[DesktopVRSwitch] Prevent SteamVR_Behaviour from closing game.

Was going to use my own event and switch before quit, but SteamVR_Behaviour was the one doing it the entire time. Very convenient for me.
This commit is contained in:
NotAKidoS 2023-06-20 15:15:42 -05:00
parent 52d4ef3279
commit 337134d2b5
3 changed files with 34 additions and 7 deletions

View file

@ -32,7 +32,10 @@ public class DesktopVRSwitch : MelonMod
Category.CreateEntry("Use Transition on Switch", true, description: "Should the world transition play on VRMode switch?");
public static readonly MelonPreferences_Entry<bool> EntryRenderVRGameView =
Category.CreateEntry("Render VR Game View", true, description: "Should the VR view be displayed in the game window?");
Category.CreateEntry("Render VR Game View", true, description: "Should the VR view be displayed in the game window after VRMode switch?");
public static readonly MelonPreferences_Entry<bool> EntrySwitchToDesktopOnExit =
Category.CreateEntry("Switch to Desktop on SteamVR Exit", true, description: "Should the game switch to Desktop when SteamVR quits?");
public override void OnInitializeMelon()
{
@ -52,6 +55,9 @@ public class DesktopVRSwitch : MelonMod
ApplyPatches(typeof(HarmonyPatches.CVRWorldPatches));
// cohtml gamepad handling nuke
ApplyPatches(typeof(HarmonyPatches.CohtmlUISystemPatches));
// prevent steamvr behaviour from closing game
ApplyPatches(typeof(HarmonyPatches.SteamVRBehaviourPatches));
}
public override void OnUpdate()