mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
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Stickers: minor changes
This commit is contained in:
parent
c206d98a97
commit
2f65634031
16 changed files with 204 additions and 140 deletions
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@ -1,13 +0,0 @@
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using BTKUILib.UIObjects;
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namespace NAK.Stickers.Integrations;
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public static partial class BTKUIAddon
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{
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private static void Setup_DebugOptionsCategory()
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{
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Category debugCategory = _rootPage.AddMelonCategory(ModSettings.Hidden_Foldout_DebugCategory);
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debugCategory.AddMelonToggle(ModSettings.Debug_NetworkInbound);
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debugCategory.AddMelonToggle(ModSettings.Debug_NetworkOutbound);
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}
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}
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24
Stickers/Integrations/BTKUI/UIAddon.Category.MiscOptions.cs
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24
Stickers/Integrations/BTKUI/UIAddon.Category.MiscOptions.cs
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@ -0,0 +1,24 @@
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using BTKUILib;
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using BTKUILib.UIObjects;
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using BTKUILib.UIObjects.Components;
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using NAK.Stickers.Utilities;
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namespace NAK.Stickers.Integrations;
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public static partial class BTKUIAddon
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{
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private static void Setup_OtherOptionsCategory()
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{
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Category debugCategory = _rootPage.AddMelonCategory(ModSettings.Hidden_Foldout_MiscCategory);
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debugCategory.AddMelonToggle(ModSettings.Debug_NetworkInbound);
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debugCategory.AddMelonToggle(ModSettings.Debug_NetworkOutbound);
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debugCategory.AddMelonToggle(ModSettings.Entry_FriendsOnly);
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debugCategory.AddButton("Clear Thumbnail Cache", "Stickers-rubbish-bin", "Clear the cache of all loaded stickers.", ButtonStyle.TextWithIcon)
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.OnPress += () => QuickMenuAPI.ShowConfirm("Clear Thumbnail Cache", "Are you sure you want to clear the Cohtml thumbnail cache for all stickers?",
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() =>
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{
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StickerCache.ClearCache();
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QuickMenuAPI.ShowAlertToast("Thumbnail cache cleared.", 2);
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});
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}
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}
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@ -36,8 +36,8 @@ public static partial class BTKUIAddon
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Button openStickersFolderButton = _ourCategory.AddButton("Open Stickers Folder", "Stickers-folder", "Open UserData/Stickers folder in explorer. If above 256kb your image will automatically be downscaled for networking reasons.", ButtonStyle.TextWithIcon);
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openStickersFolderButton.OnPress += OnOpenStickersFolderButtonClick;
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Button openMultiSelectionButton = _ourCategory.AddButton("Sticker SFX", "Stickers-headset", "Choose the SFX used when a sticker is placed.", ButtonStyle.TextWithIcon);
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openMultiSelectionButton.OnPress += () => QuickMenuAPI.OpenMultiSelect(_sfxSelection);
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Button openStickerSFXButton = _ourCategory.AddButton("Sticker SFX", "Stickers-headset", "Choose the SFX used when a sticker is placed.", ButtonStyle.TextWithIcon);
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openStickerSFXButton.OnPress += () => QuickMenuAPI.OpenMultiSelect(_sfxSelection);
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ToggleButton toggleDesktopKeybindButton = _ourCategory.AddToggle("Use Desktop Keybind", "Should the Desktop keybind be active.", ModSettings.Entry_UsePlaceBinding.Value);
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Button openDesktopKeybindButton = _ourCategory.AddButton("Desktop Keybind", "Stickers-alphabet", "Choose the key binding to place stickers.", ButtonStyle.TextWithIcon);
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@ -66,7 +66,7 @@ public static partial class BTKUIAddon
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Setup_StickersModCategory();
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Setup_StickerSelectionCategory();
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Setup_DebugOptionsCategory();
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Setup_OtherOptionsCategory();
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}
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#endregion Setup
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@ -18,6 +18,7 @@ public static partial class BTKUIAddon
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private static Category _fileCategory;
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private static Category _folderCategory;
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private static TextBlock _noFilesTextBlock;
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private const int MAX_BUTTONS = 512; // cohtml literally will start to explode
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private static Button[] _fileButtons = new Button[80]; // 100 files, will resize if needed
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@ -53,6 +54,8 @@ public static partial class BTKUIAddon
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// Setup categories
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_folderCategory = _ourDirectoryBrowserPage.AddCategory("Subdirectories");
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_fileCategory = _ourDirectoryBrowserPage.AddCategory("Images");
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_noFilesTextBlock = _fileCategory.AddTextBlock("No images found in this directory. You can add your own images and subfolders to the `UserData/Stickers/` folder.");
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_noFilesTextBlock.Hidden = true;
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SetupFolderButtons();
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SetupFileButtons();
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@ -88,6 +91,7 @@ public static partial class BTKUIAddon
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string absolutePath = Path.Combine(_curDirectoryInfo.FullName, button.ButtonTooltip[5..]);
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string relativePath = Path.GetRelativePath(_initialDirectory, absolutePath);
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StickerSystem.Instance.LoadImage(relativePath, _curSelectedSticker);
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_rootPage.OpenPage(true); // close the directory browser to artificially limit loading speed
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};
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_fileButtons[i] = button;
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}
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@ -162,12 +166,16 @@ public static partial class BTKUIAddon
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return;
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}
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_stickerSelectionButtonDoubleClickTime = Time.time;
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// quick menu notification
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QuickMenuAPI.ShowAlertToast($"Selected sticker slot {index + 1}", 1);
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}
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private static void OpenStickerSelectionForSlot(int index)
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{
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if (IsPopulatingPage) return;
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_curSelectedSticker = index;
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_initialDirectory = StickerSystem.GetStickersFolderPath(); // creates folder if needed (lazy fix)
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_curDirectoryInfo = new DirectoryInfo(_initialDirectory);
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_ourDirectoryBrowserPage.OpenPage(false, true);
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}
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@ -203,8 +211,9 @@ public static partial class BTKUIAddon
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_folderCategory.Hidden = foldersCount == 0;
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_folderCategory.CategoryName = $"Subdirectories ({foldersCount})";
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_fileCategory.Hidden = filesCount == 0;
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//_fileCategory.Hidden = filesCount == 0;
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_fileCategory.CategoryName = $"Images ({filesCount})";
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_noFilesTextBlock.Hidden = filesCount > 0;
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});
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PopulateFolders(directories);
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@ -11,7 +11,7 @@ public static class ModSettings
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internal const string SM_SettingsCategory = "Stickers Mod";
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private const string SM_SelectionCategory = "Sticker Selection";
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private const string DEBUG_SettingsCategory = "Debug Options";
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private const string MISC_SettingsCategory = "Miscellaneous Options";
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internal const int MaxStickerSlots = 4;
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internal static readonly MelonPreferences_Entry<bool> Hidden_Foldout_SelectionCategory =
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Category.CreateEntry("hidden_foldout_selection", true, is_hidden: true, display_name: SM_SelectionCategory, description: "Foldout state for Sticker selection.");
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internal static readonly MelonPreferences_Entry<bool> Hidden_Foldout_DebugCategory =
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Category.CreateEntry("hidden_foldout_debug", false, is_hidden: true, display_name: DEBUG_SettingsCategory, description: "Foldout state for Debug settings.");
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internal static readonly MelonPreferences_Entry<bool> Hidden_Foldout_MiscCategory =
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Category.CreateEntry("hidden_foldout_miscellaneous", false, is_hidden: true, display_name: MISC_SettingsCategory, description: "Foldout state for Miscellaneous settings.");
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#endregion Hidden Foldout Entries
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#region Stickers Mod Settings
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internal static readonly MelonPreferences_Entry<bool> Entry_HapticsOnPlace =
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Category.CreateEntry("haptics_on_place", true, "Haptics On Place", "Enable haptic feedback when placing stickers.");
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internal static readonly MelonPreferences_Entry<float> Entry_PlayerUpAlignmentThreshold =
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Category.CreateEntry("player_up_alignment_threshold", 20f, "Player Up Alignment Threshold", "The threshold the controller roll can be within to align perfectly with the player up vector. Set to 0f to always align to controller up.");
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description: "The name of the sticker selected for stickering.",
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is_hidden: true);
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internal static readonly MelonPreferences_Entry<bool> Entry_FriendsOnly =
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Category.CreateEntry("friends_only", false, "Friends Only", "Only allow friends to use stickers.");
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#endregion Stickers Mod Settings
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#region Debug Settings
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@ -27,6 +27,6 @@ using System.Reflection;
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namespace NAK.Stickers.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.4";
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public const string Version = "1.0.5";
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public const string Author = "NotAKidoS";
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}
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@ -4,7 +4,7 @@
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<TargetFramework>net48</TargetFramework>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<DefineConstants>TRACE;TRACE;UNITY_2017_1_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2019_3_OR_NEWER;USE_BURST;USE_NEWMATHS;USE_BURST_REALLY;</DefineConstants>
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<DefineConstants>TRACE;TRACE;UNITY_2017_1_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2019_3_OR_NEWER;USE_BURST;USE_NEWMATHS;USE_BURST_REALLY;USEDFORSTICKERMOD;</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="ThirdParty\" />
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using NAK.Stickers.Properties;
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using ABI_RC.Core.Util.AnimatorManager;
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using NAK.Stickers.Properties;
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namespace NAK.Stickers.Networking;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.Networking.IO.Social;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.ModNetwork;
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using NAK.Stickers.Utilities;
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using UnityEngine;
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#endregion Inbound Buffers
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#region Reset Method
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public static void Reset()
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{
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_textureChunkBuffers.Clear();
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_receivedChunkCounts.Clear();
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_expectedChunkCounts.Clear();
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_textureMetadata.Clear();
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LoggerInbound("ModNetwork inbound buffers and metadata have been reset.");
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}
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#endregion Reset Method
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#region Inbound Methods
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private static bool ShouldReceiveFromSender(string sender)
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{
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if (_disallowedForSession.Contains(sender))
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return false; // ignore messages from disallowed users
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if (MetaPort.Instance.blockedUserIds.Contains(sender))
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return false; // ignore messages from blocked users
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if (ModSettings.Entry_FriendsOnly.Value && !Friends.FriendsWith(sender))
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return false; // ignore messages from non-friends if friends only is enabled
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return true;
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}
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private static void HandleMessageReceived(ModNetworkMessage msg)
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{
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try
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{
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string sender = msg.Sender;
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msg.Read(out byte msgTypeRaw);
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if (!Enum.IsDefined(typeof(MessageType), msgTypeRaw))
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return;
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if (_disallowedForSession.Contains(sender))
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return; // ignore messages from disallowed users
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if (MetaPort.Instance.blockedUserIds.Contains(sender))
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return; // ignore messages from blocked users
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if (!ShouldReceiveFromSender(sender))
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return;
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LoggerInbound($"Received message from {msg.Sender}, Type: {(MessageType)msgTypeRaw}");
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LoggerInbound($"Invalid message type received: {msgTypeRaw}");
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break;
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}
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}
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catch (Exception e)
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{
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LoggerInbound($"Error handling message from {msg.Sender}: {e.Message}", true);
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}
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}
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private static void HandlePlaceSticker(ModNetworkMessage msg)
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@ -9,13 +9,12 @@ namespace NAK.Stickers
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{
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private const float DECAL_SIZE = 0.25f;
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private static readonly int s_EmissionStrengthID = Shader.PropertyToID("_EmissionStrength");
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public float DeathTime; // when a remote player leaves, we need to kill their stickers
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public readonly string PlayerId;
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public float LastPlacedTime;
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public float DeathTime = -1f;
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private Vector3 _lastPlacedPosition = Vector3.zero;
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public readonly bool IsLocal;
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private readonly DecalType _decal;
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private readonly DecalSpawner[] _decalSpawners;
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private readonly Material[] _materials;
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private readonly AudioSource _audioSource;
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public StickerData(bool isLocal, int decalSpawnersCount)
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public StickerData(string playerId, int decalSpawnersCount)
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{
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IsLocal = isLocal;
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PlayerId = playerId;
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_decal = ScriptableObject.CreateInstance<DecalType>();
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_decalSpawners = new DecalSpawner[decalSpawnersCount];
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_audioSource.maxDistance = 5f;
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_audioSource.minDistance = 1f;
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_audioSource.outputAudioMixerGroup = RootLogic.Instance.propSfx; // props are close enough to stickers
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if (isLocal) Object.DontDestroyOnLoad(_audioSource.gameObject); // keep audio source through world transitions
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if (PlayerId == StickerSystem.PlayerLocalId) Object.DontDestroyOnLoad(_audioSource.gameObject); // keep audio source through world transitions
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}
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public Guid GetTextureHash(int spawnerIndex = 0)
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@ -95,8 +94,6 @@ namespace NAK.Stickers
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? FilterMode.Bilinear // smear it cause its fat
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: FilterMode.Point; // my minecraft skin looked shit
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if (IsLocal) StickerMod.Logger.Msg($"Set texture filter mode to: {texture.filterMode}");
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Material material = _materials[spawnerIndex];
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// Destroy the previous texture to avoid memory leaks
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@ -117,9 +114,9 @@ namespace NAK.Stickers
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Transform rootObject = null;
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GameObject hitGO = hit.transform.gameObject;
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if (hitGO.TryGetComponent(out Rigidbody _)
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|| hitGO.TryGetComponent(out Animator _)
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|| hitGO.scene.buildIndex == 4) // additive (dynamic) content
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if (hitGO.scene.buildIndex == 4 // additive (dynamic) content
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|| hitGO.TryGetComponent(out Animator _) // potentially movable
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|| hitGO.GetComponentInParent<Rigidbody>() != null) // movable
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rootObject = hitGO.transform;
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_lastPlacedPosition = hit.point;
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// Add decal to the specified spawner
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_decalSpawners[spawnerIndex].AddDecal(
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_lastPlacedPosition, Quaternion.LookRotation(forwardDirection, upDirection),
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hit.collider.gameObject,
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hitGO,
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DECAL_SIZE, DECAL_SIZE, 1f, 1f, 0f, rootObject);
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}
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_decalSpawners[i].movableGroups.Clear();
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// Clean up textures and materials
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if (_materials[i] == null) continue;
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if (_materials[i].mainTexture != null) Object.Destroy(_materials[i].mainTexture);
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Object.Destroy(_materials[i]);
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}
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@ -150,5 +150,10 @@ public partial class StickerSystem
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return s_StickersFolderPath;
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}
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public static void EnsureStickersFolderExists()
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{
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if (!Directory.Exists(s_StickersFolderPath)) Directory.CreateDirectory(s_StickersFolderPath);
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}
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#endregion Image Loading
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}
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@ -1,5 +1,8 @@
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using ABI_RC.Core.UI;
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using ABI_RC.Core.IO;
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using ABI_RC.Core.Networking.IO.Instancing;
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using ABI_RC.Core.UI;
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using ABI_RC.Systems.GameEventSystem;
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using NAK.Stickers.Networking;
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using NAK.Stickers.Utilities;
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using UnityEngine;
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@ -22,7 +25,7 @@ public partial class StickerSystem
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DecalManager.SetPreferredMode(DecalUtils.Mode.GPU, false, 0);
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// ensure cache folder exists
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if (!Directory.Exists(s_StickersFolderPath)) Directory.CreateDirectory(s_StickersFolderPath);
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EnsureStickersFolderExists();
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// listen for game events
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CVRGameEventSystem.Initialization.OnPlayerSetupStart.AddListener(Instance.OnPlayerSetupStart);
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@ -30,6 +33,36 @@ public partial class StickerSystem
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#endregion Singleton
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#region Callback Registration
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private void OnPlayerSetupStart()
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{
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CVRGameEventSystem.World.OnUnload.AddListener(_ => OnWorldUnload());
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CVRGameEventSystem.Instance.OnConnected.AddListener((_) => { if (!Instances.IsReconnecting) OnInitialConnection(); });
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CVRGameEventSystem.Player.OnJoinEntity.AddListener(Instance.OnPlayerJoined);
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CVRGameEventSystem.Player.OnLeaveEntity.AddListener(Instance.OnPlayerLeft);
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SchedulerSystem.AddJob(Instance.OnOccasionalUpdate, 10f, 1f);
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LoadAllImagesAtStartup();
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}
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#endregion Callback Registration
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#region Game Events
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private void OnInitialConnection()
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{
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ClearStickersSelf(); // clear stickers on remotes just in case we rejoined
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ModNetwork.Reset(); // reset network buffers and metadata
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}
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private void OnWorldUnload()
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{
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CleanupAllButSelf(); // release all stickers except for self
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}
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#endregion Game Events
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#region Data
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private int _selectedStickerSlot;
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@ -63,9 +96,7 @@ public partial class StickerSystem
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private const float StickerKillTime = 30f;
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private const float StickerCooldown = 0.2f;
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private readonly Dictionary<string, StickerData> _playerStickers = new();
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private const string PlayerLocalId = "_PLAYERLOCAL";
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private readonly List<StickerData> _deadStickerPool = new(); // for cleanup on player leave
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internal const string PlayerLocalId = "_PLAYERLOCAL";
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#endregion Data
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}
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@ -1,7 +1,4 @@
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using ABI_RC.Core.IO;
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using ABI_RC.Core.Networking.IO.Instancing;
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.GameEventSystem;
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using ABI_RC.Core.Player;
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using UnityEngine;
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namespace NAK.Stickers;
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@ -10,17 +7,6 @@ public partial class StickerSystem
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{
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#region Player Callbacks
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private void OnPlayerSetupStart()
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{
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CVRGameEventSystem.World.OnUnload.AddListener(_ => Instance.CleanupAllButSelf());
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CVRGameEventSystem.Instance.OnConnected.AddListener((_) => { if (!Instances.IsReconnecting) Instance.ClearStickersSelf(); });
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CVRGameEventSystem.Player.OnJoinEntity.AddListener(Instance.OnPlayerJoined);
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CVRGameEventSystem.Player.OnLeaveEntity.AddListener(Instance.OnPlayerLeft);
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SchedulerSystem.AddJob(Instance.OnOccasionalUpdate, 10f, 1f);
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LoadAllImagesAtStartup();
|
||||
}
|
||||
|
||||
private void OnPlayerJoined(CVRPlayerEntity playerEntity)
|
||||
{
|
||||
if (!_playerStickers.TryGetValue(playerEntity.Uuid, out StickerData stickerData))
|
||||
|
@ -28,7 +14,6 @@ public partial class StickerSystem
|
|||
|
||||
stickerData.DeathTime = -1f;
|
||||
stickerData.SetAlpha(1f);
|
||||
_deadStickerPool.Remove(stickerData);
|
||||
}
|
||||
|
||||
private void OnPlayerLeft(CVRPlayerEntity playerEntity)
|
||||
|
@ -38,23 +23,14 @@ public partial class StickerSystem
|
|||
|
||||
stickerData.DeathTime = Time.time + StickerKillTime;
|
||||
stickerData.SetAlpha(1f);
|
||||
_deadStickerPool.Add(stickerData);
|
||||
}
|
||||
|
||||
private void OnOccasionalUpdate()
|
||||
{
|
||||
if (_deadStickerPool.Count == 0)
|
||||
return;
|
||||
|
||||
for (var i = _deadStickerPool.Count - 1; i >= 0; i--)
|
||||
{
|
||||
float currentTime = Time.time;
|
||||
StickerData stickerData = _deadStickerPool[i];
|
||||
if (stickerData == null)
|
||||
for (int i = 0; i < _playerStickers.Values.Count; i++)
|
||||
{
|
||||
_deadStickerPool.RemoveAt(i);
|
||||
continue;
|
||||
}
|
||||
StickerData stickerData = _playerStickers.Values.ElementAt(i);
|
||||
|
||||
if (stickerData.DeathTime < 0f)
|
||||
continue;
|
||||
|
@ -65,15 +41,8 @@ public partial class StickerSystem
|
|||
continue;
|
||||
}
|
||||
|
||||
for (int j = 0; j < _playerStickers.Values.Count; j++)
|
||||
{
|
||||
if (_playerStickers.Values.ElementAt(j) != stickerData) continue;
|
||||
_playerStickers.Remove(_playerStickers.Keys.ElementAt(j));
|
||||
break;
|
||||
}
|
||||
|
||||
_deadStickerPool.RemoveAt(i);
|
||||
stickerData.Cleanup();
|
||||
_playerStickers.Remove(stickerData.PlayerId);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ public partial class StickerSystem
|
|||
if (_playerStickers.TryGetValue(playerId, out StickerData stickerData))
|
||||
return stickerData;
|
||||
|
||||
stickerData = new StickerData(playerId == PlayerLocalId, ModSettings.MaxStickerSlots);
|
||||
stickerData = new StickerData(playerId, ModSettings.MaxStickerSlots);
|
||||
_playerStickers[playerId] = stickerData;
|
||||
return stickerData;
|
||||
}
|
||||
|
@ -40,8 +40,6 @@ public partial class StickerSystem
|
|||
if (!PlaceStickerSelf(transform.position, transform.forward, targetUp))
|
||||
return;
|
||||
|
||||
// do haptic if not lame
|
||||
if (!ModSettings.Entry_HapticsOnPlace.Value) return;
|
||||
CVRInputManager.Instance.Vibrate(0f, 0.1f, 10f, 0.1f, hand);
|
||||
}
|
||||
|
||||
|
@ -67,6 +65,10 @@ public partial class StickerSystem
|
|||
10f, LayerMask, QueryTriggerInteraction.Ignore))
|
||||
return false;
|
||||
|
||||
// if gameobject name starts with [NoSticker] then don't place sticker
|
||||
if (hit.transform.gameObject.name.StartsWith("[NoSticker]"))
|
||||
return false;
|
||||
|
||||
stickerData.Place(hit, alignWithNormal ? -hit.normal : forward, up, stickerSlot);
|
||||
stickerData.PlayAudio();
|
||||
return true;
|
||||
|
@ -78,6 +80,12 @@ public partial class StickerSystem
|
|||
ModNetwork.SendClearAllStickers();
|
||||
}
|
||||
|
||||
public void ClearStickerSelf(int stickerSlot)
|
||||
{
|
||||
ClearStickersForPlayer(PlayerLocalId, stickerSlot);
|
||||
ModNetwork.SendClearSticker(stickerSlot);
|
||||
}
|
||||
|
||||
private void ClearStickersForPlayer(string playerId)
|
||||
{
|
||||
if (!_playerStickers.TryGetValue(playerId, out StickerData stickerData))
|
||||
|
@ -100,6 +108,7 @@ public partial class StickerSystem
|
|||
texture.LoadImage(imageBytes);
|
||||
texture.Compress(true); // noachi said to do
|
||||
|
||||
ClearStickerSelf(stickerSlot); // clear placed stickers in-scene so we can't replace an entire wall at once
|
||||
OnPlayerStickerTextureReceived(PlayerLocalId, Guid.Empty, texture, stickerSlot);
|
||||
ModNetwork.SetTexture(stickerSlot, imageBytes);
|
||||
}
|
||||
|
@ -138,7 +147,7 @@ public partial class StickerSystem
|
|||
|
||||
foreach ((_, StickerData data) in _playerStickers)
|
||||
{
|
||||
if (data.IsLocal) data.Clear();
|
||||
if (data == localStickerData) data.Clear();
|
||||
else data.Cleanup();
|
||||
}
|
||||
|
||||
|
@ -146,15 +155,5 @@ public partial class StickerSystem
|
|||
_playerStickers[PlayerLocalId] = localStickerData;
|
||||
}
|
||||
|
||||
public void SelectStickerSlot(int stickerSlot)
|
||||
{
|
||||
SelectedStickerSlot = Mathf.Clamp(stickerSlot, 0, ModSettings.MaxStickerSlots - 1);
|
||||
}
|
||||
|
||||
public int GetCurrentStickerSlot()
|
||||
{
|
||||
return SelectedStickerSlot;
|
||||
}
|
||||
|
||||
#endregion Sticker Lifecycle
|
||||
}
|
||||
|
|
|
@ -66,6 +66,13 @@ public static class StickerCache
|
|||
}
|
||||
}
|
||||
|
||||
public static void ClearCache()
|
||||
{
|
||||
if (!Directory.Exists(ThumbnailPath)) return;
|
||||
Directory.Delete(ThumbnailPath, true);
|
||||
StickerMod.Logger.Msg("Cleared thumbnail cache.");
|
||||
}
|
||||
|
||||
#endregion Public Methods
|
||||
|
||||
#region Private Methods
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue