further cleanup of repo

This commit is contained in:
NotAKidoS 2025-04-03 03:03:24 -05:00
parent 4f8dcb0cd0
commit 323eb92f2e
140 changed files with 1 additions and 2430 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>Sprays</RootNamespace>
</PropertyGroup>
</Project>

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using ABI_RC.Scripting.ScriptNetwork;
using ABI_RC.Systems.ModNetwork;
using MelonLoader;
using NAK.LuaTTS.Patches;
namespace NAK.LuaTTS;
public class LuaTTSMod : MelonMod
{
public override void OnInitializeMelon()
{
ApplyPatches(typeof(LuaScriptFactoryPatches));
ModNetworkMessage.AddConverter<ScriptID>(ReadScriptID, WriteScriptID);
ModNetworkMessage.AddConverter<ScriptInstanceID>(ReadScriptInstanceID, WriteScriptInstanceID);
}
private static ScriptID ReadScriptID(ModNetworkMessage msg)
{
msg.Read(out byte[] value);
ScriptID scriptID = new(value);
return scriptID;
}
private static void WriteScriptID(ModNetworkMessage msg, ScriptID scriptID)
{
msg.Write(scriptID.value);
}
private static ScriptInstanceID ReadScriptInstanceID(ModNetworkMessage msg)
{
msg.Read(out byte[] value);
ScriptInstanceID scriptInstanceID = new(value);
return scriptInstanceID;
}
private static void WriteScriptInstanceID(ModNetworkMessage msg, ScriptInstanceID scriptInstanceID)
{
msg.Write(scriptInstanceID.value);
}
private void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Msg($"Failed while patching {type.Name}!");
LoggerInstance.Error(e);
}
}
}

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using ABI.Scripting.CVRSTL.Client;
using ABI.Scripting.CVRSTL.Common;
using HarmonyLib;
using MoonSharp.Interpreter;
using NAK.LuaTTS.Modules;
namespace NAK.LuaTTS.Patches;
internal static class LuaScriptFactoryPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(LuaScriptFactory.CVRRequireModule), nameof(LuaScriptFactory.CVRRequireModule.Require))]
private static void Postfix_CVRRequireModule_require(
string moduleFriendlyName,
ref LuaScriptFactory.CVRRequireModule __instance,
ref object __result,
ref Script ____script,
ref CVRLuaContext ____context)
{
const string TTSModuleID = "TextToSpeech";
if (TTSModuleID != moduleFriendlyName)
return; // not our module
__result = TTSLuaModule.RegisterUserData(____script, ____context);
__instance.RegisteredModules[TTSModuleID] = __result; // add module to cache
}
}

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using NAK.LuaTTS.Properties;
using MelonLoader;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.LuaTTS))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.LuaTTS))]
[assembly: MelonInfo(
typeof(NAK.LuaTTS.LuaTTSMod),
nameof(NAK.LuaTTS),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LuaTTS"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
[assembly: HarmonyDontPatchAll]
namespace NAK.LuaTTS.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.1";
public const string Author = "NotAKidoS";
}

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# LuaTTS
Provides access to the built-in text-to-speech (TTS) functionality to lua scripts. Allows you to make the local player speak.
---
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.

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using ABI_RC.Systems.Communications.Audio.TTS;
using ABI.Scripting.CVRSTL.Common;
using JetBrains.Annotations;
using MoonSharp.Interpreter;
namespace NAK.LuaTTS.Modules;
[PublicAPI] // fak off its used
public class TTSLuaModule : BaseScriptedStaticWrapper
{
public TTSLuaModule(CVRLuaContext context) : base(context)
{
// yes
}
internal static object RegisterUserData(Script script, CVRLuaContext context)
{
UserData.RegisterType<TTSLuaModule>(InteropAccessMode.Default, "TextToSpeech");
return new TTSLuaModule(context);
}
// Check if TTS is playing
public bool IsPlaying()
{
CheckIfCanAccessMethod(nameof(IsPlaying), false,
CVRLuaEnvironmentContext.CLIENT, CVRLuaObjectContext.ALL_BUT_EVENTS, CVRLuaOwnerContext.LOCAL);
return Comms_TTSHandler.Instance.IsPlaying;
}
// Check if TTS is processing a message
public bool IsProcessing()
{
CheckIfCanAccessMethod(nameof(IsProcessing), false,
CVRLuaEnvironmentContext.CLIENT, CVRLuaObjectContext.ALL_BUT_EVENTS, CVRLuaOwnerContext.LOCAL);
return Comms_TTSHandler.Instance.IsProcessing;
}
// Check if TTS has no modules (only true for proton?)
public bool HasAnyModules()
{
CheckIfCanAccessMethod(nameof(HasAnyModules), false,
CVRLuaEnvironmentContext.CLIENT, CVRLuaObjectContext.ALL_BUT_EVENTS, CVRLuaOwnerContext.LOCAL);
return Comms_TTSHandler._modules.Count > 0;
}
// Get all available TTS modules
public string[] GetAvailableModules()
{
CheckIfCanAccessMethod(nameof(GetAvailableModules), false,
CVRLuaEnvironmentContext.CLIENT, CVRLuaObjectContext.ALL_BUT_EVENTS, CVRLuaOwnerContext.LOCAL);
return Comms_TTSHandler._modules.Keys.ToArray();
}
// Get the current TTS module
public string GetCurrentModule()
{
CheckIfCanAccessMethod(nameof(GetCurrentModule), false,
CVRLuaEnvironmentContext.CLIENT, CVRLuaObjectContext.ALL_BUT_EVENTS, CVRLuaOwnerContext.LOCAL);
return Comms_TTSHandler.Instance.CurrentModuleId;
}
// Set the current TTS module
public void SetCurrentModule(string moduleId)
{
CheckIfCanAccessMethod(nameof(SetCurrentModule), false,
CVRLuaEnvironmentContext.CLIENT, CVRLuaObjectContext.ALL_BUT_EVENTS, CVRLuaOwnerContext.LOCAL);
Comms_TTSHandler.Instance.ChangeModule(moduleId);
}
// Process a message for TTS playback
public void ProcessMessage(string message)
{
CheckIfCanAccessMethod(nameof(ProcessMessage), false,
CVRLuaEnvironmentContext.CLIENT, CVRLuaObjectContext.ALL_BUT_EVENTS, CVRLuaOwnerContext.LOCAL);
Comms_TTSHandler.Instance.ProcessMessage(message);
}
// Cancel any currently playing TTS message
public void CancelMessage()
{
CheckIfCanAccessMethod(nameof(CancelMessage), false,
CVRLuaEnvironmentContext.CLIENT, CVRLuaObjectContext.ALL_BUT_EVENTS, CVRLuaOwnerContext.LOCAL);
Comms_TTSHandler.Instance.ProcessMessage(string.Empty); // empty message cancels the current message
}
// Get all available voices for the current module
public string[] GetAvailableVoices()
{
CheckIfCanAccessMethod(nameof(GetAvailableVoices), false,
CVRLuaEnvironmentContext.CLIENT, CVRLuaObjectContext.ALL_BUT_EVENTS, CVRLuaOwnerContext.LOCAL);
return Comms_TTSHandler.Instance.CurrentModule.Voices.Keys.ToArray();
}
// Get the current voice for the module
public string GetCurrentVoice()
{
CheckIfCanAccessMethod(nameof(GetCurrentVoice), false,
CVRLuaEnvironmentContext.CLIENT, CVRLuaObjectContext.ALL_BUT_EVENTS, CVRLuaOwnerContext.LOCAL);
return Comms_TTSHandler.Instance.CurrentModule.CurrentVoice;
}
// Set the current voice for the module
public void SetCurrentVoice(string voiceName)
{
CheckIfCanAccessMethod(nameof(SetCurrentVoice), false,
CVRLuaEnvironmentContext.CLIENT, CVRLuaObjectContext.ALL_BUT_EVENTS, CVRLuaOwnerContext.LOCAL);
Comms_TTSHandler.Instance.ChangeVoice(voiceName);
}
}

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{
"_id": -1,
"name": "LuaTTS",
"modversion": "1.0.2",
"gameversion": "2024r176",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Provides access to the built-in text-to-speech (TTS) functionality to lua scripts. Allows you to make the local player speak.",
"searchtags": [
"lua",
"tts",
"texttospeech",
"tomato"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r28/LuaTTS.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LuaTTS/",
"changelog": "- Initial release.",
"embedcolor": "#f61963"
}