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further cleanup of repo
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using ABI_RC.Core;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player.TransformHider;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.Camera;
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using HarmonyLib;
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using UnityEngine;
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namespace NAK.AvatarCloneTest;
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public static class Patches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TransformHiderUtils), nameof(TransformHiderUtils.SetupAvatar))]
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private static bool OnSetupAvatar(GameObject avatar)
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{
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if (!AvatarCloneTestMod.EntryUseAvatarCloneTest.Value) return true;
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avatar.AddComponent<AvatarClone>();
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return false;
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}
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}
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