fixed centered collision, updated skinwidth to match latest patch

This commit is contained in:
NotAKidoS 2022-10-01 18:17:25 -05:00
parent 27c442a41b
commit 32c3ebc6ef
4 changed files with 31 additions and 22 deletions

View file

@ -17,6 +17,8 @@ public class MenuScalePatch : MelonMod
private static MelonPreferences_Entry<bool> m_entryScaleCollision; private static MelonPreferences_Entry<bool> m_entryScaleCollision;
private static MelonPreferences_Entry<bool> m_entrySkinWidthLimit; private static MelonPreferences_Entry<bool> m_entrySkinWidthLimit;
private static float defaultSkinWidth = 0f;
public override void OnApplicationStart() public override void OnApplicationStart()
{ {
m_categoryMenuScalePatch = MelonPreferences.CreateCategory(nameof(MenuScalePatch)); m_categoryMenuScalePatch = MelonPreferences.CreateCategory(nameof(MenuScalePatch));
@ -41,12 +43,11 @@ public class MenuScalePatch : MelonMod
if (!m_entryScaleCollision.Value) if (!m_entryScaleCollision.Value)
{ {
controller.skinWidth = 0.08f; controller.skinWidth = defaultSkinWidth;
MovementSystem.Instance.UpdateAvatarHeightFactor(1f); MovementSystem.Instance.UpdateAvatarHeightFactor(1f);
} }
else else
{ {
controller.skinWidth = (m_entrySkinWidthLimit.Value ? 0.001f : 0.08f);
float _avatarHeight = Traverse.Create(PlayerSetup.Instance).Field("_avatarHeight").GetValue<float>(); float _avatarHeight = Traverse.Create(PlayerSetup.Instance).Field("_avatarHeight").GetValue<float>();
MovementSystem.Instance.UpdateAvatarHeightFactor(_avatarHeight); MovementSystem.Instance.UpdateAvatarHeightFactor(_avatarHeight);
} }
@ -65,21 +66,29 @@ public class MenuScalePatch : MelonMod
if (!_controllerScaleCollision) return; if (!_controllerScaleCollision) return;
//avatar height = viewpoint height //avatar height = viewpoint height
//heightfactor = viewpoint height * scale difference //heightfactor = viewpoint height * scale difference
//___controller.stepOffset = 0.0001f; (this is 0.3 or 0 based on groundedraw..)
//unity docs say to not put skinwidth too low, or you chance getting stuck often //unity docs say to not put skinwidth too low, or you chance getting stuck often
//because i cant overwrite stepOffset, ill limit height to min of 0.3 to prevent console spam //but removing skinWidth allows your character to completely touch the floor
//grab the original skinWidth if it wasn't already logged
if (defaultSkinWidth == 0f) defaultSkinWidth = ___controller.skinWidth;
float skinWidth = (m_entrySkinWidthLimit.Value ? 0.001f : defaultSkinWidth);
//to prevent falling anims when smol- take skinWidth into maths
___controller.skinWidth = skinWidth;
___groundDistance = ___controller.radius + skinWidth;
___groundCheck.localPosition = ____colliderCenter + Vector3.up * skinWidth;
//scale charactercontroller collision (take allow small player collider setting into account)
___controller.height = Mathf.Max(____avatarHeightFactor, ____minimumColliderRadius); ___controller.height = Mathf.Max(____avatarHeightFactor, ____minimumColliderRadius);
___controller.radius = Mathf.Max(____avatarHeightFactor / 6f, ____minimumColliderRadius); ; ___controller.radius = Mathf.Max(____avatarHeightFactor / 6f, ____minimumColliderRadius);
___controller.center = Vector3.up * (___controller.height * 0.5f); ___controller.center = ____colliderCenter + Vector3.up * (___controller.height * 0.5f);
___groundDistance = ___controller.radius;
//match the proxy and force colliders to the scaled charactercontroller
___proxyCollider.height = ___controller.height; ___proxyCollider.height = ___controller.height;
___proxyCollider.radius = ___controller.radius; ___proxyCollider.radius = ___controller.radius;
___proxyCollider.center = ___controller.center; ___proxyCollider.center = ___controller.center;
___forceObject.transform.localScale = new Vector3(___controller.radius + 0.1f, ___controller.height, ___controller.radius + 0.1f); ___forceObject.transform.localScale = new Vector3(___controller.radius + 0.1f, ___controller.height, ___controller.radius + 0.1f);
___groundCheck.localPosition = ____colliderCenter;
} }
[HarmonyPostfix] [HarmonyPostfix]
@ -105,7 +114,7 @@ public class MenuScalePatch : MelonMod
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), "SetScale")] [HarmonyPatch(typeof(ViewManager), "SetScale")]
private static void CheckLegit(float avatarHeight, ref ViewManager __instance, ref float ___cachedScreenAspectRatio, ref float ___cachedAvatarHeight, out bool __state) private static void CheckLegit(float avatarHeight, ref float ___cachedAvatarHeight, out bool __state)
{ {
if (___cachedAvatarHeight == avatarHeight) if (___cachedAvatarHeight == avatarHeight)
{ {

View file

@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 17
VisualStudioVersion = 17.2.32630.192 VisualStudioVersion = 17.2.32630.192
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AvatarScaleUpdater", "AvatarScaleUpdater.csproj", "{1B069D34-0AD6-43A4-A116-C325F37D33A6}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MenuScalePatch", "MenuScalePatch.csproj", "{19D9CD91-0387-4E35-AFCD-BAB15AEC9765}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,15 +11,15 @@ Global
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1B069D34-0AD6-43A4-A116-C325F37D33A6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {19D9CD91-0387-4E35-AFCD-BAB15AEC9765}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1B069D34-0AD6-43A4-A116-C325F37D33A6}.Debug|Any CPU.Build.0 = Debug|Any CPU {19D9CD91-0387-4E35-AFCD-BAB15AEC9765}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1B069D34-0AD6-43A4-A116-C325F37D33A6}.Release|Any CPU.ActiveCfg = Release|Any CPU {19D9CD91-0387-4E35-AFCD-BAB15AEC9765}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1B069D34-0AD6-43A4-A116-C325F37D33A6}.Release|Any CPU.Build.0 = Release|Any CPU {19D9CD91-0387-4E35-AFCD-BAB15AEC9765}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {67335521-EBA9-453E-A0E2-3DE0E3A86EBF} SolutionGuid = {4E0D4C6B-166C-4456-BAD7-6A358308116E}
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

View file

@ -25,6 +25,6 @@ using System.Reflection;
namespace MenuScalePatch.Properties; namespace MenuScalePatch.Properties;
internal static class AssemblyInfoParams internal static class AssemblyInfoParams
{ {
public const string Version = "1.0.0"; public const string Version = "1.1.0";
public const string Author = "NotAKidoS"; public const string Author = "NotAKidoS";
} }

View file

@ -1,12 +1,12 @@
{ {
"_id": -1, "_id": 95,
"name": "MenuScalePatch", "name": "MenuScalePatch",
"modversion": "1.0.0", "modversion": "1.1.0",
"gameversion": "2022r168", "gameversion": "2022r168",
"loaderversion": "0.5.4", "loaderversion": "0.5.4",
"modtype": "Mod", "modtype": "Mod",
"author": "NotAKidoS", "author": "NotAKidoS",
"description": "Corrects MM and QM position when avatar is scaled.", "description": "Corrects MM and QM position when avatar is scaled.\nAdditional option to scale player collision.",
"searchtags": [ "searchtags": [
"menu", "menu",
"scale", "scale",
@ -16,8 +16,8 @@
"requirements": [ "requirements": [
"None" "None"
], ],
"downloadlink": "https://github.com/NotAKidOnSteam/MenuScalePatch/releases/download/r1/MenuScalePatch.dll", "downloadlink": "https://github.com/NotAKidOnSteam/MenuScalePatch/releases/download/r2/MenuScalePatch.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/MenuScalePatch/", "sourcelink": "https://github.com/NotAKidOnSteam/MenuScalePatch/",
"changelog": "Initial Release.", "changelog": "Added option to scale player collision. Fixed some VR specific issues.",
"embedcolor": "804221" "embedcolor": "804221"
} }