerIndex = 0)
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@ -95,8 +94,6 @@ namespace NAK.Stickers
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? FilterMode.Bilinear // smear it cause its fat
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: FilterMode.Point; // my minecraft skin looked shit
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if (IsLocal) StickerMod.Logger.Msg($"Set texture filter mode to: {texture.filterMode}");
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Material material = _materials[spawnerIndex];
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// Destroy the previous texture to avoid memory leaks
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@ -117,9 +114,9 @@ namespace NAK.Stickers
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Transform rootObject = null;
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GameObject hitGO = hit.transform.gameObject;
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if (hitGO.TryGetComponent(out Rigidbody _)
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|| hitGO.TryGetComponent(out Animator _)
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|| hitGO.scene.buildIndex == 4) // additive (dynamic) content
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if (hitGO.scene.buildIndex == 4 // additive (dynamic) content
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|| hitGO.TryGetComponent(out Animator _) // potentially movable
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|| hitGO.GetComponentInParent<Rigidbody>() != null) // movable
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rootObject = hitGO.transform;
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_lastPlacedPosition = hit.point;
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@ -128,7 +125,7 @@ namespace NAK.Stickers
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// Add decal to the specified spawner
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_decalSpawners[spawnerIndex].AddDecal(
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_lastPlacedPosition, Quaternion.LookRotation(forwardDirection, upDirection),
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hit.collider.gameObject,
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hitGO,
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DECAL_SIZE, DECAL_SIZE, 1f, 1f, 0f, rootObject);
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}
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@ -162,8 +159,9 @@ namespace NAK.Stickers
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_decalSpawners[i].Release();
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_decalSpawners[i].staticGroups.Clear();
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_decalSpawners[i].movableGroups.Clear();
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// Clean up textures and materials
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if (_materials[i] == null) continue;
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if (_materials[i].mainTexture != null) Object.Destroy(_materials[i].mainTexture);
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Object.Destroy(_materials[i]);
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}
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@ -149,6 +149,11 @@ public partial class StickerSystem
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if (!Directory.Exists(s_StickersFolderPath)) Directory.CreateDirectory(s_StickersFolderPath);
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return s_StickersFolderPath;
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}
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public static void EnsureStickersFolderExists()
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{
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if (!Directory.Exists(s_StickersFolderPath)) Directory.CreateDirectory(s_StickersFolderPath);
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}
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#endregion Image Loading
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}
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@ -1,5 +1,8 @@
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using ABI_RC.Core.UI;
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using ABI_RC.Core.IO;
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using ABI_RC.Core.Networking.IO.Instancing;
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using ABI_RC.Core.UI;
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using ABI_RC.Systems.GameEventSystem;
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using NAK.Stickers.Networking;
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using NAK.Stickers.Utilities;
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using UnityEngine;
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DecalManager.SetPreferredMode(DecalUtils.Mode.GPU, false, 0);
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// ensure cache folder exists
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if (!Directory.Exists(s_StickersFolderPath)) Directory.CreateDirectory(s_StickersFolderPath);
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EnsureStickersFolderExists();
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// listen for game events
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CVRGameEventSystem.Initialization.OnPlayerSetupStart.AddListener(Instance.OnPlayerSetupStart);
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#endregion Singleton
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#region Callback Registration
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private void OnPlayerSetupStart()
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{
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CVRGameEventSystem.World.OnUnload.AddListener(_ => OnWorldUnload());
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CVRGameEventSystem.Instance.OnConnected.AddListener((_) => { if (!Instances.IsReconnecting) OnInitialConnection(); });
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CVRGameEventSystem.Player.OnJoinEntity.AddListener(Instance.OnPlayerJoined);
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CVRGameEventSystem.Player.OnLeaveEntity.AddListener(Instance.OnPlayerLeft);
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SchedulerSystem.AddJob(Instance.OnOccasionalUpdate, 10f, 1f);
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LoadAllImagesAtStartup();
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}
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#endregion Callback Registration
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#region Game Events
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private void OnInitialConnection()
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{
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ClearStickersSelf(); // clear stickers on remotes just in case we rejoined
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ModNetwork.Reset(); // reset network buffers and metadata
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}
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private void OnWorldUnload()
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{
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CleanupAllButSelf(); // release all stickers except for self
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}
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#endregion Game Events
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#region Data
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private int _selectedStickerSlot;
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private const float StickerKillTime = 30f;
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private const float StickerCooldown = 0.2f;
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private readonly Dictionary<string, StickerData> _playerStickers = new();
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private const string PlayerLocalId = "_PLAYERLOCAL";
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internal const string PlayerLocalId = "_PLAYERLOCAL";
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private readonly List<StickerData> _deadStickerPool = new(); // for cleanup on player leave
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#endregion Data
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}
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@ -1,7 +1,4 @@
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using ABI_RC.Core.IO;
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using ABI_RC.Core.Networking.IO.Instancing;
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.GameEventSystem;
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using ABI_RC.Core.Player;
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using UnityEngine;
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namespace NAK.Stickers;
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{
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#region Player Callbacks
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private void OnPlayerSetupStart()
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{
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CVRGameEventSystem.World.OnUnload.AddListener(_ => Instance.CleanupAllButSelf());
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CVRGameEventSystem.Instance.OnConnected.AddListener((_) => { if (!Instances.IsReconnecting) Instance.ClearStickersSelf(); });
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CVRGameEventSystem.Player.OnJoinEntity.AddListener(Instance.OnPlayerJoined);
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CVRGameEventSystem.Player.OnLeaveEntity.AddListener(Instance.OnPlayerLeft);
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SchedulerSystem.AddJob(Instance.OnOccasionalUpdate, 10f, 1f);
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LoadAllImagesAtStartup();
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}
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private void OnPlayerJoined(CVRPlayerEntity playerEntity)
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{
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if (!_playerStickers.TryGetValue(playerEntity.Uuid, out StickerData stickerData))
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@ -28,7 +14,6 @@ public partial class StickerSystem
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stickerData.DeathTime = -1f;
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stickerData.SetAlpha(1f);
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_deadStickerPool.Remove(stickerData);
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}
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private void OnPlayerLeft(CVRPlayerEntity playerEntity)
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@ -38,25 +23,16 @@ public partial class StickerSystem
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stickerData.DeathTime = Time.time + StickerKillTime;
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stickerData.SetAlpha(1f);
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_deadStickerPool.Add(stickerData);
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}
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private void OnOccasionalUpdate()
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{
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if (_deadStickerPool.Count == 0)
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return;
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for (var i = _deadStickerPool.Count - 1; i >= 0; i--)
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float currentTime = Time.time;
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for (int i = 0; i < _playerStickers.Values.Count; i++)
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{
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float currentTime = Time.time;
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StickerData stickerData = _deadStickerPool[i];
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if (stickerData == null)
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{
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_deadStickerPool.RemoveAt(i);
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continue;
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}
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StickerData stickerData = _playerStickers.Values.ElementAt(i);
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if (stickerData.DeathTime < 0f)
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if (stickerData.DeathTime < 0f)
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continue;
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if (currentTime < stickerData.DeathTime)
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@ -65,15 +41,8 @@ public partial class StickerSystem
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continue;
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}
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for (int j = 0; j < _playerStickers.Values.Count; j++)
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{
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if (_playerStickers.Values.ElementAt(j) != stickerData) continue;
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_playerStickers.Remove(_playerStickers.Keys.ElementAt(j));
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break;
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}
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_deadStickerPool.RemoveAt(i);
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stickerData.Cleanup();
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_playerStickers.Remove(stickerData.PlayerId);
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}
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}
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@ -15,7 +15,7 @@ public partial class StickerSystem
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if (_playerStickers.TryGetValue(playerId, out StickerData stickerData))
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return stickerData;
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stickerData = new StickerData(playerId == PlayerLocalId, ModSettings.MaxStickerSlots);
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stickerData = new StickerData(playerId, ModSettings.MaxStickerSlots);
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_playerStickers[playerId] = stickerData;
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return stickerData;
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}
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@ -40,8 +40,6 @@ public partial class StickerSystem
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if (!PlaceStickerSelf(transform.position, transform.forward, targetUp))
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return;
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// do haptic if not lame
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if (!ModSettings.Entry_HapticsOnPlace.Value) return;
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CVRInputManager.Instance.Vibrate(0f, 0.1f, 10f, 0.1f, hand);
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}
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@ -67,6 +65,10 @@ public partial class StickerSystem
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10f, LayerMask, QueryTriggerInteraction.Ignore))
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return false;
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// if gameobject name starts with [NoSticker] then don't place sticker
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if (hit.transform.gameObject.name.StartsWith("[NoSticker]"))
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return false;
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stickerData.Place(hit, alignWithNormal ? -hit.normal : forward, up, stickerSlot);
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stickerData.PlayAudio();
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return true;
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@ -78,6 +80,12 @@ public partial class StickerSystem
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ModNetwork.SendClearAllStickers();
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}
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public void ClearStickerSelf(int stickerSlot)
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{
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ClearStickersForPlayer(PlayerLocalId, stickerSlot);
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ModNetwork.SendClearSticker(stickerSlot);
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}
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private void ClearStickersForPlayer(string playerId)
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{
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if (!_playerStickers.TryGetValue(playerId, out StickerData stickerData))
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@ -100,6 +108,7 @@ public partial class StickerSystem
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texture.LoadImage(imageBytes);
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texture.Compress(true); // noachi said to do
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ClearStickerSelf(stickerSlot); // clear placed stickers in-scene so we can't replace an entire wall at once
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OnPlayerStickerTextureReceived(PlayerLocalId, Guid.Empty, texture, stickerSlot);
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ModNetwork.SetTexture(stickerSlot, imageBytes);
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}
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@ -138,7 +147,7 @@ public partial class StickerSystem
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foreach ((_, StickerData data) in _playerStickers)
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{
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if (data.IsLocal) data.Clear();
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if (data == localStickerData) data.Clear();
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else data.Cleanup();
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}
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@ -146,15 +155,5 @@ public partial class StickerSystem
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_playerStickers[PlayerLocalId] = localStickerData;
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}
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public void SelectStickerSlot(int stickerSlot)
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{
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SelectedStickerSlot = Mathf.Clamp(stickerSlot, 0, ModSettings.MaxStickerSlots - 1);
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}
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public int GetCurrentStickerSlot()
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{
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return SelectedStickerSlot;
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}
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#endregion Sticker Lifecycle
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}
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@ -66,6 +66,13 @@ public static class StickerCache
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}
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}
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public static void ClearCache()
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{
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if (!Directory.Exists(ThumbnailPath)) return;
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Directory.Delete(ThumbnailPath, true);
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StickerMod.Logger.Msg("Cleared thumbnail cache.");
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}
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#endregion Public Methods
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#region Private Methods
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