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further cleanup of repo
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140 changed files with 1 additions and 2430 deletions
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using System.Text;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.UI;
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using ABI.CCK.Components;
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using ABI.CCK.Components.ScriptableObjects;
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using UnityEngine;
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namespace NAK.CVRLuaToolsExtension;
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public static class LuaHotReloadManager
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{
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// (asset id + lua component id) -> index is component reference
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private static readonly List<int> s_CombinedKeys = new();
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private static readonly List<CVRLuaClientBehaviour> s_LuaComponentInstances = new();
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#region Game Events
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public static void OnCVRLuaBaseBehaviourLoadAndRunScript(CVRLuaClientBehaviour clientBehaviour)
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{
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if (!clientBehaviour.IsScriptEligibleForHotReload())
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return;
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// check if the component is already in the list (shouldn't happen)
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if (s_LuaComponentInstances.Contains(clientBehaviour))
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{
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CVRLuaToolsExtensionMod.Logger.Warning($"[LuaHotReloadManager] Script already added: {clientBehaviour.name}");
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return;
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}
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// combine the assetId and instanceId into a single key, so multiple instances of the same script can be tracked
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string assetId = clientBehaviour.GetAssetIdFromScript();
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int instanceId = GetGameObjectPathHashCode(clientBehaviour.transform);
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int combinedKey = GenerateCombinedKey(assetId.GetHashCode(), instanceId);
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s_CombinedKeys.Add(combinedKey);
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s_LuaComponentInstances.Add(clientBehaviour);
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CVRLuaToolsExtensionMod.Logger.Msg($"[LuaHotReloadManager] Added script: {clientBehaviour.name}");
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}
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public static void OnCVRLuaBaseBehaviourDestroy(CVRLuaClientBehaviour clientBehaviour)
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{
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if (!clientBehaviour.IsScriptEligibleForHotReload())
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return;
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if (!s_LuaComponentInstances.Contains(clientBehaviour))
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{
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CVRLuaToolsExtensionMod.Logger.Warning($"[LuaHotReloadManager] Eligible for Hot Reload script destroyed without being tracked first: {clientBehaviour.name}");
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return;
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}
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int index = s_LuaComponentInstances.IndexOf(clientBehaviour);
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s_CombinedKeys.RemoveAt(index);
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s_LuaComponentInstances.RemoveAt(index);
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CVRLuaToolsExtensionMod.Logger.Msg($"[LuaHotReloadManager] Removed script: {clientBehaviour.name}");
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}
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public static void OnReceiveUpdatedScript(ScriptInfo info)
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{
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int combinedKey = GenerateCombinedKey(info.AssetId.GetHashCode(), info.LuaComponentId);
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bool found = false;
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for (int i = 0; i < s_CombinedKeys.Count; i++)
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{
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if (combinedKey != s_CombinedKeys[i])
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continue;
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CVRLuaClientBehaviour clientBehaviour = s_LuaComponentInstances[i];
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if (clientBehaviour.asset.m_ScriptPath == info.ScriptPath)
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{
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CVRLuaToolsExtensionMod.Logger.Msg("[LuaHotReloadManager] Script path match, updating script.");
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clientBehaviour.asset.name = info.ScriptName;
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clientBehaviour.asset.m_ScriptText = info.ScriptText;
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clientBehaviour.Restart();
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found = true;
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}
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else
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{
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CVRLuaToolsExtensionMod.Logger.Msg("[LuaHotReloadManager] Script path mismatch, creating new script.");
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clientBehaviour.asset = null;
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clientBehaviour.asset = ScriptableObject.CreateInstance<CVRLuaScript>();
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clientBehaviour.asset.name = info.ScriptName;
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clientBehaviour.asset.m_ScriptPath = info.ScriptPath;
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clientBehaviour.asset.m_ScriptText = info.ScriptText;
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clientBehaviour.Restart();
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found = true;
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}
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}
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if (found)
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{
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CohtmlHud.Instance.ViewDropTextImmediate("(Local) CVRLuaTools", "Received script update", "Reloaded script: " + info.ScriptName);
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}
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}
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#endregion Game Events
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#region Private Methods
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private static int GenerateCombinedKey(int assetId, int instanceId)
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{
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return (assetId << 16) | instanceId; // yes
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}
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private static int GetGameObjectPathHashCode(Transform transform)
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{
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// both CVRAvatar & CVRSpawnable *should* have an asset info component
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Transform rootComponentTransform = null;
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CVRAssetInfo rootComponent = transform.GetComponentInParent<CVRAssetInfo>(true);
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if (rootComponent != null && rootComponent.type != CVRAssetInfo.AssetType.World) // ignore if under world instance
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rootComponentTransform = rootComponent.transform;
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// easy case, no need to crawl up the hierarchy
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if (rootComponentTransform == transform)
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return 581452743; // hash code for "[Root]"
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StringBuilder pathBuilder = new(transform.name);
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Transform parentTransform = transform.parent;
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while (parentTransform != null)
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{
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// reached root component
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// due to object loader renaming root, we can't rely on transform name, so we use "[Root]" instead
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if (parentTransform == rootComponentTransform)
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{
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pathBuilder.Insert(0, "[Root]/");
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break;
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}
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pathBuilder.Insert(0, parentTransform.name + "/");
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parentTransform = parentTransform.parent;
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}
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string path = pathBuilder.ToString();
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//Debug.Log($"[LuaComponentManager] Path: {path}");
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return path.GetHashCode();
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}
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#endregion Private Methods
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}
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