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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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further cleanup of repo
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140 changed files with 1 additions and 2430 deletions
107
.Experimental/ScriptingSpoofer/Main.cs
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107
.Experimental/ScriptingSpoofer/Main.cs
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using System.Reflection;
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using ABI_RC.API;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Networking.API.Responses;
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using ABI_RC.Systems.GameEventSystem;
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using HarmonyLib;
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using MelonLoader;
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using Random = UnityEngine.Random;
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namespace NAK.ScriptingSpoofer;
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public class ScriptingSpoofer : MelonMod
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{
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private static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(ScriptingSpoofer));
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private static readonly MelonPreferences_Entry<bool> EntryEnabled =
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Category.CreateEntry("mod_enabled", true, "Enabled", description: "Toggle scripting spoofer.");
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private static readonly MelonPreferences_Entry<bool> EntryCensorUsername =
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Category.CreateEntry("censor_username", true, "Censor Username", description: "Censor username. Toggle to randomize username instead.");
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private static string spoofedUsername;
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private static string spoofedUserId;
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private static readonly char[] CensorChars = {'!', '@', '#', '$', '%', '^', '&', '*'};
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public override void OnInitializeMelon()
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{
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ApplyPatches(typeof(PlayerApiPatches));
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// Regenerate spoofed data on login
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CVRGameEventSystem.Authentication.OnLogin.AddListener(GenerateRandomSpoofedData);
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}
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private void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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LoggerInstance.Msg($"Failed while patching {type.Name}!");
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LoggerInstance.Error(e);
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}
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}
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private static void GenerateRandomSpoofedData(UserAuthResponse _) // we get manually
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{
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spoofedUsername = EntryCensorUsername.Value ? GenerateCensoredUsername() : GenerateRandomUsername();
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spoofedUserId = Guid.NewGuid().ToString();
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}
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private static string GenerateCensoredUsername()
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{
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var originalUsername = AuthManager.Username;
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var usernameArray = originalUsername.ToCharArray();
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for (var i = 0; i < usernameArray.Length; i++)
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if (Random.value > 0.7f) usernameArray[i] = CensorChars[Random.Range(0, CensorChars.Length)];
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var modifiedUsername = new string(usernameArray);
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string[] prefixes = { "xX", "_", Random.Range(10, 99).ToString() };
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string[] suffixes = { "Xx", "_", Random.Range(10, 99).ToString() };
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var prefix = prefixes[Random.Range(0, prefixes.Length)];
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var suffix = suffixes[Random.Range(0, suffixes.Length)];
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return prefix + modifiedUsername + suffix;
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}
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private static string GenerateRandomUsername()
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{
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const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
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char[] username = new char[Random.Range(5, 15)];
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for (int i = 0; i < username.Length; i++)
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username[i] = chars[Random.Range(0, chars.Length)];
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return new string(username);
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}
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private static class PlayerApiPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Player), nameof(Player.Username), MethodType.Getter)]
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private static bool GetSpoofedUsername(ref Player __instance, ref string __result)
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{
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if (__instance.IsRemote) return true;
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if (!EntryEnabled.Value) return true;
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__result = spoofedUsername;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Player), nameof(Player.UserID), MethodType.Getter)]
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private static bool GetSpoofedUserId(ref Player __instance, ref string __result)
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{
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if (__instance.IsRemote) return true;
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if (!EntryEnabled.Value) return true;
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__result = spoofedUserId;
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return false;
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}
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}
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}
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32
.Experimental/ScriptingSpoofer/Properties/AssemblyInfo.cs
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32
.Experimental/ScriptingSpoofer/Properties/AssemblyInfo.cs
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using MelonLoader;
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using NAK.ScriptingSpoofer.Properties;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.ScriptingSpoofer))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.ScriptingSpoofer))]
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[assembly: MelonInfo(
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typeof(NAK.ScriptingSpoofer.ScriptingSpoofer),
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nameof(NAK.ScriptingSpoofer),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/ScriptingSpoofer"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: MelonColor(255, 246, 25, 99)] // red-pink
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[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
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[assembly: HarmonyDontPatchAll]
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namespace NAK.ScriptingSpoofer.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.1";
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public const string Author = "NotAKidoS";
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}
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21
.Experimental/ScriptingSpoofer/README.md
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21
.Experimental/ScriptingSpoofer/README.md
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# ScriptingSpoofer
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Prevents **local** scripts from accessing your Username or UserID by spoofing them with random values each session.
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This mod is made to prevent malicious scripts executing on your local client from accessing your Username or UserID to target you with. **This mod can not prevent scripts executing on remote clients from accessing your Username or UserID.**
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Example: Prevents a **blacklist** script from targeting you. **Whitelist** scripts are not affected by this mod, only **blacklists**, as the spoofed info is not exposed for customization.
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## Mod Settings
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- **Censor Username**: Censors existing username by replacing and appending random characters to it. Disable to generate a completely random username.
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---
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Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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2
.Experimental/ScriptingSpoofer/ScriptingSpoofer.csproj
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2
.Experimental/ScriptingSpoofer/ScriptingSpoofer.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk" />
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23
.Experimental/ScriptingSpoofer/format.json
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23
.Experimental/ScriptingSpoofer/format.json
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{
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"_id": -1,
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"name": "ScriptingSpoofer",
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"modversion": "1.0.1",
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"gameversion": "2024r176",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Prevents **local** scripts from accessing your Username or UserID by spoofing them with random values each session.",
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"searchtags": [
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"spoof",
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"username",
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"whitelist",
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"blacklist"
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],
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r25/ScriptingSpoofer.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/ScriptingSpoofer/",
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"changelog": "- Initial release",
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"embedcolor": "#f61963"
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}
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